Gormvorkado, The Wall Walker (Champion Concept)
Lore: Gormvorkado was born in the shadows and was cursed to be trapped inside of the walls of a haunted house. He left the haunted house by straying through the walls and into the city of Zaun. While in Zaun he haunted many people by travelling through walls and killing them. One day he met Ekko and they had a great battle but he could't kill Ekko so he ran away. He then grew older and older and more powerful.
Kit:
Auto Attacks are ranged Mana:675
P: Wallwalker
Gormvorkado cannot walk on normal ground, he can he only walk in the walls and in player created terrain.
Q: Shadow Bridge
Gormvorkado makes a line on the ground that does 35/45/70/90/115 + 80% AD. 1 Second later it will explode into a wall. The wall length and line length increases with level too at 100/200/300/400/500 units. Cooldown is 5/4/3/2/1 Seconds. Mana 50/60/70/80/90
W: Plasma Ball
Gormvorkado fires a ball of plasma that deals 50/75/105/150/200 + 100% AD damage. It then explodes into little projectiles that are homing and do 5/10/15/25/30 damage. Cooldown is 21/18/15/12/7 Seconds. Mana 75/85/100/115/130
E: Seeker Rain
Fires 3 seekers in all different directions that will home in on enemies and deal 10/20/35/50/65 + 30% AD damage. Cooldown is 12/11/9/7/5 Seconds. Mana 25/40/50/75/90
R: Earth Becomes Wall Mana 100/150/200
All of the wallkable ground becomes Player created shadow terrain and the walls turn into normal ground. All other champions are pushed onto the closed nearest ground for 10/20/30 seconds. Gormvorkado gains 50/75/100 bonus AD and 25/50/75 Bonus MS. Cooldown is 150/120/90 Secons.
Playstyle: Gormvorkado is a marksmen jungler with a very unique playstyle. Because of his limited movement he must plan his jungle route very carefully. His Q is his only ability that lets him walk through walls and is very mana costly early. It is also a strong ability for damage to camps but he will run out of mana to move to other camps if he uses it to much and be forced to recall.he can use w and e to poke from a far and gank or use his q creativitely . He will be very hyper scally being able to do much damage and his ultimate becomes very powerful letting him hunt down all his enemies where walls used to be.
Please tell me what you think and any changes you might think to add!