AOE Damage AS Carry Concept Blueprint.
Versitile Melee Carry that manipulates the battlefield by corrupting enemies with his basic attacks.
Passive : Each auto attack is empowered dealing bonus damage, at (3 stacks) the corruption explodes outward, surrounding the afflicted with a Aura lasting 6 seconds, applying a minor slow and moderate damage per second.
- The effects from multiple Auras stack, amplifying the slow and damage
Either enemies inside overlapping auras stack
or When the edges of the Aura meet the Auras Damage is Amplified to each effected champion as long as the edges overlap or are in contact
- Abilities from the rest of the Kit interact with enemies afflicted by the corruption.
The more enemies the Champion can unleash the Corruption Aura on, the more he can disrupt the battlefield by dissuading enemies from bunching up.
Q - A standard attack speed buff.
W - A long range, Comparatively slow moving Dash, after a .5 second delay. May apply a slow at end of dash
E - Can Select two champions Afflicted by the corruption, pulling them together. Applies .5 second Stun when enemies collide. Very Large Radius.
R - All enemies Afflicted by the corruption are rooted for 2-3 Seconds.
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This Corruption Champion is envisioned as a Versatile AP Carry in both play style and build path. You can build them as a standard carry, building Attacks-speed/Ap Hybrid Items, Surgically selecting the enemies they want to single out in a fight and pulling them from their team.

Or you can build as more of a Bruiser or Disruptor. Building Items that offer more Durability, Wading into the thick of a fight applying corruption stacks to as many enemies as possible, Drawing together and rooting enemies to maximize the damage and slow from the Aura.

Heres a basic gameplay outline.
First you would apply full stacks to a single enemy. Then you would leap to a second enemy, apply stacks then pull the two enemies together, then rooting with your ultimate to stack the damage from the Auras, and Auto attacking to finish them off.
As a Bruiser you would want to wade in to a fight applying stacks to as many enemies as possible, giving them a choice of either spread out and become vulnerable to being picked off by your team or group up and stack the AoE Damage, and the possibility of being rooted under multiple stacks of AoE Damage.
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Let me know what you think about the Kit, The Concept and Possible Design Choices for this champion.
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The Theme for this kit is focused on making your enemies want to spread out and isolate themselves, thus the stacking AOE damage. so please offer feedback, criticism and your Ideas with this theme in mind.
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Artwork and Kit iterations to come in the future.