The ridiculousness of ASHE having an AP Ultimate (proposed change)
CURRENT
Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage, Knocking down and Stunning them for 1 − 3.5 (based on distance traveled) seconds.
TARGET RANGE: Global EFFECT RADIUS: 125 SPEED: 1600 COST: 100 Mana COOLDOWN: 100 / 90 / 80
Magic Damage: 200 / 400 / 600 (+ 100% AP)
Enemies surrounding the main target also take 50% damage.
Secondary Magic Damage: 100 / 200 / 300 (+ 50% AP)
PROPOSED
Active: Ashe volleys a Enchanted Crystal Homing Arrow of ice to a Visible Target on the minimap. The arrow shatters upon hitting an enemy Champion/Dragon/Baron/Herald shattering into 4 smaller Frost Shards dealing physical damage, knocking down and stunning them for x seconds.
TARGET RANGE: Visible Global EFFECT RADIUS: x SPEED: x COST: x Mana COOLDOWN: x / x / x
Physical Damage: x / x / x (+ x% Bonus AD)
Each Frost Shard that hits targets Allies/Dragon/Baron/Herald/Large Monster gives Ashe one stack of Rangers Focus and deals Physical Damage
Secondary Magic Damage: x / x / x (+ x% Bonus AD)