is it true that the same guy reworked akali and made zoe and yasuo ?

maliknomercy··20 votes·9,672 views

why does he exist this guy is the creator of doom the reason why some low elo players have to perma ban yasuo or shit is going to be granted
can't you guys just make him make skins if even he doesn't have the qualification to do it just keep him off champion design pls -from a player on a mountain of salt

  • and yeh some one somewhere has made this post already i just wanted to express the frustration

28 Comments

SEKAI10 votes

http://leagueoflegends.wikia.com/wiki/Bradford_%27CertainlyT%27_Wenban

Contributions

Champion Design

  • Darius, the Hand of Noxus
  • Thresh, the Chain Warden [2]
  • Zyra, Rise of the Thorns (partly with Steven 'Coronach' DeRose and Ryan 'Morello' Scott) [3][4][5]
  • Yasuo, the Unforgiven
  • Kalista, the Spear of Vengeance
  • Zoe, the Aspect of Twilight

Champion Rework:

  • Warwick, the Uncaged Wrath of Zaun
  • Mordekaiser, the Iron Revenant[6]
  • Graves, the Outlaw[7]
  • Caitlyn, the Sheriff of Piltover[8]
  • Akali, the Rogue Assassin[9]
jocomotion4 votes

Oof, not the best record overall, a lot of these are either super frustrating to play against, difficult to balance, or just... Mordekaiser.

Thresh, Warwick, and Caitlyn are the only three in my opinion that doesn’t fall into one of those categories.

SEKAI2 votes

{quoted}

Oof, not the best record overall, a lot of these are either super frustrating to play against, difficult to balance, or just... Mordekaiser.

Thresh, Warwick, and Caitlyn are the only three in my opinion that doesn’t fall into one of those categories.

Caitlyn rework was cancer for a bit, when she just zoned the enemy off the lane, even off their own turrets, with her walls of traps. But hey.

And Thresh still has his frustrating auto-track hook (it's still there, I saw it a couple days ago when I played Kassadin, where I would dodge the hook when it got close with ulti only to have magnet up my ass by turning to the side by 60 degrees. Only happened once though). But then again, I guess that's something on all hooks and to do with Riot's coding team.

But yeah, all in all, CertainlyT's track record is in general.... controversial, to say the least.

Ayzev1 votes

{quoted}

Thresh still has his frustrating auto-track hook (it's still there, I saw it a couple days ago when I played Kassadin, where I would dodge the hook when it got close with ulti only to have magnet up my ass by turning to the side by 60 degrees. Only happened once though). But then again, I guess that's something on all hooks and to do with Riot's coding team.

It's not that the ability somehow turns away from its original path or whatever, it's that you get hit while in the animation of your movement ability, and animations can't be cancelled by CC like channels. So it's not really a bug or a safety net or whatever, but I guess it may still be something that needs changing for the sake of clarity.

M00ndanc32 votes

also the shape of the hook hit box. It actually gets larger as the hook goes out, allowing you to grab people from behind minions if you throw it right.

Ranmaru5 votes

Isn't warwick and akali one of the best reworks of ALL Time though?

ModKnightsKemplar7 votes

Yes.

The hate against CertainlyT usually neglects his unique contribution to the game. He is the designer that does off the wall stuff these days. Without him, we don't get off the wall champs and designs.

Because of the way he works, his champs are destined to be hated, but his net contribution is still extraordinarily positive, imo. He and Riot know this. It's clearly not something they want to get in public fights about. But he's still working there and still making off-the-wall champs. Riot clearly values him, and so do I.

Ranmaru3 votes

{quoted}

Yes.

The hate against CertainlyT usually neglects his unique contribution to the game. He is the designer that does off the wall stuff these days. Without him, we don't get off the wall champs and designs.

Because of the way he works, his champs are destined to be hated, but his net contribution is still extraordinarily positive, imo. He and Riot know this. It's clearly not something they want to get in public fights about. But he's still working there and still making off-the-wall champs. Riot clearly values him, and so do I.

I played reworked akali and dude I feel like an actual ninja, They turned a boring stat check into something with a skillcap that feels fun to play while having counterplay

Fireman Teemo4 votes

I don't have too much of a problem with the guy, just his creations, they make the game such a mess and it's not healthy for the game or players. They should all just be removed and reworked by someone else to be both healthy and enjoyable for all

Ayzev4 votes

{quoted}

the reason why some low elo players have to perma ban yasuo

High elo permabans him too.

Jamaree3 votes

So we should balance around low elo?

You r my baobei2 votes

{quoted}

So we should balance around low elo?

game would feel so slow lmao

Warlord Rhinark3 votes

{quoted}

So we should balance around low elo?

Low elo is the biggest portion of the playerbase.

Why would you balance the game around something that only applies to 20% of the playerbase or less?

Jamaree3 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=A8FQeEA8,discussion-id=3y6tUTeA,comment-id=00010001,timestamp=2018-08-10T08:19:38.017+0000)

Low elo is the biggest portion of the playerbase.

Why would you balance the game around something that only applies to 20% of the playerbase or less?

