(Champion Concept/Revision, I'm using a placeholder name)Lilith, the Succubus.

toe thief·1/20/2015, 3:43:34 PM·1 votes·608 views

STATSES: base movespeed: 315 Mana/energy regen: Nil, does not use either. base health 325 (+85) base armour: 32 - 68 base magic armour: 24 base attack damage: 52 - 105 health regen: 3.62 attack type: melee attack speed: 0.610 Type of champion: Assassin subtype: Fighter

Passive: Blood let - Lilith's abilities and basic attacks cause enemy champions and minions to leave pools of blood, standing in these pools increases her attack speed by 10% (+2% per 2 levels) and healing her for 4% of her max health per .5 seconds.

Q: Strike to Kill - Lilith blinks to a target enemy, slowing them for 50% decaying over 2 seconds and dealing 50/75/100/125/150 physical damage, scaling by a percentage of Lilith's maximum health, if this ability kills an enemy, it can be used again for 5 seconds. Cost: 2% of current health. Cooldown: 7/6/5/4/3 seconds.

W: Inevitability - Strike and bleed and enemy for 1/1.5/2/2.5/3% of their max health per second as true damage plus .2/.4/.6/.8/1% of Lilith's maximum health, if the enemy dies to this ability, the effect is applied to the nearest enemy within 1050 units (prioritizes champions). Cost: none. Cooldown: 15/13/11/9/7 seconds.

E: Lust - Deals moderate amount of damage. If cast while you are in a blood pool, deals bonus damage. If cast while an enemy is in a blood pool but you are not, deals the regular damage + stuns the enemy for a fixed duration. If cast while both you and an enemy are in a blood pool, deals the bonus damage, stuns, and gain health equal to the bonus damage dealt. Damage (outside of blood pool): 60/70/80/90/100. Bonus Damage (whilst inside a blood pool): 20/30/40/50/60 +5% of enemy's maximum health. (Note that the bonus damage dealt is added to the regular damage that is normally dealt. If the base damage is 60, then standing inside a blood pool will raise it to 80 +5% of the enemy's maximum health. Stun duration (when enemy is in blood pool) .5/1/1.5/2/2.5 seconds.

R: Exploit- Passive - Increases the duration of Strike to Kill's slow by .5/1/1.5 seconds. Active - Mark an enemy within 2000 units, removing allied vision (similar to Nocturne's ult) for 5 seconds, and dealing 200/300/400 damage + 20/30/40% of her maximum health. Unlike Nocturne's ult, the targeted enemy and Lilith will have full sight over eachother. Cost: 6% of current health. Cooldown: 2 minutes/ 1.5 minutes/ 1 minute

Summary: Lilith is a highly mobile champion with great pick-off potential and great lategame due to her abilities scaling with her maximum health and the scaling of damage with her enemy's health.

This post is still a mess and I'm looking forward to criticisms and input from the community, thank you.

2 Comments

Mãge1/20/2015, 3:47:18 PM1 votes

They just removed silences on all the assassins btw. Your champion has a 2.5 second stun and silence with much of the functionality of Talon.

toe thief2/9/2015, 4:26:18 PM1 votes

First set of changes have been made.