New Champion Concept
Description My idea was a champion who looked similar to lee sin but not blind. He keep his fists in front of them like a fighter stance even while moving. He uses his Q, W, and E to preform combos that work a bit different than other champions.
Passive My champion's passive puts a stack on an enemy every time you hit the same target with an ability. Hitting a new target with an ability puts one stack on them and removes all stacks on the previous target. It stacks 3 times and wears off after 5 seconds of not being hit by his abilities. Each stack causes my champion to deal 5% more damage to the target. In addition, basic attacks lower the cool down of Q, W, and E based on how many stacks the target has. 1 stack lowers it 1 second, 2 stacks 2 seconds, same for 3.
Q, W, and E concept My champion's Q, W, and E all work the same way. When any of them are pressed it will switch all of them to their next form and all become different abilities until any one is used again in which they all switch to a third form, which when used puts all 3 abilities on the same cool down. It makes it so your attacks are combos and you have to learn how to use 10 abilities including your ultimate. Each part of the abilities are called initiators for the first cast, follow ups for the second, and finishers are the third.
Q The initiator on Q is a short range dash. It's a skill shot that if it hits an enemy, it doubles the length and pushes the target with you and damages all other targets in the way. The follow up causes your next basic attack to deal slightly more damage and slow. The finisher is a small leap forward that stuns the first enemy hit and you leap back to where first cast.
W The initiator on W is a projectile skill shot that deals little damage but has a strong slow. The follow up causes your next basic attack to have a lot of life steal (25-50% maybe, maybe based on max health), the finisher allows you to target someone near you and shove them a small distance.
E The initiator on E increases your movement speed until your next basic attack which stuns for a small amount of time. The follow up causes your next basic attack to swing your target around and essentially switch places. The finisher is a strong attack that deals damage based on the percent of the enemy's missing health.
Ultimate My champion's ultimate can only be cast on targets with 3 stacks of his passive. It knocks the enemy up really high, forward a little, and you dash to where they will land. It also reduces Q, W, and E cool downs by 75% and if it kills someone it also reduces its own cool down by 25% per ability level.
Skin Ideas My champion would look like a drunk who boxes in taverns. I imagine him wearing brown wraps around his hands. He could have a heavyweight skin where he wears boxing gloves. He could also have an arcade skin making him look similar to characters from street fighter.
Possible Changes Some changes that could be made to the champion could be completely redoing his passive and ultimate. I just thought of some abilities that would work well with the idea of combos. Some other changes could be when you use an initiator, you can't use a follow up or finisher on that button. Same goes with the follow up. It would essentially make it so you have to use a combo of Q, W, and E instead of using Q twice, W twice, or even E three times. It would also make it so all similar initiators, follow ups, and finishers are put on the same button to prevent using the stuns excessively. Another way to change them would be possibly make them female. I honestly feel that my ideas for initiators, follow ups, and finishers aren't that great for combos, but I wanted to at least provide some kind of examples.
Additional Notes This is just my idea. It's not that developed and is easily flexible to change. Q, W, and E could have different initiators, follow ups, and finishers, I just thought about what could be useful. I really only started with the idea of him using the Q, W, and E combos to come up with a fun, unique, and challenging champion. I honestly have no ideas for a name.
TL;DR champion uses abilities that switch to different abilities that switch to even more abilities then all go on cool down.
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