[Champion Rework] Teemo Rework to ADC

MareNostrum·5/28/2017, 11:09:13 PM·2 votes·309 views

Just some thoughts....^^

Passive: > Teemo gains Twilight Shroud invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is Airborne icon displaced. If within a brush, Teemo gains stealth after 0.75 seconds even while moving and may move freely within its boundaries without breaking stealth. > Element of Surprise > Anytime when Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed. >

Q: Epidemic Poison Dart > ACTIVE: > Teemo shoots a dart at the target enemy, dealing them magic damage and blinding them for a short duration. > If the enemy is affected by Toxic Shot Poison it adds 1 second to the duration and spreading the poison to nearby enemies. > > MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 50% bonus AD) (+ 40% AP) > BLIND DURATION: 1.5

W: Move Quick > PASSIVE: > Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. > > BONUS MOVEMENT SPEED: 10 / 14 / 18 / 22 / 26% > > ACTIVE: > Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage. > This activates when Teemo enters steath without triggering the cooldown of this ability. > > ACTIVE BONUS MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52%

E: Toxic Shot > PASSIVE: > Teemo's basic attacks deal bonus physical damage and poison his target, causing them to take additional physical damage over 1 second. > Subsequent attacks refresh the poison duration by adding one second to the duration. >
> Everytime an enemy is affected by 3 seconds of poison damage, Toxic Shot deals additional magic damage and slows the target for 1 seconds by 60%. > Everytime an enemy is affected by 5 seconds of poison damage, Toxic Shot stuns the target for 1s. >
> If a target is stunned by Toxic Shot, the target cant be affected by Toxic Shot damage/slow/stun for 5 seconds. >
> PHYSICAL DAMAGE ON HIT AND PER SECOND: 5 / 7,5 / 10 / 12,5 / 15 (+ 20% Bonus AD) (+ 10% AP) (Double against minions and monsters) > ADDITIONAL MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 60% AP)

Ultimate: Noxious Trap > > PASSIVE: > Teemo stores a Noxious Trap charge periodically, up to a maximum of 3 at once. > > ACTIVE: > Teemo tosses a Noxious Trap in front of him, disguised as a Teemo Decoy, and Teemo stealths himself for 1 second. > > The decoy is destroyed by one ability or basic attack by an enemy champion. When an champion destroys it during the "decoy phase" he and every enemy near the decoy is affected by the Noxious Trap Poison which deals magic damage over 3 seconds and adds 1s of Toxic Shot Poison to the target every time it triggers. > > After 2 seconds not being destroyed the Noxious Trap stealths itself and stays hidden as an mushroom trap. > If an enemy steps on the mushroom it detonates and poisoning all nearby enemies. The trap can now be destroyed by basic attacks without triggering the effect. > > Every activation has a cooldown of 5 seconds between every use. > > MAGIC DAMAGE: 50 / 80 / 110 (+ 10% AD) (+ 10% AP) >

3 Comments

Avienal5/28/2017, 11:39:34 PM1 votes

{quoted}

Just some thoughts....^^

Passive: > Teemo gains Twilight Shroud invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is Airborne icon displaced. If within a brush, Teemo gains stealth after 0.75 seconds even while moving and may move freely within its boundaries without breaking stealth. > Element of Surprise > Anytime when Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed. >

Q: Epidemic Poison Dart > ACTIVE: > Teemo shoots a dart at the target enemy, dealing them magic damage and blinding them for a short duration. > If the enemy is affected by Toxic Shot Poison it adds 1 second to the duration and spreading the poison to nearby enemies. > > MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 50% bonus AD) (+ 40% AP) > BLIND DURATION: 1.5

W: Move Quick > PASSIVE: > Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. > > BONUS MOVEMENT SPEED: 10 / 14 / 18 / 22 / 26% > > ACTIVE: > Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage. > This activates when Teemo enters steath without triggering the cooldown of this ability. > > ACTIVE BONUS MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52%

E: Toxic Shot > PASSIVE: > Teemo's basic attacks deal bonus physical damage and poison his target, causing them to take additional physical damage over 1 second. > Subsequent attacks refresh the poison duration by adding one second to the duration. >
> Everytime an enemy is affected by 3 seconds of poison damage, Toxic Shot deals additional magic damage and slows the target for 1 seconds by 60%. > Everytime an enemy is affected by 5 seconds of poison damage, Toxic Shot stuns the target for 1s. >
> If a target is stunned by Toxic Shot, the target cant be affected by Toxic Shot damage/slow/stun for 5 seconds. >
> PHYSICAL DAMAGE ON HIT AND PER SECOND: 5 / 7,5 / 10 / 12,5 / 15 (+ 20% Bonus AD) (+ 10% AP) (Double against minions and monsters) > ADDITIONAL MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 60% AP)

Ultimate: Noxious Trap > > PASSIVE: > Teemo stores a Noxious Trap charge periodically, up to a maximum of 3 at once. > > ACTIVE: > Teemo tosses a Noxious Trap in front of him, disguised as a Teemo Decoy, and Teemo stealths himself for 1 second. > > The decoy is destroyed by one ability or basic attack by an enemy champion. When an champion destroys it during the "decoy phase" he and every enemy near the decoy is affected by the Noxious Trap Poison which deals magic damage over 3 seconds and adds 1s of Toxic Shot Poison to the target every time it triggers. > > After 2 seconds not being destroyed the Noxious Trap stealths itself and stays hidden as an mushroom trap. > If an enemy steps on the mushroom it detonates and poisoning all nearby enemies. The trap can now be destroyed by basic attacks without triggering the effect. > > Every activation has a cooldown of 5 seconds between every use. > > MAGIC DAMAGE: 50 / 80 / 110 (+ 10% AD) (+ 10% AP) >

Just because a champion has kit stuff for 'range' and a auto attack empowerment does not mean that means they are a marksman, Teemo is basically a 'Scout' who sets up ambushes for enemies or just scare them on roaming the jungle or take very 'linear' pathways since Teemo is literally a massacre bringer for choking those narrow pathways. Granted his kit could use some improvements but its not as bad as other particular champs who 'got' reworked already and were insanely clunky or just plain trollers for lane fights(Since i'm sure everyone remember Vroom Vroom Galio and his gag of middle finger poking people barely a telegraph tornado shooting and making a speed field for him and his allies in it and making APs have a bad day).

So he basically falls under the category of a Assassin because of that, squishie, high enough damage for him to be a threat especially in a 'even' team fight with everyone equally fed.

[slayer-jinx-unamused]

Stacona5/29/2017, 12:11:45 AM1 votes

Teemo is already a marksman, and you don't need to force him to be AD to be in the duo-lane, he can be an AP marksman and in the duo-lane or even a hybrid of AP and AD marksman since autos always scale with AD; with a focus of attack speed and crit chance.

His unique element be the Swift Scout. Sound familiar? That is because this is his theme, he runs around with Move Quick to grant vision for his team with his mushrooms, mushrooms should have a focus for their slow and vision rather than chunking people out.

PearPearadox5/29/2017, 2:34:54 PM1 votes

Giving him a blind in a lane where everyone auto attacks kys