Lucian Rework Idea
Forword: This is just an Idea and the stats that are shown can be adjusted or even changed!
Ardent Blaze
Target Range: 900
Cost: 10 / 9 / 8 / 7 / 6 stacks of Infusion of Light
Cooldown: 0 Seconds
Magic Damage: 90 / 100 / 120 / 150 / 190 (+ 100% AP) (+ 20 damage per stack of Infusion of Light)
ACTIVE: After consuming 10 / 9 / 8 / 7 / 6 Stacks of Infusion of Light, Lucian is able to cast Ardent Blaze. After a 0.25 - 0.10 (based on level)-second delay, Lucian fires a shot in a cross pattern upon hitting an enemy or reaching the end of this path, dealing magic damage. Enemies hit are marked for 3 - 6 (based on level)-seconds, granting True Sight of them for the same duration.
Lightslinger
INNATE: After using an ability, Lucian's next basic attack within 3 seconds shoots twice, the second shot dealing 50 / 55 / 60% AD physical damage, increased to 100% AD against minions and monsters. The second shot applies on-hit effects and can critically stike for 75% bonus damage, increased to 100% bonus damage against minions and monsters.
Infusion of Light: Whenever an enemy is hit by Lightslinger or his abilities, he gains a stack of Infusion of Light.
The Culling
Target Range: 1200
Cost: 100 Mana
Cooldown: 110 / 100 / 90 Seconds
Physical Damage per Shot: 20 / 35 / 50 (+ 25% AD) (+ 10% AP)
ACTIVE: Lucian fires shots in the target direction for 3 seconds, dealing physical damage to the first enemy they collide with. The damage is doubled against minions and monsters. While using The Culling, Lucian cannot use basic attacks or Piercing Light, but is ghosted, can move freely, and can activate Relentless Pursuit. The Culling can be interrupted by crowd control that prevents the ability to use basic attacks.
Infusion of Light: Every second, while The Culling is channeling, Lucian gains 1 - 2 (based on level) stacks of Infusion of Light.
Every other Ability he have stays the same!
Give me your thoughts down below [slayer-pantheon-thumbs]