Fungal based champ?

Habitz·8/21/2015, 2:47:56 PM·1 votes·423 views

A champ who's passive is the building of fungal organisms in allied/enemy units. The organisms build over time/aa kind of like cassiopeia, but per champ and maybe they'd be wiped on infected unit death. Abilities gain additional effect with amount of infection. Probably a void champ that feeds on other void creatures as a background. I'd think the gameplay would be about building infection in as many enemies as possible to as high a degree as possible then using abilities that go from root to stun, fear to charm/taunt, mana/hp drain to stat drain.

An ult idea would be disperse where the the champ explodes into a cloud of spores, becoming untargetable and greatly increasing infection to champs in the cloud, and finally after a delay or on click materializing at a target location within the spore cloud. This wouldn't deal damage to enemies but the aoe spore increase would be pretty strong for all his other abilities. So it basically turns into a really could counter engage champ. See an enemy amumu/malphite leading the other team into a fight with your badly positioned team? Disperse, see how many champs you can get in your cloud, materialize into a good position and start using your qwe for damage/damage mitigation.

I guess it's kind of like vlad/cass but maybe less damage for more utility? ALSO void support that isn't a vel koz who didn't get mid!

2 Comments

MisterHealYoGirl8/21/2015, 4:01:23 PM1 votes

I liked this concept, so I thought I'd take a whack at it.

Granny Thorn, Death's Gardener

Passive: Flying Spores Whenever a unit within 2000 units of Granny Thorn dies, it has a 50% change to apply a stack of Spores to every nearby unit. Granny Thorn receives 1% increased health regeneration for each stack of Spores on units within 1000 range. Granny Thorn's basic attacks also apply a stack of Spores. Spore stacks decay at a rate of one per 10 seconds. Units can't have more than eight stacks of Spores on them.

Q: Infected Blood Cost: 30 Health Cooldown: 14/13/12/11/10/9 Granny Thorn deals 60/90/120/150/180 (+40% AP) damage to every enemy in a moderate area. Units take 10% increased damage from Infected Blood for each stack of Spores on them.

W: Sinking Roots Cost: 40 health Cooldown: 15/14/13/12/11 After a short delay, Granny Thorn causes fungus to erupt in a small area at a targeted location, applying 3 stacks of Spores to all units within, then rooting all enemies within 500 units of her for .1/.15/.2/.25/.3 seconds for each stack of Spores on them.

E: Verdant Bulwark Cost: 30 Health Cooldown: 20/19/18/17/16 Passive: Allied units receive 1/1.5/2/2.5/3 bonus armor and magic resist for each stack of Spores on them. Active: For four seconds, Granny Thorn shields target allied unit for 20/30/40/50/60 (+10% AP) for each stack of Spores on them and doubles the passive bonus. At the end of the duration or when the shield breaks, all stacks of Spores are removed from that unit.

R: Something Rotten No Cost Cooldown: 130/115/100 seconds Passive: Whenever a champion dies, it deals 2/2.5/3% of its bonus health as magic damage to each enemy champion within 400 units for each stack of Spores on it. Active: Granny Thorn dematerializes for 4 seconds, becoming untargetable and increasing her radius to 300 units. Each second, champions within the cloud take 8/12/16% of their maximum health as magic damage and recieve a stack of Spores. Units that die within the cloud have their respawn timers increased by 5/10/15 seconds.

Granny Thorn was a little hard to balance, since the abilities scale with level, AP, AND Spores; the ability has to be not useless if you don't have many spores, but not overpowered if you have all 8. Anyway, I hope you enjoyed this. It's not a void champion, but c'est la vie.