[Champion Rework] Teemo Rework to ADC
Just some thoughts....^^
Passive: > Teemo gains Twilight Shroud invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is Airborne icon displaced. If within a brush, Teemo gains stealth after 0.75 seconds even while moving and may move freely within its boundaries without breaking stealth. > Element of Surprise > Anytime when Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed. >
Q: Epidemic Poison Dart > ACTIVE: > Teemo shoots a dart at the target enemy, dealing them magic damage and blinding them for a short duration. > If the enemy is affected by Toxic Shot Poison it adds 1 second to the duration and spreading the poison to nearby enemies. > > MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 50% bonus AD) (+ 40% AP) > BLIND DURATION: 1.5
W: Move Quick > PASSIVE: > Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. > > BONUS MOVEMENT SPEED: 10 / 14 / 18 / 22 / 26% > > ACTIVE: > Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage. > This activates when Teemo enters steath without triggering the cooldown of this ability. > > ACTIVE BONUS MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52%
E: Toxic Shot
> PASSIVE:
> Teemo's basic attacks deal bonus physical damage and poison his target, causing them to take additional physical damage over 1 second.
> Subsequent attacks refresh the poison duration by adding one second to the duration.
>
> Everytime an enemy is affected by 3 seconds of poison damage, Toxic Shot deals additional magic damage and slows the target for 1 seconds by 60%.
> Everytime an enemy is affected by 5 seconds of poison damage, Toxic Shot stuns the target for 1s.
>
> If a target is stunned by Toxic Shot, the target cant be affected by Toxic Shot damage/slow/stun for 5 seconds.
>
> PHYSICAL DAMAGE ON HIT AND PER SECOND: 5 / 7,5 / 10 / 12,5 / 15 (+ 20% Bonus AD) (+ 10% AP) (Double against minions and monsters)
> ADDITIONAL MAGIC DAMAGE: 50 / 75 / 100 / 125 / 150 (+ 60% AP)
Ultimate: Noxious Trap > > PASSIVE: > Teemo stores a Noxious Trap charge periodically, up to a maximum of 3 at once. > > ACTIVE: > Teemo tosses a Noxious Trap in front of him, disguised as a Teemo Decoy, and Teemo stealths himself for 1 second. > > The decoy is destroyed by one ability or basic attack by an enemy champion. When an champion destroys it during the "decoy phase" he and every enemy near the decoy is affected by the Noxious Trap Poison which deals magic damage over 3 seconds and adds 1s of Toxic Shot Poison to the target every time it triggers. > > After 2 seconds not being destroyed the Noxious Trap stealths itself and stays hidden as an mushroom trap. > If an enemy steps on the mushroom it detonates and poisoning all nearby enemies. The trap can now be destroyed by basic attacks without triggering the effect. > > Every activation has a cooldown of 5 seconds between every use. > > MAGIC DAMAGE: 50 / 80 / 110 (+ 10% AD) (+ 10% AP) >
and his gag of middle finger poking people barely a telegraph tornado shooting and making a speed field for him and his allies in it and making APs have a bad day).