Champion Ideas: Latyo, the tortured

NightTD·10/10/2015, 11:12:52 PM·1 votes·688 views

Layto, the tortured

Passive: Corrupt mind: Layto is corrupted by the death around him making him accept it more and more. As minions die around him he gains bonus magic resist and armor. (Stacks up to 50) When Layto dies, the stacks reset. (5 armor and magic resist per stack) If layto dies before having 25 stacks by his own abulites, he doesn’t transform. Q: Cowards tremble: Layto being a coward always runs away from his problems, hoping to stay away from the death around him. Grants bonus health regen and mana regen for every stack he has for 5 seconds. (+2.4 per stack) (15 sec cooldown) W: Teachings of death: Layto starts to understand the meaning of life and death and accepts his fate. Adds a stack and gives him a small movement speed buff for 2 seconds. (15 second cooldown) E: Slave history: Layto’s history as a slave haunts him forever making him want to end his life. (Toggle) His want for death is so great, other around him feel the same way. Deals AOE damage equal to the number of stacks he has scaling with AP and deals himself (1.1x number of corrupt stacks per sec) (50% AP Scale) R: Lich Becoming: Layto has been bestowed the gift of death in another way. He now can control and raise the dead. (Passive) When Layto dies by his own abilities. His death timer sets to 5 seconds and transforms into Lich Lord Layto when he respawns. He doesn’t transform back. He has to have 50 stacks.

Lich Lord Layto. Passive: Undead Presence. Layto is adept with the uses of necromancy and death magic he passively raises corpses from the dead. Every 50 seconds Layto spawns a Zombie down the nearest lane. Q: Lich Lord’s Grasp: Layto uses his undead minions to grab at the enemies feet and pin them to the ground. Range 150 and if hits directly is a root for 3 seconds, if hits within the circle, slows by 15%/20%/25%/30%/35% and does 50/100/150/200/250/300 magic damage (AP Scale by 60%) W: Blizzard winds: Freezing winds run down a lane for 500 range and in a direction, slowing enemies and damaging them over time. Deals 20/40/80/160/320 magic damage (AP Scale by 5%) and slows by 15%/20%/25%/30%/35% E: (Passive) Lich’s command: Lich Lord commands an army of zombies on a regular basis and will purposely raise more zombies from the dead than needed. Zombies around Lich gain bonus damage scaling with AP by 100% (Active) Lich uses his magic to unearth two zombies from the grave. Spawns two zombies and pauses his passive for 3 seconds. R: Zombie Apocalypse. Layto decides he needs to rule so he uses all of his mana to summon a Zombie giant that passively spawns zombies. Channeling spell over 10 seconds and the Giant stays alive until it’s killed. Layto has to have 100% mana to cast this ability and is on a 150 sec cooldown.

7 Comments

NightTD10/10/2015, 11:13:21 PM1 votes

Let me know what I should do with this Character and if it needs any balancing.