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I had an idea for a new champ and am looking for the communities opinions!

SlootyxBooty··1 votes·905 views

Walaani Oyna The Living Mirror Base Stats HEALTH 578 – 1980 ATTACK DAMAGE 50 – 120 HEALTH REGEN. 5.4 – 16.3 ATTACK SPEED [*] 0.625 (+0% – 27.0%) MANA 373 – 1421 ARMOR 26.7 – 91.8 MANA REGEN. 5.8 – 20.8 MAGIC RES. 30.0 RANGED 475 MOV. SPEED 335

Passive- Refraction Light bends around Walaani Oyna causing abilities and basic attacks to sometimes miss Chance to miss 2.5%/5%/7.5% at 1/7/13

Q- Mirage Target single allied champion. Targeted champion disappears for a moment and then reappears a slight distance away and has a clone created that mimics all moves shots and animations of the original. The clone is targetable by enemy champions but cannot deal any damage and takes no damage. It is strictly a mirage. Target champion is still targetable when they disappear then reappear. Also applies a movement and attack speed buff to allied Champion. Clone Duration 3/4/5/6/7 seconds Movement and attack speed buff 5/7.5/10/12.5/15% (+10% AP)% Cooldown 15/13/11/9/7 Mana 55

W- Reflect Passive- Walaani has 5/10/15/20/25% reduced duration on all debuffs cast upon her. Active- Transfers a debuff from an allied champion onto the enemy champion that applied the debuff. If multiple debuffs are applied it transfers the most recent debuff applied. Also heals the targeted allied champion. Returned debuff is at 60/70/80/90/100% (+10% AP)% original duration Heal 5/7.5/10/12.5/15% (+10% AP)% missing health Cooldown 8/7/6/5/4 Mana 50

E- Extract Passive- Walaani has 5/10/15/20/25% increased buff duration from buffs applied to her by allied champions Active- Walaani steals an enemy buff and applies it to herself instead. If multiple buffs are applied to the target enemy champ the most recent buff is stolen. This also damages the targeted enemy champion. Stolen Buff is at 80/85/90/95/100% (+.15% AP)% original duration Damage 80 / 135 / 190 / 245 / 300 (+50% AP) Cooldown 10/9/8/7/6 Mana 35/40/45/50/55

R- Rebound Walaani can target an enemy champion or allied champion for the following results: Allied champion- any allied champion targeted by a single target enemy ult. Reverses the ult back onto the enemy who used the ult. Enemy champion- any enemy champion that uses a AoE ult. Target the casting enemy champion and take their ult as your own. Reflected Ult power 70/80/90% (+20% AP)% Cooldown 120/110/100 Mana 120

This was just a thought i developed at work today and figured i would get some opinions. All criticism is welcome and encouraged. Thoughts, Concerns, Questions, post away!

11 Comments

KingAce1211 votes

I like it!

Lonely Flame1 votes

I'm going to quickly run through some points to help the champ along. I don't mean to come across as harsh, I just don't feel I need to write long responses for them.

{quoted}

Passive- Refraction Light bends around Walaani Oyna causing abilities and basic attacks to sometimes miss Chance to miss 2.5%/5%/7.5% at 1/7/13

Random chance will never be added into the game. An ability or basic attack can't 'sometimes miss'. You have to know it either will or won't.

Q- Mirage Target single allied champion. Targeted champion disappears for a moment and then reappears a slight distance away and has a clone created that mimics all moves shots and animations of the original. The clone is targetable by enemy champions but cannot deal any damage and takes no damage. It is strictly a mirage. Target champion is still targetable when they disappear then reappear. Also applies a movement and attack speed buff to allied Champion. Clone Duration 3/4/5/6/7 seconds Movement and attack speed buff 5/7.5/10/12.5/15% (+10% AP)% Cooldown 15/13/11/9/7 Mana 55

Interesting. Perhaps have the clone to the opposite movements of the champ ie rather than having both the original and clone move left, have the original move left and the clone move right. Like wise, if the original moves right, the clone moves left.

