[Champion Concepts] Apoktheos- The Arcane Swordsman

ScizorX5o·4/1/2015, 3:33:18 AM·1 votes·4,779 views

Apoktheos- The Arcane Swordsman

Apoktheos, The Arcane Swordsman, is a mysterious warrior, wandering the lands of Runeterra, wielding massive power through magic and swordsmanship.

Apoktheos is a hybrid-dps melee fighter. Through the use of runes and auto attacks, he can shred through most enemies.

Stats-

Health 593 – 2038 Attack Damage 62 – 119 Health Regen 8.4 – 17.7 Attack Speed [*] 0.638 (+0% – 57.8%) Mana 289 – 884 Armor 27.0 – 78.0 Mana Regen 7.6 – 19.5 Magic Resist 32.1 – 53.4 Melee 125 Movement Speed 350

Abilities-

Passive- Arcane Sword Depending on what ability was used last, Apoktheos gains bonuses to his auto attacks.

-If Blazing Charge was used last, Apoktheos' auto attacks deal true damage over time.

-If Icicle Spike was used last,** Apoktheos’** auto attacks slow enemies.

-If Fulminating Blast was used last, Apoktheos’ auto attacks deal bonus magic damage on hit.

(Blazing Charge DoT= 5/10/15+ 10% Bonus AD and 5% AP Over 2 Seconds)

(Icicle Spike Slow= 10/15/20% for 1.5 Seconds)

(Fulminating Blast Bonus Damage= 20/30/40+ 15% AD and 10% AP)

Q- Blazing Charge Apoktheos Ignites his sword then throws it in a straight line. He then dashes to the first enemy hit and deals damage. Enemies hit with Blazing Charge are inflicted with Flame Rune. Auto attacks can detonate Flame Rune, dealing damage over 2 Seconds.

(Primary Damage =55/95/135/175/215+ 70% AD and 40% AP)

(Rune DoT Damage =10/20/30/40/50+ 35% AD and 20% AP)

W- Icicle Spike Apoktheos Stabs his sword into the ground, causing ice to erupt from the ground in an area around him. Enemies near him are slowed for 2 seconds, while enemies further away are slowed for a lesser amount. Enemies damaged by* Icicle Spike* are inflicted with Frost Rune. Frost Rune can be detonated by auto attacks, dealing damage and snaring enemies.

(Primary Damage = 45/75/105/135/165+ 50% AP)

(Rune Damage =10/20/30/40/50+ 25% AP)

(Icicle Spike Slow Amount= 60/65/70/75/80% Decaying to 20/25/30/35/40% near the edge)

(Rune Snare Time= 0.5/0.75/1/1.25/1 Seconds)

E- Fulminating Blast Apoktheos raises his sword, summoning lighting on a target area after a 0.5 second delay. Enemies are damaged by lightning, while Apoktheos gains a shield. Enemies damaged by lightning are also inflicted with Storm Rune. Storm Rune can be detonated with auto attacks, dealing damage, increasing attack speed and increasing movement speed.

(Primary Damage= 50/85/120/155/190 +80% AD)

(Shield Strength= 100/130/160/190/220 +80% AD)

(Rune Damage= 10/20/30/40/50 +50% AD)

(Rune Attack Speed Buffs = 20/25/30/35/40%)

(Rune Movement Speed Buffs =10/20/30/40/50% That Decays Over 2 Seconds)

R- Runic Blade Apoktheos unleashes the full power of his runes for a short time. This ability passively gives Apoktheos bonus damage on auto attacks. On activate, Apoktheos doubles Runic Blade’s passive, along with granting him all three of his passive bonuses and doubling their effects. Reactivating Runic Blade will grant access to use* Runic Power*, dealing damage and granting extra bonuses depending on the runes inflicted on an enemy.

(Passive Bonus Damage on Hit= 4/7/10% of AP)

(Activate Bonuses= 8/14/20% of AP on hit along with (10/20/30 +20% AD and 10% AP) and

(20/30/40% Slow) and (40/60/80 +30% AD and 20% AP))

(Runic Power Damage= 100/190/280 +150% AD and 100% AP)

(Flame Rune Bonus= 15% of Target’s Max Health as Bonus Magic Damage Over 2 Seconds)

(Frost Rune Bonus= Stun Target For 1.5/1.75/2 Seconds)

(Storm Rune Bonus= Convert to True Damage)

Ability Details-

Passive- -Blazing Sword’s burn passive DOES NOT Stack, but merely refreshes the duration -The auto attack buff is dependent on the last spell cast, and they do not stack -Passive scalings are unlocked at levels 6,11, and 16

Blazing Sword- -Blazing Sword is a straight line, colliding, skill-shot spell that functions similar to an Amumu’sAmumu Bandage Toss (Q) -Rune last 5 seconds -Costs 50/55/60/65/70 mana -Cooldown is 11/10/9/8/7 seconds -Range is about ~650

Icicle Spike-

  • Icicle Spike is a point-blank AoE spell that functions similar to Lissandra’sLissandra Ring of Frost (W) -Rune lasts 5 seconds -Costs 60/70/80/90/100 mana -Cooldown is 14/13/12/11/10 seconds -Range is about ~350

