Idea for a rework for kalista.

avenged88··2 votes·588 views

I've been thinking a while now about kalista and how she could be after an rework and i thought a lots about her abilities and this are my ideas about a rework for kalista. Passive: 2 parts. 1: When kalista kills an enemy this enemy drop a soul every soul work in a diferent way for every enemy champion in the game. When Kalista kills an enemy that is a tanky champion this soul gives her a free tanky stat like hp or defense. When Kalista kills an enemy that is a assassin champion or an ad focused champion this soul gives her ad or AS. When Kalista kills an enemy that is building ap this soul gives her abilities gain extra power in damage (only with the souls u cant build ap and have the same effect) When Kalista kills an enemy that is build support itens this soul gives her a bigger jumping range and more W speed. The numbers on the bonuses scale with the number of kills or itens that the enemy have. part 2: the same thing about jumping and stuff.

Q: The same but now can have more damage and an slow effect with an ap soul. W: Kalista throw souls in a short distance, this souls seek for champions. When the souls find a champion this souls will hold on to the enemy champions for some seconds. When Kalista hits this champion she deals more damage and gains a little boost of movement speed (this mp can grow with a support soul). E: Same. There are 2 tipes of ultimate, this is because i dont know how riot can get this into the game. First ultimate: Kalista marks an ally , if this ally dies kalista can use any of the 3 basic abilities of this champion. In this case an soul of this ally appears and use the skill wherever kalista comands. If kalista ults an champion that have 2 forms she can use the ones that was in the form before the ally champion dies. Second ultimate: Kalista marks an ally, if this ally dies kalista can use one ability (based on what this champion is buiding like the passive). When Kalista ults an ally that is building Ap she gains a new ability. AP: Kalista throw a big soul in an area , this soul will explode and smaller souls will appears (based on how many champions were hit by the explosion) and all champions that were in the explosion area will be feared by this smaller souls. When Kalista ults an ally that is building ad she gains a new ability. AD: When Kalista use this ability she summon an soul that gives her a boost of as and ad. When Kalista ults an ally that is building tanky. Tanky: Kalista uses one big soul to hit one target stunning this target for every hit of the soul.(like a pet that remains for just a bit) When Kalista ults an ally that is building support. Support : Kalista gains an ability that summon an soul that heal every ally champion in an area and giving shield to those who are full life.

This changes leave kalista a lot more interesting and with a lot of variety of play style for every one. And make her a lot more like an avenger than a savior like her story.. hope to hear what u guys think about this very soon.. ill wait your answer.

10 Comments

avenged881 votes

This is not my main account for those who ask themselves.

Arakadia1 votes

So you kept the toxic parts of her kit which forces Riot to keep her in a weak state? And you gave her Thresh's passive but more gimicky.

avenged881 votes

The jumping and stacking part of her kit (in my opinon ) are not the toxic part of her kit and her passive is a lot diferent from thresh passive because the passice depends on your choice, u chose to take or not the soul and gain one tipe of bonus , the only thing that is the same is that a soul is droped.

avenged882 votes

The most toxic part of her kit (in my opinion) is her ult, if u take out her jumping and stacking thing its like taking out the teemo's mushroom , when u think about kalist u think about her jumping and stacking spears.

avenged881 votes

Saying this things are toxic is like saying darius ia toxic because of his ultimate or yasuo because of his passive.

Arakadia1 votes

Kalista is kept in a weak state by Riot because primarily how her spear stacking and jumping work. Her passive gives her SO much kiting power that she invalidates melee champions if their not extremely mobile such as Lee Sin. And her spear stacking causes her to outsmite any other jungler while forcing her to rely on her passive. If Kalista wasn't as mobile as she currently is, all the enemy has to do is run away and re-engage after Kalista lost the many spears she stacked. Kalista does terrible damage without her spear stacking and she needs her passive to get enough spears. And again, her passive stops melee champions from even touching her if their not super mobile.

avenged881 votes

u can simply make her E not deal damage to dragons and her jumping ability cannot be taken off its simple, but u can make her have a certain number of jumps per time maybe but it is importante for everyone that plays kalista that she jumps, it wouldnt be that bad making her jumping less giving her stacks of jumps that resets with her doing something not easy but not hard (like new katarina geting her fallen daggers to jump again).

avenged881 votes

Maybe every stack of spears u pull give a certain number of jumps.. so u chose to jump or deal more damage with E.

avenged881 votes

To dragons and baron*

avenged881 votes

And there would be a limit to the number of jumps per time

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