[Champion Concept] Ava, the Innovator of Greed
Came up with an idea for a support champion whose theme involves storing up gold rather than spending it. Here's what I have so far:
Ava, the Innovator of Greed Role: Support/Mage Lore: A scientist from Piltover who is obsessed with the field of alchemy makes a breakthrough and creates a tool that has the ability to transform gold into pure energy and vice versa.
Passive: Stockpile, Gains 1/2/3/4/5/6 gold per 10 seconds at levels 1/4/7/10/13/16 above her base gold generation, gains 1 AP and 0.5% Spell Vamp per 30 gold not spent
Q: Ion Blast, creates an energy bolt from her gold inventory, upon impact a portion of the blast is reconverted back into gold that the enemy gains (ability is not a skillshot) Range: 650, Cost: 60/65/70/75/80 Mana, Cooldown: 9/8/7/6/5 seconds, Magic Damage 70/115/160/205/250 (+50%AP), Gold received by enemy champion 2/4/6/8/10 (comes directly from Ava’s inventory upon hit, minions and monsters do not receive gold)
W Charity, converts a portion of stored gold into energy, restoring health and mana to self (or ally) Range: 800, Cost: 24/28/32/36/40 gold, Cooldown: 17/16/15/14/13 seconds, Heal: 60/100/140/180/220 (+40%AP) health and 30/50/70/90/110 (+35%AP) mana
E Gold Magnet, Toggle ability: when toggled off enemy champions are repelled by the tool’s magnetism and attracted when toggled on (strength is increased based on enemy’s unspent gold) Range: 1000/1125/1250/1375/1500, Cooldown: 4 seconds Enemy gains 15/20/25/30/35% (+1% per 100 enemy gold) movement speed within the field when running away from Ava and slowing the enemy by 15/20/25/30/35% (+1% per 100 enemy gold) when running towards her, toggling this ability on will reverse the polarity
R Gold Rush: Ava turns her toolgun to full strength, dealing damage to enemies within the radius of the magnetic field based on unspent gold, drawing in some of the remaining energy to increase Ava’s Ability Power for a short duration, and rewarding her with a small amount of gold leftover from the Ability Power she gained Range: 1500, Cost: 100/125/150 Mana, Cooldown: 135/120/105 seconds, Magic Damage: 200/300/400 (+60%AP) (+20% enemy gold), Ability Power buff after initial damage: 10/20/30 (+5% enemy gold) AP lasts for 6/8/10 seconds, Gold earned once buff wears off: 2/3/4% enemy gold
Base Stats: Health 500-1800 Health Regen 5-12 Mana 340-1150 Mana Regen 9-16 AD 50-90 AS .656 (+0%- 58%) AR 23-77 MR 30 MS 330 Range 550
Not quite sure how balanced this would be so I toned down some of the strength I had originally planned to give some of this kit. Let me know what you guys think.