Fan Made Shaman Champion- Heavy Bruiser with expensive abilities (mana) and tanky stats

InspiredCloud··1 votes·2,870 views
Fan Made Shaman Champion- Heavy Bruiser with expensive abilities (mana) and tanky stats (Support, Top, Jungler) Minotaur of the same race as Alistar. Member of the last Minotaur clan living in hiding. Please share your opinionz sry if there are any typos

(Support, Top, Jungler) Minotaur of the same race as Alistar. Member of the last Minotaur clan living in hiding. Please share your opinion and sry if there are any typos i am not native

6 Comments

Bagebus1 votes

I like the idea of a chieftain Champ. This kinda seems like a more convoluted Udyr though. Maybe Have the totem ability affect the stance of your passive similar to Qiyana (I.E. Pull energy from the Bush to trigger OWL, From the earth for bull, and River For thunder) or something along those Lines. Maybe Voli stance can only be triggered by ULT. I think limiting the rate of stance change so He's not just another Udry is a good Idea, Maybe make the time it takes to switch decrease with level. With R being an exception. I think the global Totem ULT is a bad idea just because Summoning totems across the map would equal free assists, possible kill which We've already seen nerfed on champs like GP. Is the plan to have him Summon Multiple totems getting different effects for the More totems He has out? OR to have One totem he interacts with? (Was a little unsure) I like the Idea of him say summoning an earth Totem then using R to go voli stance so He'd get the Mountain totem affect while his other abilities Would be the thunder. Adding combo affects or bonus for having certain combinations of stances could also make for interesting game play.

InspiredCloud2 votes

Thank you for your opinion! You are right his passive has to be more limitied but interactive with the enviroment, he is a shaman afterall. His ultimate has 3 ultimates depending on how many totems he has, having 0 or 1 is easy but to have 2 totems already u have to position your previous ultimate totem away from enemies and keep it safe until you can cast your ultimate again after its cooldown (There is counterplay). To fix the kill from far away issue i would replace impact damage with slight slow or nothing but the passive buffs of the totem, i think its okay like this if you compare it to Senna's ultimate. The champion is usualy alongside his 1 primary totem, his gameplay forces you to adapt and think of combos similar to Aphelioses. For example: Summoning Thunder Totem at lv2, leveling up, switching to Bull stance, recall thunder totem for root then hit stun with his Q and possibly dive if necessary with shield he gets from his E in Bull stance. It's basicly Overloaded Oriana. Keep in mind that his abilities cost higher than normal and he has limited mana pool (like cho'gath).

Bagebus1 votes

{quoted}

Thank you for your opinion! You are right his passive has to be more limitied but interactive with the enviroment, he is a shaman afterall. His ultimate has 3 ultimates depending on how many totems he has, having 0 or 1 is easy but to have 2 totems already u have to position your previous ultimate totem away from enemies and keep it safe until you can cast your ultimate again after its cooldown (There is counterplay). To fix the kill from far away issue i would replace impact damage with slight slow or nothing but the passive buffs of the totem, i think its okay like this if you compare it to Senna's ultimate. The champion is usualy alongside his 1 primary totem, his gameplay forces you to adapt and think of combos similar to Aphelioses. For example: Summoning Thunder Totem at lv2, leveling up, switching to Bull stance, recall thunder totem for root then hit stun with his Q and possibly dive if necessary with shield he gets from his E in Bull stance. It's basicly Overloaded Oriana. Keep in mind that his abilities cost higher than normal and he has limited mana pool (like cho'gath).

I like the interactive play with leveling up. Maybe give some sort of can switch stance at lvl18 when out of combat for X duration (obviously most games wouldn't get to Max lvl but might as well)

InspiredCloud2 votes

i forgot to mention that u can freely switch at lv18, it was always meant to be this way

Bagebus1 votes

{quoted}

i forgot to mention that u can freely switch at lv18, it was always meant to be this way Thats good!

Lil Patata1 votes

by the title the only thing i've seen is udyr ....

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