Ugarr Stonefist (champion idea)

Medladawn··3 votes·557 views

So I was thinking of a cool champ that would take tons of damage for teammates. So I got this idea, Ugarr Stonefist(the stone protector) would be a human but with a stone like arm. His body would be normal but his face would look older and kinda wrinkled/rocky.

  • His passive(warden's purpose) would be when running towards an ally he would get a movement buff(this speed buff would increase if the ally was damaged)

  • His Q(Stone's might) when an ally is injured, Ugarr can activate this ability to gain a shield based on the ally's health

  • His W(boulder strength) would be a passive resilience towards enemy champs and he would gain magic resistance and armor depending if he was injured(more damage more resistance)

  • His E(Stone grip) Ugarr grabs a targeted enemy and holds them. Neither Ugarr or the target can move.

  • And his ult(Suppress wounds), he would take no damage from any source for some seconds but after the seconds he would receive the damage but reduced(scaling with ult rank, lvl 6 25% reduced damage, lvl 11 40% reduced damage, lvl 16 70% reduced damage).

Lore

Ugarr was part of an unknown tribe. He was shunned and made fun of because his arm was lame. The elders frowned on him and the warriors exiled, too young and weak to survive he feel into a dark despair. He couldn't remember what had happened but he was in a cave. In the middle of the cave was a fountain, the fountain had glowing water running through it. Floating above the water was a shard, a small mountain like object hovered. Ugarr walked towards this and walked into the water, he reached out his deformed hand which he had lost feeling in and also was missing some fingers and grabbed the object. The earth rumbled and the cave began to collapse, he fainted. When he awoke he was outside his village and heard the cries of his people. He eagerly rushed to help. Another tribe was attacking his village, he looked down at his new body, where is lame arm had been there was a stone arm and his skin was cracked. He fought off the raiders and saved his people. His tribe thanked him but did not know who he was, he left the village and stood on a mountain forever watching his home. "Be like a mountain, stand tall and still."

6 Comments

EatinPopterts1 votes

booiii awesome idea id love to see some concept art for that

Medladawn1 votes

{quoted}

booiii awesome idea id love to see some concept art for that I'm trying to draw it

CrazyBear19871 votes

Sounds a good idea.

Passive could be interesting.

The Q sounds to generic, and having an easy stun on an empower auto, is too much. Like braum, him and his teammates can add stacks, enough to stun a target. But Riot already removed an source of easy stun (not including Ryze's prison)

W could be interesting, as a passive/activate defence mechanism.

E -Braum already does this with his shield, no jumping but i assume the same idea.

R - seems to fit with his theme.

Probably needs more synergy or interactions with his other abilities. Add more mechanics revolving on allied health. could be the new defensive tank support

would like to see a more conceptual version done.

Medladawn1 votes

{quoted}

Sounds a good idea.

Passive could be interesting.

The Q sounds to generic, and having an easy stun on an empower auto, is too much. Like braum, him and his teammates can add stacks, enough to stun a target. But Riot already removed an source of easy stun (not including Ryze's prison)

W could be interesting, as a passive/activate defence mechanism.

E -Braum already does this with his shield, no jumping but i assume the same idea.

R - seems to fit with his theme.

Probably needs more synergy or interactions with his other abilities. Add more mechanics revolving on allied health. could be the new defensive tank support

would like to see a more conceptual version done.

so I took your advice and changed it up, maybe you could critique it again so I know what to change

CrazyBear19871 votes

Passive: Ugarr rushes towards his injured allies. Lower thier HP, the faster he gets. Ugarr gains % x 10 movement speed inscrease based on the closest allies % missing health. example: 40% less HP from an Ally, Ugarr gains 40% increases movement speed, and so on.

Q - Ugar defends an injured ally, give himself and them a shield. Target an injured team mate, both he and the team receive a shield based on each other's % missing HP. Example: Ugarr has 10%(100hp) missing HP and Ally has 60%(480hp) missing HP, They both get a 70%(570hp) shield. Lasts 4 seconds.

W - Passive: Ugarr gains bonus armor and MR based on amount of enemy Champions. 20% bonus per Enemy Champion Activate: Ugarr can activate this ability to double his current bonus Armor and magic resist for 6 seconds. Passive is disabled during cooldown.

E - Ugarr and a target enemy are rooted in place for 4 seconds. has a longer duration if an injured Ally is nearby, up to 2 additional seconds. Can be reactivated to knock back the target a short distance.

R - Ugarr becomes semi-invulnerable (can be targeted but not damaged) and absorbs all sources of damages from the surrounding area for 5 seconds. At the end of the duration Ugarr receives reduced % of the absorbed damage. (damage only)

just some changes, flavor text and adjustments for counterplay.

Sid41 votes

ER MER GERSH! This sounds like a great idea for a champ! I bet the concept art would be so rad! Rock solidMalphite

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