Quests in League of Legends? Ideas wanted

Latroxxia··4 votes·1,251 views

Personally playing the same maps over and over and over the only difference being what champs you choose and fight and generally it's always a select few but that's besides the point. I think it would be very interesting and fun to have a quest system (optional of course, you can just not do them) as in dailies or weekly quests for your own solo queue, for your groups and clans or guilds w/e they're meant to be and for a queueing with multiple people to bring the community together and make things more diverse. Simple things off the top of my head such as destroying a certain amount of turrets one day or hunting for a certain champ in queues and getting a kill or even playing certain roles or champs that an individual owns or game modes. or whole team quests like getting an ace or even having a certain amount of wins in a day for extra rewards. Make these groups more important to the game by putting out group quests that everyone in the group has to contribute to. I'm sure we could come up with a lot more ideas, quests and more intricate details to make this more viable but i'd almost guarantee it would make the game a lot more interesting. What is everyone's opinions and ideas on this (Sorry if posted in the wrong place first discussion ever made) Anyway, discuss!

6 Comments

FloRaider422 votes

Only problem would be abuse and trolling: Prolonging games to farm kills, minions or instapicking champions and roles even if you can't play them etc.

Otherwise interesting idea

Latroxxia1 votes

I can see how instalocking may be a small problem but i wouldn't think everyone in the game would do it, could always have a sort of 'quest board' so people can choose the things they want and make them more in game oriented rather than role based but i'm sure there'd be a way around it for the toxic few. Perhaps put time limits on how long you have to do certain objectives and make the quests more about forcing people to troll less in game and actually contribute to the team and ending more easier might make a lot of players think about strategies and ways to win.

FloRaider421 votes

Of course not everbody, but if the quests aren't designed with preventing abuse in mind there could be a lot of people that just farm IP by picking easy quests and then using shortcuts.

night42mare1 votes

I love the idea. It would be nice to have something like that so it didnt get so repetitive. Or like some sort of achievement system for champs. giving like 25-100ip per achievemnt finished. Would be tedious to make different achievemnts for all the champs but then people may play different ones more often for the accomplishment or the reward. I think doing one or both of these would be AWESOME!!! :D

Latroxxia1 votes

Both of these ideas would be great in my opinion and the repetitiveness of the game gets boring. I think having more of a drive to win faster and think more about co-operation through achievements and objectives would bring teams closer together in game and push them for wins and more goals to achieve while playing tbh. Even have achievements or IP/RP prizes for reaching a certain amount of honours to make people think twice about being toxic and feeding or abusing other players

The Dreamwalker1 votes

Here is what I think.

If we have missions, that would make the game fun. If missions gave rewards, (i.e. 300 gold for completing something). Everyone would have different missions and so on.

Here are some missions that I have for each lane and based on skins:

50 - 100 gold for emotes. 110 gold if that emote is unique to that skin only. Like, taunting an enemy, ally, or joking around. However, something needed for this is a timer. You can only do this once every x seconds or maybe just once.

25 gold for dancing (happens once).

Yea, emotes only happen once. I have made that decision (gold from emotes I mean).

Anyways, lanes:

ALL: Achieve first blood.

ALL: Achieve first blood within x seconds.

ALL: Build first item within x seconds.

ALL: Reach this level by this time.

ALL: Survive for x minutes.

Support: Achieve 3 assists by this time.

Support: Used x wards by this time.

Healing Based Supports: Healed your team by 1000 health by x time.

CC people: Lane x CC attacks in a row.

Carries: Achieve KILLING SPREE by this time.

Jungle: Slay this dragon by this level / time.

Jungle: Give a red or blue buff to ally unit.

Jungle: Secure a Baron (for your team).

Jungle: Gank this lane.

Elementalist Lux / Pulsefire Ezreal: Upgraded at least once by x time.

These are just a few. What do you think? These are of course in-game. Not daily objectives.

If I gave ideas towards that. Here are a few.

  1. Achieve xkill (double, triple, quadra, penta)

  2. Rank up to a new level.

  3. Play this lane x times.

  4. Achieve these many kills.

  5. Raise this much gold.

  6. Play a featured mode.

  7. Play TT

  8. Play Blind Pick

  9. Play Draft Mode

  10. Play with x friends today.

  11. Make a new friend.

  12. Kill 2 players within x seconds of each other.

  13. so many others.

**A reward for completing these could yield additional LP for a week. Or a hextech chest. After a month, Riot could reward some RP, hextech box, key, something of the sort. After a year, you get a free skin worth 975 or less (including sales). **

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