W- Reflect Passive- Walaani has 5/10/15/20/25% reduced duration on all debuffs cast upon her. Active- Transfers a debuff from an allied champion onto the enemy champion that applied the debuff. If multiple debuffs are applied it transfers the most recent debuff applied. Also heals the targeted allied champion. Returned debuff is at 60/70/80/90/100% (+10% AP)% original duration Heal 5/7.5/10/12.5/15% (+10% AP)% missing health Cooldown 8/7/6/5/4 Mana 50

This won't work as an ability. Typically debuffs will only last a few seconds, and so things such as cleanse or Gangplanke's 'Remove Scurvy' only work because the player can react instantly to any debuffs they may have on them. Also debuff is a very broad term. Are you meaning to say that if a Lulu Polymorphs and ally, and you cast this ability on said ally, Lulu becomes Polymorphed instead? Or if say an ally is Suppressed by Malzahar's Ult?

E- Extract Passive- Walaani has 5/10/15/20/25% increased buff duration from buffs applied to her by allied champions Active- Walaani steals an enemy buff and applies it to herself instead. If multiple buffs are applied to the target enemy champ the most recent buff is stolen. This also damages the targeted enemy champion. Stolen Buff is at 80/85/90/95/100% (+.15% AP)% original duration Damage 80 / 135 / 190 / 245 / 300 (+50% AP) Cooldown 10/9/8/7/6 Mana 35/40/45/50/55

Again this can't work. Baron is a buff. Dragon is a buff. You can't have a champion with an ability that can steal an entire enemy teams Baron in 30ish seconds late game.

R- Rebound Walaani can target an enemy champion or allied champion for the following results: Allied champion- any allied champion targeted by a single target enemy ult. Reverses the ult back onto the enemy who used the ult. Enemy champion- any enemy champion that uses a AoE ult. Target the casting enemy champion and take their ult as your own. Reflected Ult power 70/80/90% (+20% AP)% Cooldown 120/110/100 Mana 120

Ok I get what you're going for here but I want you to consider what you said about this. Allied champions need to be TARGETED, so ults like Renekton, Nasus, Trynd, Kog'maw and so on and so on that DON'T target, means that this ult can potentially to next to nothing in a team fight given the circumstances. What if the ally isn't targeted? You can't take someones ult. This is an idea that a lot of people have tried to use in a kit before that can never happen. The simple reason is you need to be able to know what ability is going to come from a champion. If I see a Lux, I know her ult is going to be a giant beam that shoots from her. But if I see a Lux and suddenly she start's spinning around like a Wukong ult, I have no way of preparing for that. And I know you've listed an enemy champion that uses an AoE as their ult, but do you actually know how many champions HAVE an AoE as their ult? Or better yet, what abilities are classified as AoE's by game purposes?

SlootyxBooty1 votes

Ok so lets go from a different angle then for the ult. Lets say that the ability targets an enemy champion and allows Walaani to use their own ult but as her own. So say i ult rumble now as the summoner I can use equalizer as my ultimate.

As for the E lets look at it like this. Just as a champion like Tahm Kench cannot devour baron, dragon, red or blue buff then lets categorize things like this as epic or outstanding buffs. This removes the ability to steal away these highly important buffs. You would still be able to steal buffs from the lower camps such as toadstool or heavy hands. The buffs you can steal would be along the lines of movement speed, attack speed, shields, health regenerative buffs for example Ekko's shield he receives when entering his parallel convergence or Nunu's blood boil. Also indefinite buffs would not be able to be stolen such as Fiora's riposte.

Now lets rework the debuff ability Reflect. As you said many debuffs have a very short window of effect. There for in order for you to use this ability effectively it would require almost a predictive play. So how about we keep that there and allow for that predictive play style instead of discouraging players to think ahead. We increase the duration to 70/80/90/100/110% (+10% AP) of the original and this make it to where a support that is fast enough or smart enough to predict things can turn almost any debuff around for drastic differences in a play. The debuffs affected by this skill would not effect debuffs applied to an ally through enemy ultimates or summoner spells such as exhaust, ignite, or Challenging smite (the slow from Chilling smite can be returned). However slows, stuns, roots, snares, silences, and yes, polymorphs, would be transferrable back.