Fulminating Blast- -Fulminating Blast is a ground-targeted AoE spell that functions similar to Leona’sLeona Solar Flare (R) -Rune Lasts 5 seconds -Costs 60/65/70/75/80 mana -Cooldown is about 12/11/10/9/8 seconds -Range is about ~800 -Shield, attack speed and movement speed buffs last 2 seconds

Runic Blade- -(Passive)- Auto attacks do 4/7/10% of your AP on hit -(Activate)- Runic Blade is a self buff spell that functions similar to** Riven’s**Riven Sword of the Exile (R) -Costs 100 mana -Cooldown is 110/100/90 seconds -Doubles (Runic Blade’s) Passive, so auto attacks deal 8/14/20% of your AP on hit -Doubles Passive and applies all three of them

Runic Power- -Runic Power is a Single-Target spell that functions similar to** Kassadin’s**Kassadin Null Sphere (Q) -Deals damage, and detonates runes -Detonated Runes from Runic Power deal 40/50/60% more damage -Detonated Runes from Runic Power gain bonuses

Role- Apoktheos is a hybrid damage melee champion. In duels, he can close the gap with a* Blazing Charge*, chaining an Icicle Spike and Fulminating Blast, into this, and activate Runic Power for a devastating burst. Enemies that try to run can be caught with a Q-W combo and enemies that try to fight will be severely weakened. In team fights, Apoktheos can be used as an initiator, charging into a team with* Blazing Charge*, and then chaining Icicle Spike. He can then ult the enemy carry, locking them down and doing severe damage to them.

Strengths- Apoktheos has extremely high burst, along with strong sustained damage. He becomes a great duelist due to his single-target burst and lockdown. He can also dive onto the backline in teamfights, locking down and even killing the enemy carry.

Weaknesses- Apoktheos is weak to enemies that duel stronger than him. Enemies like JaxJax can easily deal with Apoktheos. Furthermore, in team fights, he is fairly weak to disengages (like JannaJanna ). If he cannot get his full combo off on the enemy carry he becomes fairly weak.

Lore- Not much is known about Apoktheos, save that he is a master swordsman and an accomplished sorcerer. However, many people have seen wandering Runeterra, from the deserts of* Shurima*, to the tundra of Frejord. To what goal this wandering is for, nobody knows, but no one can doubt the power of his sword and magic.

Combos- Early Lane (Levels 1-2)- Q/W +AA or Q/E, then continue auto attacking with E passive.

-This combo can be used either way. Q to an enemy, then chain either a W or E (E is suggested) then auto attack to detonate both runes. Putting a point into** W** at level two will root them , so they cannot trade back, but a point into E at level two will prevent counter harass with the shield, and increase your DPS because of the attack speed buff.

Basic Combo (Levels 3-5)- Q/W/E, then continue auto attacking with E passive.

-This combo is an early all-in, essentially. The** Q**/W combo will lock them down, so you are guaranteed an E. Auto attacking will detonate all three runes, dealing tons of damage. If they continue to trade, you will have extra DPS due to the attack speed buff from** E** and the shield from E.

All in (Levels 6-18)- R/Q/W/E/R, then continue auto attacking.

-This combo is your all-in. At level 6, once you get your ult, your kill pressure will increase significantly. Activate** R** first, so you can use Runic Power on the fly, and then do your basic combo (Q/W/E), But, DO NOT AUTO ATTACK! Using Runic Power after all three runes are on them will do a devastating amount of damage, and your auto attacks will be extremely powerful due to the passives. Hunting them down, even if they do flash, should be easy, due to the slow from your passive, and your Q and W can be used as a gap-closer and lockdown.

Aesthetics-

In appearance, Apoktheos is a hooded man, of average build, with a sword. The sword itself would change appearance depending on the mode the sword is in.

If his passive is currently in flame mode, the blade would be golden, with red fire flickering around the edges.

If his passive is currently in frost mode, the blade would be white, with pale blue frost on it.

If his passive was in storm mode, the blade would be black, with small lightning bolts arcing out from the blade.

His Blazing Sword animation would be similar to that of Leona'sLeona Zenith Blade (E), to where he would throw his now flaming sword in a direction, then dash to it.

His Icicle Spike animation would show him stabbing his sword into the ground. Frost would emerge from the ground, not unlike Lissandra'sLissandra Frozen Tomb animation.

His Fulminating Blast Would depict him raising his sword into the air, then a lightning strike would come from the sky. The animation would be very similar to Leona'sLeona Solar Flare, except instead of sunlight, there would be lightning.

His Runic Blade Would show the runes swirling around his blade, making the blade gray, with a red, pale blue, and yellow rune on the surface of the blade.

When activating Runic Power, a cone of purple magic would come from the sky, blasting an enemy. When more runes are placed on the enemy, more colors appear. (Red for Flame, Blue for Frost, Yellow for Storm)

Runes, while inflicted on enemies, will appear as small circles with writing in them (If you have ever played Skyrim, then you should have a pretty good idea of what they'll look like) and are shining their respective color.

5 Comments

bad arcade kitty4/1/2015, 3:39:41 AM1 votes

Apoktheos

apotheosis

Snow Taradien4/1/2015, 3:51:25 PM1 votes

Seems good.

reallifejedi4/4/2015, 11:21:35 PM1 votes

this is awesome i have actually created champ concepts here is link http://boards.na.leagueoflegends.com/en/search?query=rasalam&content_type=discussion