F1-R3, the Suppression Unit

5AyccY9oEx·5/2/2015, 7:03:03 PM·2 votes·470 views

Barebones concept:

F1-R3, the Suppression Unit

Tank, Support

A mechanical support unit inherently designed to hold the front line and defence.

Bio: N/A

Abilities:

Cache: (Passive) Whenever enemy units or champions die nearby, F1-R3 will gather scrap metal - 1 per enemy unit, 5 per enemy Champion. He can hold onto a total 30. Whenever F1-R3 stays stationary for 5 seconds he will dispense a random cache behind him, which costs 10 scraps. This effect has a 30s cooldown, but there is no limit to how many caches can be dispensed. Enemy Champions can destroy a cache by walking over it. Buff effects last for 30 seconds or until used.

Weapon: Damage will be added (+10% AD) to the next 3 basic attacks. Armor: Will become immune to the next 2 basic attacks. Provision: Restores a small amount [20%] of health and mana.

Q - Incendiary round: Fires an incendiary round in a targeted direction. Will cause minimal surrounding damage around enemy hit.

Damage: 60/80/100/120/140 (+80% AP) Range: 900 Explosion Radius: 100 Surrounding Damage: 10/20/30/40/50 (+20% AP) True Damage Cost: 40/45/50/55/60 Mana Cooldown: 12/11/10/9/8

W - Tar dispenser: Sprays tar in the targeted area, causing enemies hit to be slowed. Enemies covered in tar can be ignited using an incendiary round to cause additional damage. Enemies can ignite non-ignited enemies. Ignited enemies will no longer be slowed, but the duration of effect will be refreshed in place of ignite damage.

Range: 750 Radius: 200 Slow: 30/35/40/45/50 % Duration: 5 Cost: 80/90/100/110/120 Mana **Cooldown:**10

Ignite radius: 100 Ignite Damage: 3 / 3.5 / 4 / 4.5 / 5 % Max hp (+1% per 100 AP)

E - Hydrolic Ram: Pushes enemies back in a targeted direction, enemies are stunned for 1 second if they collide into a wall. Can be used on enemy structures, dealing an additional 50% damage.

Damage: 80/135/190/234/300 (+100% AD) Range: 600 Ram Width: 100 Cost: 100 Mana Cooldown: 20/19/18/17/16

R - Suppression Fire: F1-R3 will transform into a stationary firing platform turret that faces the direction directed. He will rapidly fire a limited amount of ammo, causing enemies hit to be slowed down if moving towards him, or pushed back if standing still or moving away from him. A shield will be deployed on transforming, surrounding and protecting him and allies within. While deployed, F1-R3 will dispense 2 caches as well. Ammo refills over time.

Damage: 20/30/40 (+10% AD) Range: 1000 Slow: 15/20/25 % Rate of Fire: 5 / 7.5 / 10 per second Ammo Capacity: 50 / 75 / 100 Ammo Recharge rate: 1 / 1.5 / 2 per second (Affected by CDR, 40%CDR = +40% recharge rate) Attack Cone Radius: 45 / 75 / 90 ° Duration: Indefinitely, ammo doesn't recharge while deployed Cost: 100 Mana Cooldown: 30

Shield: 200 / 300 / 400 (+80% AP) (+8% Max Mana) Shield Radius: 360

1 Comments

5AyccY9oEx5/9/2015, 10:00:36 PM1 votes

So... no criticism? =d