[{quoted}](name=MIDDLE EARTHER,realm=EUW,application-id=A8FQeEA8,discussion-id=5y7UT4Ax,comment-id=,timestamp=2017-05-09T23:16:25.580+0000)
Hi guys. I've been thinking every game almost gives rewards after completing some missions. Im sure somebody else proposed this idea before me but i still think it would be wonderful. For example there is already a daily mission. First win bonus. What about more rewards? Riot can create like 100 missions. For example
Kill 100 minions today - Reward 100 ip
Get 10 kills - Reward 100 ip
Put 10 wards - Reward 200 ip
Win two games - 200 ip
Get penta kill in a ranked match - 50 rp
Play aram - 100 lp
Complete every daily mission for a week - Reward a Random skin.
So on.
Everyday riot can give us 3 missions and it will keep players excited im sure. Main mid players might be sup to put more wards to accomplish this mission. Or main Sup players can get another role to get more kills. OR they can just play aram. Maybe somebody never plays it and just to get that reward he'll play and he'll start liking it! I can say lots of things about this. But i guess u already got the point. I guess with this system there are things to gain but nothing to lose for Riot.
No, That is just asking for some MASSIVE HOTS edgelord copy cat bs, Plus the 'requirements' might as well be mobile phone tier based trash stuff. I can imagine clear X games and get some IP or a IP booster for a few matches but putting it around penta kills, giving random skins or placing 'ward/kill' based stuff will just DEMAND players to steal kills, spam wards in useless places just to 'earn credit'. Not to mention that HOTS is only putting it 1 new quest a day which tops off at 3 quests and they have the champions you earn sit around 5k15k gold so the 300800 stuff they give amounts to nothing and its only thanks to also them having 'loot chests' they added in the 2.0 update to mimick the overwatch's loot chest model that makes it somewhat 'fun' now.
[slayer-jinx-unamused]
If they REALLY wanted to put more then ip rewards then they could give us champion token (aka the 1800 ones), shard essence(both orange and blue) and key frags instead. What LoL needs is to capitalize on the hex tech chest system that is somewhat productive on getting champions cheaper then what they originally sit at, plus a player to get 'free skins' thru it but it could use a little more bang to it to make it a more tempting way to push players to play better then just pick broken champ and EZ get S rank.