Lets look at the Q now. Not much to change here maybe fiddle with the numbers a bit if they are unbalanced and I love your idea. Lets have the clone move in the opposite way as the original allied champion so as to say there is a line between them they are reflected across. this means that they move forward and backward the same but opposite left and right. also the side of the original champion the clone spawns on is a 50/50 chance so as to not make it overly readable.

Alright now lets look to the passive for the finish. Lets go with it like this, while passive minions and monsters have 5%/10%/20% at 1/7/13 chance to miss Walaani with their basic attacks. Active when Walaani falls below 30% max health the next enemy ability to hit her misses. Cooldown at 120/110/100 at 1/7/13.

Alright now what do you think. More thoughts?

Ballton1 votes

The E and Passive are a lot better but the ult still has the same problem where you can replace your ult with any other in the game for an amount of time that makes it unfair to keep track of for the enemy team.

Here's my suggestion: Your ultimate is cast on an enemy champion to mark them for a short time. If they use their own ultimate while marked then, within a short window of time, you can use it as well. The problem with this is that I'm not sure how it would work with transforming champions.

SlootyxBooty1 votes

Ok lets try this then. When your ult is activated and targets an enemy champion there is a time X in seconds that it takes to channel their ult and be capable of using it. During this time the enemy champion is marked and something akin to the tether between Kalista and her oathsworn go between them. This would allow for the enemy to know what ult is being copied and when the available window for use is. after the channel is complete Walaani has 15 seconds to use the ult or she loses it. If no enemy ult is used after the 15 seconds her ult goes on cool down at 1/2 duration.

Also this is an idea but really not ever likely as cool as I think it may be. After Walaani finishes channeling she transforms into that champion while she has their ulti available. This would show whose ult she has further as well as allow for growth ults when they are whats targeted. So as to distinguish which one is her and which one is the enemy in my mind i see Walaani as some kind of crystal creature that has mirror like qualities. So when she transforms to look frame wise like the champion she copied but her coloring having a glass texture to her that matches the way she originally is skinned. This would be difficult to do and is thus not very likely at all but would be interesting to see.

Also this also popped into my head as i was thinking this through. What are your thoughts on making her ult restrictive. Should it only be able to copy enemy ults or allied ults as well?

Ballton1 votes

The channel time seems like a bit much though it might be fine. Copying allied ults may break the champion. Imagine a double Shockwave, or Curse of the Sad Mummy or Noxian Guillotine.

SlootyxBooty1 votes

How did you feel about having the champion turn into the enemy champion that she channeled? I don't know much aabout designing but I feel like it wouldn't be impossible to take current champions and use their wire frames reskined to be shiny for it. And we don't let you target allies for the ult as no one wants to be double guillotined

Ballton1 votes

The crystal thing is might come out looking alright, though it might be wasted effort to create 120+ models and animate them(even if the wireframe thing is done) when they could just make one particle effect to put on him.

SlootyxBooty1 votes

Alright man thanks for your input it was really appreciated

SlootyxBooty1 votes

I have one more thing i was looking to run by you actually. What is your thoughts on this. To activate Walaani's ult it is a no cost to target and gain the targeted champions ult. The actually cost for the ult is the cost that the enemy champion would have to expend for it. So for instance Maokai uses 40 +30/sec mana for vengeful Maelstrom so for Walaani to use that ult it would cost her the same. The only issue i saw with this is for champions who don't use mana for their abilities. To use these champions ults when copied it would run off the original 120 mana. What do you think on this note?

Ballton1 votes

As long as the short opportunity window is there, this could work as well. IMO though, it's better to give him a consistent mana cost upon targetting the enemy. This is because if it costs no mana to mark the target, yes it still goes on cooldown, but it is not as punishing to him for them to choose to simply not ult, which I feel is a big part of the beauty if this dynamic.

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