Thought about some new ADC concept but Senna actually took my dream away......
Been thinking about having an ADC from Zaun instead of Senna but i ll take her too Some bandit or something like that looked nice in my head.
He s name,........Raoul or Moss but the name isn t that important. Let s take Moss for this Discussion.
Passive: Moss can walk and shoot the same time but only forward. When he s chasing an enemy, he can walk and shoot, but he needs to stop if he wants to kite. He has a machine gun like an M4A4. His attack speed is amplified by 25% (like crit from
s passive) but his dmg is reduced by 10%
Q: His Q is a CC skillshot grenade which slows enemies caught in it s radius by 30% for 0,5/1/1,3/1,5/1,8 seconds. This is a good chance to let Moss cut some distance between him and his enemies but a good tool for escaping too.
W: Moss can switch to his handgun which has only 2 shots, each one consuming 40 mana , healing him for 10% of the damage dealt (only to Champions), both criting and giving him a plus of 5% from his Movement Speed. Every shot has a 15 sec CD. This can be a good sustain for his lane phase and a good way to escape from risky situations.
E: Moss dashes in a direction, taking 20% decreased psyhical damage for the next 2 seconds.
R: Moss can t attack and he can use only his E for 3 seconds (all ranks). Instead, he gets a small Movent boost and he can go trough units. Reactivate to stab an enemy and let them bleed 2 seconds. After the stab his E resets.
Moss is a guerilla fighter. having an assault kit for chasing enemies, but with a pinch of ,,single target,, focus and a way out after the stab.
i m not that good at drawing so I didn t make any splashart. You can show me if you have some ideas on his splashart and in-game model if you want.
So this was the adc i was thinking about. All cd s and other numeric estimations were ipotetical. I m waiting to discuss his kit and abillities changes.