Quezal Quezyn Quevik Ave of the luminious void; What should his name be?

DarkTealSky·2/1/2020, 8:33:04 PM·2 votes·1,486 views
http://static.zerochan.net/Jack.Atlas.full.2020403.jpg

Lore

Deep within Lhotlan folk-Lore, Among the ancient songs about Lhotlan heroes there is a song about a brilliant Vastayan that was so bright and full of color that when light shimmered on his feathers they appeared glossily transparent. As Lhotlan Tribe and most of Vastaya was being engulfed in shadows, the time no one knew what to do as it seemed even the light of the Runeterra's sun couldn't penetrate the shadows for the forest; and even seemed to still have a haze of darkness on any clearings among the foliage. The fruit grew scarce as Lhotlan tribe grew desperate. The Chief called for union one dark grim morning as light only shimmered through the unknown. As the elders complained of the shortages of food and moral low; Thrak the Chief and Vizell one of the elders was arguing about the overflow of the unknown has turned any fruit sour, and inedible; Suddenly for a moment a break in the clammer as a glimmer of light hit Vizell's eldest and strongest son feathers it reflected a brighter hue. That Vastayan was called Quezyn the most vibrant of the Tribe to date, yet had a Calm attitude and bold stature. Vizell and Thrak told Quezyn to meet in the temple of light at dusk.

__

Dusk arrived, Torches lit. The light dulled by the unknown became even more fierce to the outskirts of town. Quezyn entered the temple as each step he hears mumbling of the Chief and elder drew closer. Quezal walked effortlessly towards the ritual room and the flicker of the flames seemed to gloss brighter from his feathers than from the source. As Quezyn was noticed Thrak said "Finally! We may have a plan yet." Vizell, interrupted "It still is to dangerous to go alone! " "So be it" Thrak said "I will send a messenger to a neighboring Tribe for their strongest mage, and they will seek this darkness out" as Quezyn took a seat on a hard marbled slab bench. Vizell my son we must ration off a week's worth of food and water for you two and send you both off to the lost catherdral city of Icathia. "Here" Thrak said as he opened a hidden slab "you will need this map to get there." Vizell You will need to go there and purge this darkness back into what ever tomb it came from.

__

On the fourth day they arrive at the ancient city, darkness engulfing the city. Quezyn and the mysterious mage encroach on one of the cathedrals seemingly more darker than the rest of the structures. As they cautiously walked in to see there is a tomb opening. Flint sparked as they strike a torch, a swoosh from the tomb flowed. Deeper and deeper they go until a portal with ancient carvings dwelled, they entered the ancient carved dwelling. Quezyn reflected the torches light to see a dark sinister void and a obelisk what seemed hill sides away in this warped Void. Once the two reached the obelisk Quezyn said to the rogue mage I will attempt to breath some light on this monument as Quezyn stepped closser the obelisk trembled as the light rays bounced off of him onto the sphere. His hands struck the obelisk his feathers flickered viciously. The darkness of the sphere stood still and light began to shine! Suddenly Quezyn's feathers started to molt and the light dimmed as if the sphere was absorbing his light. In anguish Quezyn Used his last remaining will onto the sphere Shattering the object but not before Quezyn dissipated into the sphere! The Rogue Shinning her torch to see a few shimmering feathers and shards as black as obsidian and one shard that layed glossed with color! The Rogue mage took this into a sealed box and fled telling of his heroic effort to quiet the voids dark hunger. Vizzel broke into tears as only a few of his translucent feathers remained and a sealed dark box, the rogue was quite sorry for the father but only knew Quezyn for the trip and left with the box to find a suitable place for safe keeping.

__

I wanted to create something with a Zed lore and I end this lore with these quotes.

"An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden."

"As a child, Xayah loved listening to her father sing the ancient folk-hymns about vastayan heroes. The haunting melodies transported her to a long-forgotten time, when the spirit realm danced freely throughout the physical world."

"Dismayed, she returned to her home, only to discover that her tribe, including her father, was missing without a trace. An ancient vastayan temple had been tainted by unnatural shadow magic, disrupting its connection to the spirit realm. Xayah destroyed the temple in order to dispel the corruption. Almost instantly, magic flowed back into the surrounding lands. It was a beautiful sight, but her tribe was still nowhere to be found."

__

Abilities

  • Passive: Translucency, Quezyn abosrbs light While moving, or from abilities or auto attacks. Granting movement speed (35%) and ability power (50% bonus at 100 lumens).

  • Q: Last Shimmer Range: 550 Light: 45 / 40 / 35 / 30 Type: Targeted Skill Quezyn throws his wing of feathers in a sweeping cone as he jumpes. dealing 50 / 80 / 110 / 140 / 180 (+65% AD and 15% Ap) as Magical damage. This Area of effect pulls enemy's to his original position and slows for 10%. Cool down: 15 / 13 / 9 / 6 seconds

  • W: Void fledgling. Range: (550) Light: 30 / 25 / 20 / 15 Type: Trap Quezyn lays a dark feather on the ground (invisible) When activated the fledgling attaches to enemy slowing and revealing them every 3 seconds up to 9 seconds, and dealing 20/30/40/55(+10% HP) As magic damage and Slows 5% / 15% / 30% flat for .5 seconds. Note: Quezyn can only have a max of 2 fledgling feathers on the field. This ability can attack Creeps. Cool down: 20 / 15 / 10 / 5 seconds

  • E: Luminous flare. Quezyn illuminates an ally Gaining a reflective shield. Shielding Quezyn (5 per level +15% HP) of their Hp. Quezyn also gains movement speed (+35%) and (35%) AD for 4 seconds; must be within ally champion or summon. Can even target ally minion. Range: 900 Light: 50 / 45 / 40 / 30 / 20 Cool down: 40 / 40 / 35 / 20 seconds

  • R: Kaleid shadow. Range: 950 Light: 45 Quezyn throws a shimmering feather into the air reflecting light creating shadows on the ground in a Hexagram shape. He then can recast Kaleid shadow three times for 20 / 15 / 10 light teleporting him to Targeted shadow with 1 second delay. Each cast will reduce "Last Shimmer" by 5 seconds. Spells do 60% / 40% / 20% reduced damage. Cool down: 160 / 100 / 75 seconds

__

  • Base Stats.
  • Health 560 – 2165 * Attack damage 62 – 132
  • Health regen. 5 – 13.5 * Attack speed 0.669 (+ 0 – 51%)
  • mana 0 – 100 * Armor 24 – 90.3
  • Mana regen. 0 * Magic resist. 30 – 47.5
  • Ranged icon Ranged 300 * Move. speed 340

__ Quetzal - "are strikingly colored birds in the trogon family" - Wiki

I may edit or change something by opinion or advice. I would appreciate comments about the structure or mechanics. I spent 4 hours writing this If you know any moderators please feel free send them a ling <3

I thank riot for creating the quoted lore above. http://static.zerochan.net/Jack.Atlas.full.2020403.jpg

0 Comments