[Champion Concept, Art Included] Arima, The Forgotten

Alexandraaa·11/4/2014, 10:06:40 PM·2 votes·1,158 views

ARIMA, THE FORGOTTEN Allegiance to the Shadow Isles Main Roles - Jungle, Mid Lane Mage MAGE


Lore -

"Angry and sad soul, confused and bipolar. Arima makes her foes fall for her sad eyes. She then will leash her mothers powers right through them. Nobody knows her past and why she is so angry, she never said anything.

Arima had a happy life... living thousands of miles away from Planet Runeterra, where she never thought she would end up making ones home at. She had a perfect family, loving brother, caring mother and father. Things were slowly falling apart on her planet, fights started breaking out - weird people coming to see the king. All hell broke loose on a thought to be "perfect" day.

Arima woke up to the blasts of explosions and buildings being destroyed, a war between her planet and all different kinds of warriors from Runeterra broke loose. Everything happened so fast, her father and brother where no where to be seen. "Arima!" screamed someone from outside. Arima looked out her window and her mother was being dragged away, soon to be never seen in the foggy mist. Arima ran as fast as she could, mother is no where in her site. She saw her mothers crown on the dirt, Arima collapsed and held her mothers crown, she felt a tingle all over her body. Suddenly her hands and lower legs have dissapeared and dissipated, she was floating, becoming a particle of air. Just like her mother.

When Arima was grew older, she eventually found herself going to Runeterra, in hopes of maybe finding her mother one day. She thought she had a good chance - since her mothers crown gave her floating and flying abilities, and a scarce force of air. Over the years, Arima got into depression and old friends grew away from her as she developed some certain anger issues, towards everyone that did anything... They were scared they would get hurt. She kept that attitude when she arrived at Runeterra.

She found herself slowly fitting into the Shadow Isles, making friends with the suspenseful Elise. Many times she'd get distracted, not thinking about her Mother... Arima got into habits of being rude, not making her issues any better. She started using her mothers Crown's powers in the wrong way, for violence instead of good. Arima was bipolar, almost showing she wanted to be with the Shadow Isles but at times wanting to find her mother, elsewhere. From sad to angry, where will Arima stay?

"She is the perfect evil." - Elise, The Spider Queen


**Basic Attack Range **550 +2 per level Health 400 +50 per level Mana 250 +50 per level Attack Damage 50 +2.1 per level Attack Speed 0.700 + 1.10 per level Movement Speed 330 Health Regen 8 +0.8 per level Mana Regen 6+ 0.8 per level Armor 15 +3.5 per level Magic Resist 35


UNIQUE PASSIVE Cry of the Shadow Isles Arima crys out to her families spirits when she gets under 30% health, she gains the courage to live and gains a speed boost of 40% for 5 seconds. 175 second cooldown


Q - "SUDDEN GRASP" Cost 60 Mana Range 820 Cooldown 11>10>9>8>7 seconds

Arima takes 1.5 seconds to charge her powers. Once charged Arima shoots a glowing force in target direction, dealing 50>75>100>115>130 magic damage to any enemies in Sudden Grasp's path.


W - "DEPRESSIONS CASCADE" Cost 55 Mana Range Self / 450 Cooldown 13>12>11>10>9 seconds

Arima can activate Depressions Cascade making a glowing member appear around her, dealing 30>32>34>36>37 magic damage per second to enemys beside Arima for 7 seconds, unless Depressions Cascade is activated again, and it will explode around Arima dealing 60>65>70>75>80 magic damage to nearby enemies in range.


E - "DEATHS EMBRACE" Under Construction Still Cost No Cost Range n/a Cooldown 17>16>15>14>13 seconds

Arima turns into her spirit for becoming invulnerable for 1.5>1.7>2>2.2>2.5 seconds. During this time Arima gains a 35% speed boost. When Arima comes out of spirit form she gains attack speed of 2.5% for 2.2>2.6>3>3.6>4 seconds.


R - "Spirits Wrath" Cost 110 Mana Range 1250 Cooldown 110>95>80 seconds

Arima turns into her spirit form, unleashing her anger and letting out a bellowing screech, as she dashes through enemy champions to target location dealing 160>260>360 magic damage to enemies in her path.


Movement

"For the Shadow Isles."

"Love... All I want again."

-Quiet weep-

"I'm glad I found this crown."

-Sad humming-

"ALL Of you are COWARDS!" -Ghostly Screech-

[In acquaintance of Elise] "The spider will haunt you."

Joke

"Come get me, wait - you will go right through me! Ha!"

-Suspenseful Laugh-

** Taunt**

-Turns into her spirit form, "flys" in a circle then comes out of spirit form and weeps"

"Will you help me find my mother..."

[in acquaintance of Elise] "Elise, we can take them, they, they are nothing."

[In acquaintance of Amumu] "Hey, Amumu try loosing your whole family... Wait you don't have one! Hahaha."

"Im fighting for you... Mother. Or should I say for the Shadows. Ha. Thanks for the crown..."

Laugh

-Sad Laugh-

Attacking

-Casual Attacking Sounds-


TIPS

PLAYING ARIMA

When playing Arima in the jungle or mid, make sure to play passive in the beginning as her abilities start off with longer cooldowns. It it suggested to buy cooldown reduction items like Death Fire Grasp item 3128 and lots of ability power for her Q and R. Boots are not a extremely important factor early game, because Arima has 2 ways of gaining movement speed. If you do not build any health like Liandry's item 3151 or Zhonyas item 3157 she may be a squishy jungle or mid laner.

PLAYING AGAINST ARIMA

When playing against Arima make sure to build magic resist as she can get strong in the middle of the game. Her Q W and R give her alot of advantages and her E makes her easy to juke with. Make sure to out farm her or watch for her ganks in the jungle. If you can survive till about 10 minutes she should be a fair opponent to play with.

8 Comments

EMOFRATPARTY11/4/2014, 11:45:53 PM1 votes

Really cool idea! The art is unique and it's clear you put a lot of work into this. Keep an eye out for that E, however...very overpowered.

Joseph Joestar I11/11/2014, 3:19:29 AM1 votes

like

ShadyCabbage12/10/2014, 5:31:29 AM1 votes

in the description you say "thousands of miles away from runeterra" which is litterally just outside the exosphere of an earthlike planet. theres nothing there

otherwise, her q is a little generic, her e doesnt really fit ap champs some pros are her lines, but the character itself needs a little work in terms of lore and appearance 6/10

Nique ta Mere12/10/2014, 3:58:52 PM1 votes

forgotten *