Champ: Magnatron (name up for discussion)

jvjonster·10/10/2014, 9:10:04 AM·1 votes·572 views

Rough Idea a ad tank whose mechanics function like a magnet

passive: static collector- generates a charge up to "x" for skill used Q (attractive force) - pulls champions/minions aoe W (reverse polarity) - pushes champions/minions aoe E (ferrofluid) - throws magnetic fluid at the enemy R (dissonance) - creates a electromagnetic wave

in-depth combos

If any skill is used by itself then it wont deal damage to an champion/minions. Skills used alone are to mitigate, initiate attacks, Slow a champion or aoe stun. Q to initiate, W to mitigate, E to slow, R to stun. When skills are used individually they generate a charge on Magnatron (all charges dissipate over time).

If you used Q to pull it would place an electrical charge on the enemy, using W after would cause the enemy to take damage and if they were to hit a object it would do additional damage.

If W then Q the charge would be applied then cause a knock up.

If Q/W then E then the fluid would stick to the charge hitting the enemy then dissipate.

needs some work, overall idea is to function like a magnet, when charges on Magnatron and enemy touch it causes additional effect like a knock up or additional damage. R would be a wide area wave, anyone with charges take damage, depends on stacks. Magnatron will have stacks as well and receives a buff depending on the amount of charges he has.

Needs some work, maybe everyone can add something.

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