Champion Concept ~ Dahmner , The Nights Torment
Passive: Joy of the Hunt - Deal 15% increased damage to enemies with a lower health % than you.
Q: Striking fear - Briefly Vanish then appear behind target enemy champion dealing 40-190 +(30% AD)(30% AP) and slowing then for 30% for 2 seconds. If Joy of the Hunt is applied to target fear them for half duration and deal double damage. CD: 17 - 12 seconds Cost: 50-100 mana Range: 700
W: Night's Secret - [Toggle] Harvest shadows of night and become invisible. If near a visible target affect by Joy of the Hunt gain 10%-50% move speed if not slowed by 20%. Minimum of 3 seconds of stealth before can be canceled by repress. Auto-ing or using ability cancels. Single target direct damage cancels. CD: 1 second Cost: 1% of maximum Hp per seconds. Increases by 1% more each second. [30 second reset on cost] Range: - - -
E: Gash - Dahmner lunges his claws into a target dealing 60-200 +(80% AD). If target is affected by Joy of the Hunt Dahmner rips his claws out dealing original damage again and half damage to targets nearby CD: 6 - 3 seconds Cost: 40 mana Range: 300
R: Night's Horror - Dahmner creates an inescapable wall of trees around himself and an enemy champion for 4-6 seconds. All other units are removed from area. Target is slowed for 40%-60%. All units outside of Night's Horror cannot see inside {including allies} or damage trapped targets. Dahmner deals 25% increased damage to target and only takes half damage from target. CD: 180 - 150 seconds Cost: 100 mana Range: 650 Forest size: 900
Short Lore: A man hiking through the forest cursed by a demon with immortality but he could not leave the forest. Immortality did not stop pain. He could not find food until he was absolutely desperate and went into killing anyone that entered the forest for it. But that's not what made him happy. there screams were more than enough for him. He began mastering hunting people and tormenting them. With time his skin withered away and he replaced it with wood and fur. He lost the will to eat, but torture is still a joy.
Balance ideology: An Fighter|Assassin jungler with a unique play style. Mess with enemy with confusion of blinking in and out and while repositioning. He is dependent on his passive for kill power and gank power. The W may seem op at first but it drains health fast so if he falls below them he can no longer burst them with a Q-E combo. His clear in early has no sustain and little AOE so very unhealthy so he cant cheese after 2 camps but can lvl 1 invade weak junglers. He gets stronger as the game goes on with CD going down and items. Long CD on ult makes it so adc doesnt just die every minute without counter play instead every 2 and half minutes.
Suggested Build:
In no particular order
Play guide: Early-Game - Farm to level 3 and grab all 3 abilities then gank or invade. If ganking smite right before leaving for more health. Mid-Game - Distract their back line by popping in and out drawing their front line back or loose adc and make picks with ult. Late-Game - Don't let adc or mages play the game and split push cancerouly