New Champ Idea may help me balance and vote for it pls :)

Werde93·5/20/2015, 3:19:26 PM·4 votes·1,104 views
Manu Werde - Timeline Photos | Facebook

Kira

the mad Demon

Skins:

Normal:

-Gray and black Wings -Red glowing Eyes and Claws

Ultimate mode:

-Black eyes -Dark red and red Wings -Claws get bigger

Rotten Kira:

-Grey and black wings slightly more rotten -Green glowing Eyes and Claws

Ultimate mode:

-Black Eyes -Shoadows leaking out of his body -Dark green und green Wings with a bit green mist oround him -Claws get bigger

Dieing sequense: Falling apart like he is rotting away.

Backport sequence: Gets soaked into the earth.

Passive: Kiras Madness

Every time Kira gets hit (includes minions and monster) he gets a Stack till up to 10 on his Madnessbar. Every Stack means 0.5% additional DMG on his next used Skill. Every time using a Skill or dieing the Madnessbar returnes to zero.

Q: Demon Claw (close range, attack DMG, Point`n klick)

(5 sec. Cooldown at lvl 5, casttime 0.1 sec.)

Kira throws his claw at the enemy deals a good amount of DMG and gains (at lvl 5, 15%) movementspeed for 3 sec.

W: Possesion (charge, attack DMG, skillshot)

(8 sec. cooldown on lvl 5, casttime 0.5 sec)

Kria charges in with a jump and a wingblow, throwing minions and neutral monsters aside. Stops when range ends or hitting and enemy champion, while gaining (at lvl 5, 10%) attackspeed for 4 sec.

E: Thorn of Pain (long range, ability power DMG, skillshot)

(4 sec. cooldown on lvl 5, 0,75 sec.)

Kira throwns a spear made of his blood, dealing a massive amount of DMG. Pass through minions and neutral monster also damaging them and stops when hitting an enemy champion. Slows every hit target for (at lvl 5 40% for 3 sec.)

R: True Form (selfcast, DMG buff, activation)

(40 sec. cooldown on lvl 3, casttime 1 sec.)

Kira transforms into his true form not loosing the current Madnesstacks for (10 sec. on lvl 3) all his skills do additional ?% of enemies life bleeding DMG for 3 sec (does not stack). Every skill casted on the target refreshes the bleeding time.

Please Riot do this balance this and gimme a code for Champ and skin :D

Please Vote for this and send your thoughts in here ty :)

EU West

Werde93

6 Comments

Galan0fTruth5/20/2015, 5:28:05 PM1 votes

You know if riot does my contest idea, http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NHefUwoL-skinchampion-contest-idea

You may have a chance to bring your champ to get created

PeachyBubbleStar5/20/2015, 8:16:51 PM1 votes

k-kira is a girl name...

Narasimha5/20/2015, 9:45:58 PM1 votes

Master of Varus and Aatrox

You're gonna have to explain this. While there is the theory that the Pallas Pit contains the essence of a Darkin, its only a theory. Right now, you may as well say "Master of Sona and Soraka."

Passive: Kiras Madness Every time Kira gets hit he gets a Stack till up to 10 on his Madnessbar. Every Stack means 0.5% additional DMG on his next used Skill. Every time using a Skill the Madnessbar returnes to zero.

You need to define it better. Does 'getting hit' include minions and monsters? How long do the stacks last? Do they fade on death?

Q: Demon Claw (close range, attack DMG, Point`n klick)

(5 sec. Cooldown at lvl 5, casttime 0.1 sec.)

Kira throws his claw at the enemy deals a good amount of DMG.

Well thats...boring. Basically pre-rework Ryze's Q. Boring isn't bad, but it isn't very appealing either.

W: Possesion (charge, attack DMG, skillshot)

(8 sec. cooldown on lvl 5, casttime 0.5 sec)

Kria charges in with a jump and a wingblow, throwing minions and neutral monsters aside. Stops when range ends or hitting and enemy champion, while gaining (at lvl 5, 5%) attackspeed for 4 sec.

Wait, he only gains 5% Atk speed at rank 5? Thats...depressing. That's downright horrible. It may as well not even be there. Also, range of the dash is important to note on things like this.

E: Thorn of Pain (long range, ability power DMG, skillshot)

(4 sec. cooldown on lvl 5, 0,75 sec.)

Kira throwns a spear made of his blood, dealing a massive amount of DMG. Pass through minions and neutral monster also damaging them and stops when hitting an enemy champion. Slows every hit target for (at lvl 5 40% for 3 sec.)

It kind of works, but it sounds like just a supra Nida spear. Damage + cc + range is a very unfun combination. Does the damage weaken for every target it hits? How long is 'long range'?

R: True Form (selfcast, DMG buff, activation)

(40 sec. cooldown on lvl 3, casttime 1 sec.)

Kira transforms into his true form not loosing the current Madnesstacks for (10 sec. on lvl 3) all his skills do additional bleeding DMG for 3 sec (does not stack). Every skill casted on the target refreshes the bleeding time.

Hard to comment on without the bleeding damage and scaling. Very important.

Overall, I can't say I'm very impressed. The kit itself is very lackluster, and looks like you just grabbed ideas from other champions and put them together. The ultimate and passive are the most unique parts, I recommend keeping those if you change things around.