[Champion Concept] Dirge , King of the Pit
Name: Dirge, King of the Pit Age: 34 Years Old Position: Melee Fighter/Assassin
Dirge is well known for his years of prowess in the Noxian fighting pits. They say that if you ask him why his name is Dirge, he'll tell you the reason is: "It's the last thing people who ask me stupid questions hear." Dirge likes to keep to himself, and is an avid reader of both books and his enemies. Books and people he doesn't like end up with a similar fate, a broken spine. His motive for joining the League of Legends seems to simply be for finding stronger enemies to beat down.
Resource: Stamina/Energy Though Dirge may seem to have magical abilities, he's nothing more than a very athletic man with high skill-- Because of this, he can get tired but does not need to expend mana. Dirge's stamina recharges over time when not using abilities, and slightly when he basic attacks an enemy (Does not occur from abilities other than Cross Counter). All of Dirge's abilities excluding his passive effects require him to use stamina to activate them.
Passive: Well Read Dirge reads his opponents like a book, and can see weaknesses to exploit in their fighting patterns. When Dirge is hit by physical damage, he gets a stack of Well Read, at 10 stacks of Well Read Dirge will dodge all physical damage for 2 seconds upon receiving an 11th stack. Additionally, Dirge has a small chance to completely dodge any single basic attack of an enemy within melee range. Dodging attacks does not grant Dirge a stack of Well Read. (Earning a stack counts for all physical damages from skills, enemy minions, enemy basic attacks, neutral monsters, and turret shots; no benefit from true damage or magic damage.)
Q: Phantom Roll (Active) Dirge moves in so quickly at a single targeted ally or enemy he seems to be in two places at once. Deals a small amount of magic damage to targeted enemies, and can be reactivated to cause Dirge to move to the position of the phantom. Alternatively, if Dirge uses another ability after sending out a Phantom to a target, he can activate it in the ability range around himself or his Phantom. If he activated the ability via his phantom's ability ranges, he will take place of the phantom as if he reactivated Phantom Roll. The phantom will always be between Dirge and his enemy on activating the ability, but Dirge may move before taking place of the phantom.
W: Cross Counter (Active) Dirge taunts his targeted champion into hitting him for 50% reduced damage, after receiving a single basic attack or dodging a basic attack, the taunt ends and Dirge does a counter attack to the enemy who caused it to end, dealing 150% of his attack damage and can critically hit. Basic attacks that hits him successfully from this taunt counts towards Well Read. This attack counts as a basic attack and applies on-hit effects. (The enemy hit does not need to be the enemy taunted, but they do need to be in melee range to take damage. If Dirge is hit by a ranged attack after he taunts someone to hit him, he will instead just attack the person who he taunted. If there is no target in range, no damage is dealt.)
E: Clothesline (Active) Dirge runs in a line towards a target direction with his arms out, dealing damage to all enemies hit and displacing minions and neutral monsters. This ability ignores unit collision and can be ended early by activating another ability.
R: Fierce Combo (Toggle/Passive) Passive - Combo: So long as Dirge continues to deal damage to enemies, he will earn hits towards gaining a combo, increasing his damage dealt by 1% for every hit in the combo. The combo resets if Dirge does not deal damage for 10 seconds but can stack infinitely if Dirge continues to deal damage. (DoT effects caused by Dirge do not cause his combo meter to rise.) Toggle: When activated, Dirge begins to punch in a cone in front of him dealing 45% of his physical damage at maximum attackspeed. These hits do not count as regular basic attacks and do not cause on hit effects. Every hit dealt by this ability counts towards earning Combo. While activated, Dirge will drain stamina quickly if he is not hitting a target, and will drain stamina at a reduced rate if he is hitting a target. Dirge may use his other abilities while Fierce Combo is toggled on.
I realize dodge is powerful, and made it the strongest part of his kit as all of his kit requires you to be in close range of an enemy. He's built to take a few hits and then ignore the rest as he beats his opponent down with his 2 second immunity to physical damage every 11th physicial hit on him. Since Dodge is a mechanic that is no longer on every character, nor in items, I feel having a champion with the passive ability to have a percentage of dodge would be nice to have so here's Dirge.
Please let me know what you think about Dirge, King of the Pit!