Champion Concepts
Just write champion concepts here and spill out your ideas and people can help and discuss ideas here.
Just write champion concepts here and spill out your ideas and people can help and discuss ideas here.
Just want to post my concept here, Reviews are appreciated.
just wanted to post that i will be uploading my champ Delyora, the Starheart Blacksmith, on December 12th sometime past 4 in the afternoon.
Umblade(Temp. Name), The Dark Wind:
Killer of Yasuo's master. Hard counter to Yasuo
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Recommended Lane: Top Roles: Tank, Assassin
(Passive)Dark Resilience: Umblade's Armor stat increases by 5% every 1.5 seconds while in combat.
(Q)Dark Steel: Mana Cost: 40/45/50/55/60, Cooldown: 6/5.5/5/4.5/4 Seconds. Umblade slashes in an arc in front of him dealing 75/90/115/130/145(+40% Attack Damage). Dealing damage to enemies gives it 1 charge, at 2 charges Dark Steel turns into Dark Whirlwind and Umblade spins in a circle for 2 seconds blocking all projectiles getting rid of all it's charges.
(W)Black Buster: Mana Cost: 50/60/70/80/90, Cooldown: 9/8/7/6/5 Seconds. Empowers Umblade's weapon dealing +50/75/100/125/150(+30% Attack Damage) on his next attack and Umblade's next basic attack destroys any champion-made shield or barrier.
(E)Shadow Wind Dash: Mana Cost: 20/25/30/35/40, Cooldown, holds 2 charges: 5/4/3/2/1 Seconds. Umblade blinks behind the last champion that was in combat with him that's within 10/20/30/40/50 yards from him dealing 10/30/50/70/90(+10% Attack Damage).
(R)Shadow Field: Mana Cost: 100/110/120/130/140, Cooldown: 120/110/100/90/80 Seconds. Umblade places a shadow field under him that's 5/10/15/20/25 wide and all of his abilities are empowered while in the zone.
Empowered Q: Always spins, spin lasts 4 seconds. deals 80/95/120/135/145 (+40% Attack Damage) Empowered W: Can stay empowered for 3 hits. Deals +55/80/105/130/155(+30% Attack Damage) Empowered E: Blinks behind every enemy in the field one after the other. Deals 15/35/55/75/95(+10% Attack Damage)
Hey oh, Billcurme here.
A few things I thought I'd bring up to help with your champ idea.
First his Lore: A fair warning, it is already HEAVILY implied that Riven killed the man Yasuo is accused of murdering. Unless you plan on having this champion part of a lore event that is unrelated to that, might need to find a new angle for that lore.
His Passive: A passive tank-growth, kinda like Graves old Passive. Not bad, but I wonder: does it have a cap? Because you didn't mention one, and that worries me.
His Q: This is interesting. A slash version of Yasuo's Q that has him spin on the spot and block projectiles on the third? Its alright, but you probably want to tone back the duration. That's one heck of a defensive steroid for him, without giving much counterplay. Perhaps in an effort to differentiate him from Yasuo, you could have him instead charge on champion hits, and instead of decaying over time, he keeps the charges, heading to a larger number (say 7?), though every champ hit gives him a charge, thus meaning he can potentially get it in 2 slashes if he's good?
His W: Umm, this could be very powerful if not monitored carefully. By shield or barrier, do you mean champion shields AND terrain effects? That's one heck of an ability, that would counter a LOT of champions. Perhaps make it a skill-shot dash that deals more damage to enemies who are shielded, based on their shields strength? That way it is still the shield killer, but it doesn't out-right annihilate the shield and everyone underneath them. And the dash could pass through terrain effects, so you aren't cock-blocked by Anivia or Taliyah walls (Azir still says screw you :P)
His E: Some more tricky wording here. So whoever was last considered to be 'in-combat with him' is subject to a short-range dash? Interesting concept, though I warn you, with your current ranges, you basically have to be on-top of the champion for them to work, which kinda defeats the purpose :P Still, interesting concept. I might change it to 'last champion Umblade dealt damage to'. Gives a little more clarity to everyone.
His R: And now his ult. First thing I think i should bring up is the size. To help you visualise relative size in League of Legends, Karthus's Skittles (his Q) have a radius of 100. Right now, your 'field of shadow' is smaller than a caster-minion auto-attack. Might want to boost that up :P
As for the effects. His Q: Lasts even longer, and now hurts people nearby? O.O That's... very alarming. Perhaps instead, you drop the duration down a bit more, but every time he blocks a non-auto-attack projectile, he pulses a wave that damages and slows nearby enemies, that stacks with itself? Gives him a bit of soft CC, and rewards more skilled players. Maybe even have it root once he reaches a high enough slow. Just spit-ballin' here. His W: Cool idea, though maybe a different idea (if you were to take my suggestion to mind) for his empowered W would be giving you that wall destruction you want, as long as the wall is in his Ult? Gives you that unique mechanic you wanted, and doesn't feel over-powered if its tied to a smaller area and longer cooldown. His E: So it's Fiora's old Ultimate? not a bad idea, since its removed, and tied to a smaller area. Perhaps you could have it that he blinks to the last person he damaged, but a duplicate appears to strike the other people in the fear, doing slightly reduced damage but still applying on-hit-effects? Would be a bit more unique, and would look cool as balls, while being less over-powering.
That's my 2-cents for you. I apologise if my thoughts seem disjointed. Just trying to help. Good luck with the future of this champ! If you have any questions, don't be afraid to respond to this message.
Good luck with this and future projects,
-Billcurme-