[Champion Concept] Vita, the Elementalist
Vita, the Elementalist (Ap carry/tank)
*Appearance : *an elemental form among "air", "earth", ""water" or"fire"
Reach : 550.
Concept :"Elements" are everything. I also created "Vita": a champion with original and funny concept, mastering the 4 elements. "Vita" is the latin word for "Life".
Resources : a lot of things! Elementalists of RPG games (Warhammer, Lord of the Rings, Dungeon and Dragons), Tolkien's World...and Udyr champ !
Background : (i don't know yet, it will be a pleasure, if you give me some ideas)
Skills on Mana, skills can t be reactivated during 10 sec.
*Passive : Law of the Elements
(1) Immunity: Vita is immunized against the element damages when he is in the appropriate form. (maybe too op, but i think the idea is good, i would remove it, maybe)
(2) (*) Elemental fusion
(3) Life: the four elements is essential for Life, when all are activated during the same time (possible during 5 seconds), Vita raises (if too op, give the max of HP to the lowest ally) a random ally champion. Radian: 500, CD: 120 sec.
Air (Q) Passive: Vita's movement speed is increased by 10/20/30/40/50 %.
At activation of the form: Vita sends a squall in front of him, conical area (range: 400). The enemy units or champions are repulsed, if collisions, the squall deals 50/75/100/125/150 + 0,5 AP magic damages and stuns during 2 sec.
*Earth (W) * Passive: the resistance of Vita are reinforced + 10/20/30/40/50 % of armor and magic resist.
*Water (E) * Vita heals and purges (all effect) himself. Vita gains 50/75/100/150/200 + 0,2 AP HP.
*Fire (R) * Passive: Vita deals damages around him (like Sun Fire), 25/50/75/100/150 + 0,5 AP per seconds.
- () Elemental fusion: (at the activation of the second skills) Air+Fire: fire tempest: the squall also deals 50/75/100/150/200 + 0,5 AP magic damages (depends of Fire level). Air+Earth: Vita sends a rock in front of him which stuns (2 sec) the first hit unit . Damages: 50/75/100/150/200 + 0,5 AD physical damages.(depends of Earth level). Range 400. Air+water: Vita heals ally champions or units touched by the squall (50% of Water level) Earth+water: Vita creates a muddy area around him which slows his enemy's by 25%. Radian: 400. Earth+fire: Vita creates a lake of magma around him dealing 25/50/75/100/150 + 0,5 AP per seconds (depends of Fire level); Radian: 400. Water+fire: Vita creates a fog around him reducing vision of enemys by 50 %. Radian:400.
See you, enjoy the game and do not forget to have fun (IT'S A GAME!)