[Champion Concept] Barricken, the Rogue Battlesuit
Barricken, the Rogue Battlesuit Primary Role: Mage Secondary Role: Support
Melee, 150 basic attack range
Base Stats (Level 1) Health: 550 (+57 per level) Attack Damage: 62 (+1.4 per level) Attack Speed: 0.672 (+1.487% per level) Movement Speed: 340 Armor: 30 (+1.4 per level) Magic Resist: 30 (+1.25 per level) Health Regen: 2.4 (+0.7 per level)
Base Stats (Level 18) Health: 1576 Attack Damage: 87 Attack Speed: 0.852 Movement Speed: 340 Armor: 55 Magic Resist: 52 Health Regen: 15
Abilities
Passive: Dreadnought Barricken generates 5 Kinetic Energy for every 2% of his maximum Health he is missing. When Barricken generates 100 Kinetic Energy, he transforms into Defense form. While in Defense form, he is granted 300/450/600 Health, 15/25/40 Armor and 15/25/40 Magic Resist. While in Defense form his Kinetic Energy drains 3 points every 5 seconds. When Barricken has 0 Kinetic Energy, he transforms into Battle form. While in Defense form, Barricken does not generate Kinetic Energy.
Q: BATTLE form: Sapper Barricken shoots a sapping device at an enemy which leaches energy from the target dealing 50/75/100/150/200(+50% Ability Power) magic damage over 2 seconds, generating 10 Kinetic Energy. Skill Type: Skill Shot Range: 450 Cooldown: 15/15/12/12/10 seconds
DEFENSE form: Electroplate Enemy: Barricken leashes an enemy unit, dealing 50/80/120/170/230(+5% maximum Health) magic damage damage over 4 seconds. Barricken stores the damage dealt as energy. Skill Type: Leash, Cursor Aim Range: 450 Cooldown: 25/25/22/22/20 seconds Ally: Barricken shields an ally for 60/70/80/90/100% of stored energy (Maximum: 750 incoming damage). If Barricken has no stored energy, the target is shielded for an amount equal to 15% of his maximum Health. Skill Type: Cursor Aim Range: 450 Cooldown: 25/25/22/22/20 seconds Cost: 15 Kinetic Energy
W: BATTLE form: Evasive Protocols Barricken performs an evasive maneuver. If Barricken collides with an enemy champion before he reaches his final destination, he deals 40/60/90/130/180(+30% Ability Power) magic damage and knocking them back (450 range). If Barricken reaches his final destination, he turns around and blasts an area dealing 40/60/90/130/180(+30% Ability Power) magic damage and kocking them back towards his original location (450 range). Barricken evades in an S pattern, the route straightens as the length to the destination decreases If an enemy champion who is kocked back from this ability collides with another enemy champion, they are both stunned for 0.5 seconds. Skill Type: Skill Shot, Kock Back Evade Range: 500 AOE Range: 350 Cooldown: 20/18.75/17.5/16.25/15 seconds
DEFENSE form: Defensive Protocols Barricken gains 10/15/25/40/60 Armor and Magic Resist and shields himself for (30% Health) incoming damage for 6 seconds. Skill Type: Buff Cooldown: 25 seconds
E: Battle Talons Passive: Barricken's Battle Talons deal an additional 10/15/20/25/30(+5% Ability Power) magic damage to targets with his basic attacks. While Forcefield is being channelled, Battle Talons deal this amount of damage to targets in melee range (60/60/70/70/75% Atack Speed) times per second. Skill Type: Buff Range: 150
R: BATTLE form: Energize Passive: Barricken generates 6/8/10 Kinetic Energy per 2% maximum Health lost instead of 5. Active: Barricken blasts everything in front of him with pure energy dealing 200/400/600(+25% Ability Power) magic damage. Skill Type: Cursor Aim, AOE Arc: 180 degrees Range: 250 Cooldown: 180/150/120 seconds Cost: Up to 75 Kinetic Energy
DEFENSE form: Forcefield Barricken plants himself into the ground and channels energy to shield a target area, all under the shield are invulnerable to enemy attacks. While Barricken channels the shield, he builds up to 30/60/100 additional Armor and Magic Resist over the duration but his Kinetic Energy drains thrice as fast. Barricken shields the area for 5/6.5/8 seconds. Enemy units and/or ranged attacks cannot enter/leave the shield and allied attacks cannot leave the shield. Barricken cannot cast the shield over himself. If Barricken moves, is stunned or supressed Frocefield is cancelled. Barricken is immune to knock ups while channelling Forcefield. Skill Type: AOE, Cursor Aim, Channelled Range: 600 AOE Range: 350 Cooldown: 200/180/160 seconds
Any feedback is nice, if anyone wants to write lore/draw concept art/make up lines or jokes/make builds for him that'd be super cool. I have a basic idea of what I want him to be like. Think of Battle form as Iron Man and Defense form as Iron Man's Hulk Buster suit but both with robotic arms coming up over the shoulders with cannons on them. Other than that, just a humanoid robot. For lore, I want him to be related to Viktor somehow, friend or foe, it doesn't matter. Thanks, hope you enjoy!