Because once again, most of the people down there suck and don't actually know how to play.

Warlord Rhinark5 votes

{quoted}

Because once again, most of the people down there suck and don't actually know how to play.

Decent point, but they're still the majority.

Jamaree2 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=A8FQeEA8,discussion-id=3y6tUTeA,comment-id=0001000100000000,timestamp=2018-08-10T08:28:05.375+0000)

Decent point, but they're still the majority.

That is good, their consideration will be taken seriously when they learn to play.

Warlord Rhinark1 votes

{quoted}

That is good, their consideration will be taken seriously when they learn to play.

I guess.

Child of the Pit2 votes

Doesn't matter if they are the majority, if you make every champion easy to learn and reduce their skill curve by alot, then lower elo won't even bother improving at the game, and get rewarded for basically nothing.

Warlord Rhinark2 votes

[{quoted}](name=Child of the Pit,realm=EUW,application-id=A8FQeEA8,discussion-id=3y6tUTeA,comment-id=00010001000000000001,timestamp=2018-08-10T13:40:54.652+0000)

Doesn't matter if they are the majority, if you make every champion easy to learn and reduce their skill curve by alot, then lower elo won't even bother improving at the game, and get rewarded for basically nothing.

I didn't even mention anything about making champions easy to learn or reducing their skill curves.

Child of the Pit1 votes

There are alot of things to balance arround this game, when you say ''We need to balance arround low elo'' you also need to clarify that you don't talk about balancing champions towards that playerbase.

Warlord Rhinark1 votes

[{quoted}](name=Child of the Pit,realm=EUW,application-id=A8FQeEA8,discussion-id=3y6tUTeA,comment-id=0001000100000000000100000000,timestamp=2018-08-10T15:10:19.028+0000)

There are alot of things to balance arround this game, when you say ''We need to balance arround low elo'' you also need to clarify that you don't talk about balancing champions towards that playerbase.

I wasn't the one that said we needed to balance around low elo.

I just asked "why not?".

Automated Riven2 votes

The problem with balancing in this game is that there isn't really a good answer.

If you balance for high elo, (which is typically what I suggest) because it's a team game certain picks just become pubstompers. (imagine if yi or Annie was viable at a Challenger level for more then just one tricks, what that would do to low elo)

And so some consideration must be granted in part to low elo. However also considering the dynamic of a team game, unique interactions have to be balanced around also. If, for example, xeyah and rakan had a 90% winrate together you have to nerf that combination.

Now the team game aspect effects this a little too. As people have to work together to win, which makes it feel really bad if a pubstompers that you personally can deal with, gets fed off of your teammates and carries the game.

All that being said, I would rather that riot did a little more catering to high elo because everyone below diamond can technically just get better at the game to overcome any percieved inbalances that they face. (considering that the lower in elo you go the less balance actually effects anything anyway)

Warlord Rhinark1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=A8FQeEA8,discussion-id=3y6tUTeA,comment-id=00010001000000000002,timestamp=2018-08-10T17:13:20.646+0000)

The problem with balancing in this game is that there isn't really a good answer.

If you balance for high elo, (which is typically what I suggest) because it's a team game certain picks just become pubstompers. (imagine if yi or Annie was viable at a Challenger level for more then just one tricks, what that would do to low elo)

And so some consideration must be granted in part to low elo. However also considering the dynamic of a team game, unique interactions have to be balanced around also. If, for example, xeyah and rakan had a 90% winrate together you have to nerf that combination.

Now the team game aspect effects this a little too. As people have to work together to win, which makes it feel really bad if a pubstompers that you personally can deal with, gets fed off of your teammates and carries the game.

All that being said, I would rather that riot did a little more catering to high elo because everyone below diamond can technically just get better at the game to overcome any percieved inbalances that they face. (considering that the lower in elo you go the less balance actually effects anything anyway)

That's a great way to explain it.

I guess I have more of a grudge against balance decisions being made for LCS than I have for high elo, since LCS based changes are usually the cause of all the problems we're in right now.

Automated Riven3 votes

I think that riot should ignore LCS (barring maybe outliers, however those should still hit soloque balance) and they should balance for high diamond-challenger. Because even is something is painful for a lowely silver scrub like me, I can always 'get gud' to overcome that imbalance. Which IMHO the death of this community was when 'get gud' stopped being a valid response to things that were purely low elo problems.

The way I think riot should balance pro play would be to shift away power from team oriented power into solo power. (like with ryze/azir/kalista and so on) let them have more indevidual power so they don't warp pro play when balanced in soloque.

Also IMHO now that there is dynamic que the duo part of solo duo needs to be removed. There should be pure solo que (in the form of solo que) and pure friendly que (in the for of dynamic que, for matching 2-3-5 man groups of players with each other.)

Pika Fox1 votes

Because players get better over time. A bronze today could run circles around a diamond from S1.

Ahris2 votes

If he designs every single champ, i dont think there would be a problem.

TuckerTheTrucker2 votes

honestly fuck this guy think i'm probably done with league till they balance akali w

SugeMinPikk1 votes

"someone somewhere?" you mean every single silver to ever post on this board?

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