New Champion Concept

BadlyFruit·10/19/2016, 12:48:33 AM·1 votes·203 views

Description My idea was a champion who looked similar to lee sin but not blind. He keep his fists in front of them like a fighter stance even while moving. He uses his Q, W, and E to preform combos that work a bit different than other champions.

Passive My champion's passive puts a stack on an enemy every time you hit the same target with an ability. Hitting a new target with an ability puts one stack on them and removes all stacks on the previous target. It stacks 3 times and wears off after 5 seconds of not being hit by his abilities. Each stack causes my champion to deal 5% more damage to the target. In addition, basic attacks lower the cool down of Q, W, and E based on how many stacks the target has. 1 stack lowers it 1 second, 2 stacks 2 seconds, same for 3.

Q, W, and E concept My champion's Q, W, and E all work the same way. When any of them are pressed it will switch all of them to their next form and all become different abilities until any one is used again in which they all switch to a third form, which when used puts all 3 abilities on the same cool down. It makes it so your attacks are combos and you have to learn how to use 10 abilities including your ultimate. Each part of the abilities are called initiators for the first cast, follow ups for the second, and finishers are the third.

Q The initiator on Q is a short range dash. It's a skill shot that if it hits an enemy, it doubles the length and pushes the target with you and damages all other targets in the way. The follow up causes your next basic attack to deal slightly more damage and slow. The finisher is a small leap forward that stuns the first enemy hit and you leap back to where first cast.

W The initiator on W is a projectile skill shot that deals little damage but has a strong slow. The follow up causes your next basic attack to have a lot of life steal (25-50% maybe, maybe based on max health), the finisher allows you to target someone near you and shove them a small distance.

E The initiator on E increases your movement speed until your next basic attack which stuns for a small amount of time. The follow up causes your next basic attack to swing your target around and essentially switch places. The finisher is a strong attack that deals damage based on the percent of the enemy's missing health.

Ultimate My champion's ultimate can only be cast on targets with 3 stacks of his passive. It knocks the enemy up really high, forward a little, and you dash to where they will land. It also reduces Q, W, and E cool downs by 75% and if it kills someone it also reduces its own cool down by 25% per ability level.

Skin Ideas My champion would look like a drunk who boxes in taverns. I imagine him wearing brown wraps around his hands. He could have a heavyweight skin where he wears boxing gloves. He could also have an arcade skin making him look similar to characters from street fighter.

Possible Changes Some changes that could be made to the champion could be completely redoing his passive and ultimate. I just thought of some abilities that would work well with the idea of combos. Some other changes could be when you use an initiator, you can't use a follow up or finisher on that button. Same goes with the follow up. It would essentially make it so you have to use a combo of Q, W, and E instead of using Q twice, W twice, or even E three times. It would also make it so all similar initiators, follow ups, and finishers are put on the same button to prevent using the stuns excessively. Another way to change them would be possibly make them female. I honestly feel that my ideas for initiators, follow ups, and finishers aren't that great for combos, but I wanted to at least provide some kind of examples.

Additional Notes This is just my idea. It's not that developed and is easily flexible to change. Q, W, and E could have different initiators, follow ups, and finishers, I just thought about what could be useful. I really only started with the idea of him using the Q, W, and E combos to come up with a fun, unique, and challenging champion. I honestly have no ideas for a name.

TL;DR champion uses abilities that switch to different abilities that switch to even more abilities then all go on cool down.

1 Comments

Alpha Samsuni10/19/2016, 12:51:27 AM2 votes

Bob is the best champion My idea > yours I am betterz http://cdn.meme.am/instances/60427929.jpg

http://ia.media-imdb.com/images/M/MV5BMTg3MDI0NzAyMl5BMl5BanBnXkFtZTcwMTUxNTI0Mg@@._V1_CR0,25,266,150_AL_UX477_CR0,0,477,268_AL_.jpg

Bob the Builder

Role: Tank/Support

Secondary Resource: Brick Melee AA

Health: 547 + 73 per level Health Regen: 6 + 1.4 per level AD: 58 + 3.1 per level Attack Speed: 0.6351 per second Armor: 24 + 3.7 per level Magic Resist: 31.7 + 1.2 per level Movement Speed: 307 Melee Range: 165 units

Passive - Builder Bob can fix friendly structures using his building skills. Bob can right-click a friendly turret/inhibitor/nexus to start AA'ing the structure, healing it for (50+level) per second. Healing is doubled for structures with less than 10% hp. Healing costs 1 Brick per second. Bob can store up to 30 bricks at a time and 3 bricks will be collected every 20 seconds

Hammer - Bob strikes an enemy unit with his hammer, dealing (10/15/20/25/30+50%/55%/60%/65%/75% AD) for his next attack. (CD:30/25/23/21/15)

Yellow Busby - Passive: Bob's protective helmet shields him from damage, granting him a shield that absorbs 50/100/150/200/250 + 10% of maximum hp every 20 seconds. Active: Bob throws his helmet to an ally, granting them a shield that absorbs damage equal to this ability's passive. Passive is disabled while helmet is given to Ally. (CD:30/28/26/24/20)

Scoop - Scoop races towards Bob from the base, causing all enemies caught in the path to get stunned for 1/1.5/2/2.5/3 seconds. Bob can mount & dismount Scoop. Scoop grants Bob +40% movement speed & will take all damage for him similar to Skaarl but disables his attacks. Scoop has 150% of Bob's health and will follow Bob around when not mounted. (CD:60 at all levels)

Vehicle Rush - Bob's vehicles are summoned, one per enemy champion nearby. Vehicles have 120% of Bob's health and will stun enemies they crash into for 1/1.5/2.5 second and they will continue to chase enemies down until they have stunned them three times. They gain +40% movement speed if Scoop is nearby. (CD:125 at all levels)

Starting Items:item 3302 item 2003 x3 item 3340 Essential Items:item 3047 item 2303 item 3083 Consumables:item 2138 item 2003 item 2043