Champion Concept - Venom

FMCCasts··2 votes·397 views

So, I had an idea for an assassin based around using a pet as a partner as well as attacking on his own. Currently I am calling him venom, but I believe there probably better names possible for him. Here is my current concept for him:

Champion Idea Venom Assassin Abilities Passive – Every fourth auto attack, Venom’s snake strikes, dealing additional physical damage and poisoning the enemy hit for 3 seconds Q – Venom strikes with his claws, dealing physical damage to target enemy W – Venom throws a vial of poison, dealing physical damage, and magic damage over 2 seconds to all enemies in the area E – Venom dashes to target enemy champion, poisoning them, then dashes back to his original position after 2 seconds. The poison deals magic damage over 3 seconds. R – Venom goes invisible, and his snake bounces between all enemy champions in range

Scaling Passive – 50/70/80% AD scaling Q – DMG 80/100/150/220/300 Scaling 70% AD W – DMG Initial 90/150/200/250/310 Over Time 30/40/50/60/70 Scaling 80% AD 80% AP E – DMG 100/130/190/250/310 Scaling 70% AP R – DMG 300/350/450 Per strike Scaling 90% AD

Base stats Movement speed – 380 Health – 600 Mana – 700 Armor – 20 Magic Resist – 20

Any feedback or concept art would be appreciated. Thanks

2 Comments

Terakali2 votes

No problems with the character as a whole, besides the base mana being perhaps too high based on lvl scaling, but I would like to point out you said he throws a vial of poison, when snakes produce venom, and that is even his name. Just putting that out there.

FMCCasts1 votes

Thanks for the feedback, thinking about it the mana does seem a bit high, and should probably be a bit lower. I was in a rush when I wrote up his abilities so I didn't realise I had written poison instead of venom so thanks for pointing that out.

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