[Champion Concept] Tor'Sera, The Corrupted Spellblade

Cespia·9/8/2015, 4:52:31 PM·2 votes·1,201 views

Lore Sera was a young Demacian girl, trained in the art of the sword from a very young age. It was her Father's plan to have his little girl be a master swordfighter so she could defend herself. Sera enjoyed using a sword but always wanted more, she had heard the stories of powerful magicians and about casting spells and that's what she wanted to learn. Her father was against the idea and dismissed her whenever she had brought it up. One day, she had gotten in an argument with her father and decided to run away from home. She travelled far from Demacia and used her trusty sword to fend off the wildlife and bandits alike. She came across a very strange man in her travels, the first thing that did not try to kill her on sight. They had become friends and Sera told her new friend, Malzahar, about wanting to become a magician and about her Father. Malzahar knew about a powerful blade that could be used to cast spells that belonged to a creature from the void a long time ago. Sera then made it her goal to find the blade. Malzahar let her go on her way, by herself, opening a portal to the void for her to venture into. After many years exploring the void and fighting off unearthly creatures, she had found the altar containing the blade that belonged to Tor'Kel. As soon as she touched the handle of the blade, a shot of pain flew up her arm and she heard from within her head "You are mine." Confused, she tried to put the blade back down, but long black tendrils coming from the handle had gripped her fingers. Upon realizing she could not rid herself of the possessed sword a portal back to Demacia opened. She stepped through it back to her family. After reuniting with her parents she went back to honing her skills with the sword, using her new found weapon. She found when she concentrated enough, the blade would glow red and the swings of her sword would feel empowered. Every time she did it, the black tendrils would grow and climb her arm. Eventually, she was inducted into the League of Legends for her mastery with the blade. By then, the corruption of Tor'Kel had taken over all of her arm and shoulder and taken almost half of her face as well. Having the voice of Tor'Kel inside her head at all times and the corruption spreading rapidly as she used the blade. She decided to call herself Tor'Sera.

Looking something like this, found online, since I am terrible at art. http://apollo-na-uploads.s3.amazonaws.com/1441736378/prototype_fanart_by_tekkoontan-d6tohe1.jpg


Stats Health: 540 (+77 per level) Health Regen: 7.65 (+0.5 per level) Mana: 360 (+42 per level) Mana Regen: 8 (+0.8 per level) Attack Damage: 52 (+1.8 per level) Armor: 24 (+3.5 per level) Attack Speed: 0.7 (+2.9% per level) Magic Resist: 35 (+1.2 per level) Movement Speed: 340 Attack Range: 150


Skills Passive: Tor'Sera has a secondary resource called corruption (500 max). Every time Tor'Sera spends mana, she gets that much corruption. At max corruption, her next auto attack corrupts her target for 5 seconds. Tor'Sera deals 10% increased damage to corrupted targets. If she kills a corrupted enemy champion, the corruption jumps to a nearby enemy champion. Tor'Sera gets attack damage based on 1% of her total mana. Tor'Sera gets 1 increased range on her auto attacks and Strike of Corruption per 2 ability power.

Q - Strike of Corruption: Cost: 25/40/55/70/85 mana. Cooldown: 9/8/7/6/5 seconds. On her next auto attack, Tor'Sera deals a bonus 10/20/30/40/50 (+0.5 AD) magic damage to her target. Complete Corruption: Strike of Corruption launches a single black tendril forward, impaling the first enemy champion hit and deals 200/400/600 damage (+0.8 bonus AD) magic damage. This does not activate on the next attack like the normal version.

W - Aerial Smash: Cost: 50/75/100/125/150 mana. Cooldown: 20/18/16/14/12 seconds. Tor'Sera sends Corruption forward to grip the ground and throw her an equal distance past the grip point after 0.5 seconds. While airborne, Tor'Sera spins vertically and smashes the ground on impact dealing 100/120/140/160/180 (+0.2 bonus AD) magic damage in a small radius. Complete Corruption: Aerial Smash sends forward a large hand formed of tendrils to smash the ground at target location dealing 150/275/400 (+0.5 AD) magic damage and stuns enemies for 1.5 seconds. 1 second after the smash, the tendril pulls Tor'Sera to the location.

E - Corrupt the Earth: Cost: 40/60/80/100/120 mana. Cooldown: 14/13/12/11/10 seconds. Tor'Sera lifts her spellblade into the air and can charge it for up to 2 seconds (Charging increased the area of effect). After charging, she stabs the sword into the ground and makes a circle of black tendrils shoot up from the ground, they then travel towards Tor'Sera, pulling anything caught inside to her. The tendrils burst, dealing 70/100/130/160/190 (+0.3 AD) magic damage. Complete Corruption: Corrupt the Earth sends a tendril into the ground and travels to target location. A large hand of tendrils erupts from the earth, grabbing all enemies caught inside and lifts them into the air for 1 second. The hand then closes to crush all enemies caught dealing 200/300/450 (+0.65 AD) magic damage.

R - Complete Corruption: Cost: 20% current mana. Cooldown: 120/100/80 seconds. Tor'Sera lets the corruption take over gaining maximum corruption. Using any one of her other abilities after activating Complete Corruption has a different effect and doesn't use up corruption.


I feel like this champion would be an interesting addition to League of Legends mostly due to the passive, with enough mana and some AP, she could have pretty decent range in the midgame for an AD carry. She could be built for mana items with tanky properties and use her CC to be the initiator for the top lane. Lastly, she might be a good AD mid pick due to the high damage output she would have with mana, AD, and magic pen items. I'd appreciate any feedback on this champion concept so I can improve for future champion concepts.

Thanks.

Edit: As suggested by regonas, tuned back R+Q and range bonus on passive. Kept bonus range because it fits well with the spellblade theme.

Edit: Changed the corrupted passive as suggested by EdenEntern.

9 Comments

regonas9/8/2015, 5:17:48 PM2 votes

Passive is incredibly overpowered. Bonus AD and bonus range? Well bonus AD isn't as overpowered as bonus range. You may think that people wouldn't stack AP, because her doesn't benefit form it, but o lot op people would find ways to abuse it, like buying item 3078 item 3146 item 3124 item 3031 item 3004 item 3003 some of these and then just devastate people

Q+R is just crazy. Even more if that attack would be treated as basic attack as does normal version of Q.

W sounds fun. However, W+R sounds like a waste compared to absurd damage of Q+R.

E normal is also not bad. E+R sounds way more complex than it should be.

Overall: 6/10, and you need some pictures or something, so that people could see what are you talking about. Champion need to have face.

Cespia9/9/2015, 12:05:02 AM1 votes

Can I bump these threads? who knows.

Khadaver9/9/2015, 12:13:57 AM1 votes

I love this but i think that 1 or more abilities should scale off ap so the passive is more worth it, also i think that the second resource would make her wayy too overloaded