Ling - Shock and Awe [Champion Concept]
Bio:
A newer demon (
) that is yet to go full make them suffer , instead he tries to entertain himself as his primary goal. To do so, he loves to make music, or even just pleasant sounds for that matter. If he is to get carried away, he can cause damage in forms of driven to madness and potential suicide, or ruptured eardrums, to the people he plays with. However, people that hear him always want to come back, which Ling loves to play to an audience, as the sounds he is able to produce seem so surreal and make normal life boring and bland.
Personality: Generally joyful, in a chaotic good manner, but is always cautions to not hurt anyone. But that is not always the case, as if he is to loose himself and get carried away, the make them suffer side starts to grow. So he is in an internal battle of having fun without causing unnecessary harm.
Very Important Quotes:
On Multi kill with one AA: "Boople kill"
First attack on female champion: "Try not to get boop-etted to much. Wouldnt want to ruin such a pretty face" giggles to himself
Hasted Run: "Weeeeeeeeee" laughs to self for next few seconds
Taunt to void Creatures: "Your place is boring, no one ever plays anything"
First encounter vs
: "Sona we should Play together after this!"
Idle: "heh, boop."
Joke response to
: "So you gonna tell them, or still keeping it a secret?" a single laugh under his breath to himself
Visual Description: A humanoid birds creature. It has a roundish humming bird face without a beak, but bird eyes still. On it's head lies a rolled up peasant's hat with one of his own feathers stuck into the side of it. Below the head, lies a humanoid body with casual Ionian clothes on. Protruding from his back are 2 blue-green feathered wings folded around his human arms. His legs are covered, but his feet show. His feet, are not feet at all, rather the claws of a larger bird, scaled to his rather short size. He carries a broken lute, a small broken drum and a hollowed out horn on his person.
Base Stats:
> HP: 510 (+81) [quite low]
HP Regen: 3 (+0.25) [very low]
Mana: 315 (+45)
Mana Regen: 6 (+0.7)
Armor: 24 (+3.3)
MR: 30 (+0.5)
AD: 64 (+3.34) [rather high]
AS: 0.69 (+2.9%) [extremely high]
Range: 500 [
range]
MS: 330
Passive: Local Audience
> Opening Riff: Ling's Basic attacks create a zone with a radius of 75 units [
Q is 100 radius for reference] below the target he AA instead of sending a projectile. The zone detonates after 0.5/0.4/0.3/0.2 seconds dealing 110%/115%/120%/125% (at 1/6/11/16) of Lings total AD as physical damage. The zone also deals 60%/80%/100% of on hit damage to all targets hit.
Encore: Whenever Ling Critically strikes the attack does not deal double critical damage, instead it causes the Zone from Opening Riff to detonate a second time after 0.25/0.2/0.15/0.1 seconds dealing the same damage.
Q: A Breath before the Solo > Passive: While A Breath before the Solo is not on CD, Ling gains gains 1% bonus AS each second while out of combat up to a maximum of 10%/12%/14%/16%/18% that persists for 4 seconds after entering combat, refreshed whenever Ling Damages an enemy champion. Activating A Breath before the Solo ends the passive early. Active: Ling Gains 20%/40%/60%/80%/100% bonus AS for 5 seconds. Additionally the zone created from Local Audience is increased by 22/25/28/31/33 units
CD: 20/19/18/17/16 seconds starting after ability is cast Cost: 40/50/60/70/80 Cast Delay: 0.025 seconds Visual Notification: Wings change to a dim glowing orange
W: Rhythmic Tapping > Ling's next 3 AA also slow enemies they hit for 25%/30%/35%/40%/45% decaying over 1.25 seconds. Enemies hit by all 3 attacks are snared for 1 second and suffer 40/70/100/130/160 (+50% bAD)(+60% AP) Magic Damage. Effect ends early if 3.5 seconds pass between AA.
CD: 22/20.5/19/17.5/16 seconds after buff expires/ends Cost: 75/70/65/60/55 Cast Delay: 0 Visual notification: Glowing green ring around Ling, Lings has a more energetic walk animation
E: Sound Barrier > Passive: While Sound Barrier is not on CD, Ling gains a shield that rapidly decays over 2 seconds equal to 5%/7.5%/10%/12.5%/15% (+life steal) of the damage he deals. Additionally, Ling cannot benefit from life steal, instead increases damage conversion ratio by an equal amount. Active: Ling gains a Shield for 3.5 seconds that absorbs 40/80/120/160/200 (+50% bAD) (+60% AP) from only projectiles.
CD: 24/21/18/15/12 seconds Cost: 80/85/90/95/100 Cast Delay: 0.033 Visual notification: transparent golden shield around himself
R: Shock Wave > Ling sends out a shock wave dealing 100/150/200 (+60% tAD)(+50% AP) Magic Damage and snaring all enemies around him fro 0.5/0.625/0.75 seconds and
CD: 120/100/80 Cost: 100 Radius: 525 units Delay: 0.1 seconds Visual Notification: Black tremors appear form the ground.
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