"Move only" keybinding that does not exist, but it should.

SlayyaJ··1 votes·541 views

With so many move + attack and or attack only hold position etc. keybindings. I assume there is a reason the developers intentionally did not implement a "move only keybinding". It is very common button in other games so that when pressed, you will never attack, you will only walk in the direction of the cursor and/or click. Currently when chasing a target, you have to move the mouse off your target just to continue walking forward then whip the mouse back to the target for each new attack move command. Imagine a world with a move only keybinding, you would just hover the mouse over intended target the entire time, 1 click to move/chase, and a different click to issue attack. No more whipping the mouse back and forth on/off the target just to run in that direction, making misclicks a thing of the past. Even professionals misclick/wrong target. A simple move only key would be a great quality of life improvement for me, others, professionals, and decrease the amount of tendonitis associated with very rapid mouse flick movements back and forth (>4 mouse movements per second assuming high level autoattack animation cancelling at ~2 attacks/second.) Less tendonitis = more playtime for all, higher fanbase, more money? Or am I wrong? Please comment, agree, disagree, correct me if I am wrong and pass this on to developer/moderators or whoever could answer: why there is no "move only" keybinding.

2 Comments

Dynikus1 votes

why not just attack move?

SlayyaJ1 votes

Your character will not move with attack move until enemy is out of range. By then it is too late and you cannot catch up, need to move immediately after the animation of an autoattack begins.

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