Orion, The Snide Ranger (Concept)

Orion··11 votes·2,671 views

Orion is a young foul mouthed Red Panda-like Vastayan that has insane peeling potential and debuffs enemies.

** Roles: Controller, Tank.** Basic attack range: 200. Movement speed: 340.

Guard: Orion is surrounded by guard points, once Orion has been hit in any of these four cones he gains heightened guard in that direction for the next 3 seconds, taking 30% reduced damage.

Cooldown: 30 seconds -1 second per level.

Q: Palmed: Orion quickly thrusts his open palm forward, dealing x%physical damage. Holding for 2 seconds allows him to thrust an additional two times, dealing increased damage and shoving enemies hit 200 units away. Range: 500. | Cooldown: 14/13/12/11/10 seconds. | Mana cost: 50. | Width: 70.

W: some magical shield shit: Orion marks an ally for 6 seconds, healing them by x% for dealing damage and taking 10% of their damage taken for the duration. ** Range: 450. | Cooldown: 22/20/18/16/14 Seconds. | Mana cost: 80. | Cone width: 400**

E: Deft: Sprints towards the targeted champion, upon reaching attack range he dashes through them, damaging enemies and steals 20% of their movement speed, and also granting it any allies with W on them. ** Range: 600. | Cooldown: 12/11/10/9/8 seconds. | Mana cost: 50/60/70/80/90.**

R: Guardian's Shield: Grants allied champion 40% increased movement speed for 6 seconds, during this time the target ally has empowered guard points around them and Orion dashes to enemies he attacks within 300 units of the targeted ally, during this time his base attack speed is doubled from Guard. Range: 1000. | Cooldown: 150/120/90 seconds. | Mana cost: 100.

19 Comments

LdChiCho1 votes

First two abilities sound a lot like Zed.

Orion1 votes

How do you mean?

LdChiCho1 votes

Splinter is like Zed's shadow clone thingy and I miss read the second.

Arcavius1 votes

You should enter the CCOS. I think you have a really good concept here!

Orion1 votes

The CCOS?

Orion1 votes

{quoted}

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5EOrvyZT-cccos-christmas-ccos-entry-time-enter-here

It's a concepting compeition

Oh okay, I see. EDIT: I'd have to do a ton of stuff by the looks of it to join. o.o

Arcavius1 votes

You'd only need a bit of lore, say some story to compete. I wouldn't say it's a lot.

Orion1 votes

{quoted}

You'd only need a bit of lore, say some story to compete. I wouldn't say it's a lot.

If I were to join a comp, I would go far enough to have a chance of winning, that alone would be enough with the kit to get there. You know?

MrFluffyPuffy1 votes

I had the idea for a similar character -> an archer who shoots with different arrows (not an oldschool wooden bow, more like of a mechanical iron bow which shoots with different arrows which has a container with chemicals instead of a normal arrowhead).

Ps: They already have a marksman as a support -> ashe

Orion1 votes

{quoted}

I had the idea for a similar character -> an archer who shoots with different arrows (not an oldschool wooden bow, more like of a mechanical iron bow which shoots with different arrows which has a container with chemicals instead of a normal arrowhead).

Wouldn't surprise me, a lot of people like bows, and the different arrow thing is done a lot too, I just needed to do it to spice up a bit.

Ps: They already have a marksman as a support -> ashe

Nope, that's an ADC position Marksman, I'm talking about a support position Marksman.

MrFluffyPuffy1 votes

Ashe has marksman as her primary and support as her secondary role. She has vision and a bit of cc. I think you want a marksman support which buff his allies more -> heal etc.

Orion1 votes

{quoted}

Ashe has marksman as her primary and support as her secondary role. She has vision and a bit of cc. I think you want a marksman support which buff his allies more -> heal etc.

Ashe is a Marksman primary and not support, she is a brand of Marksman that delves into utility, but still play very much as an ADC, hence AD items and farming. I'm talking about a Champion with the Role "Marksman" being secondary, primary "Support" As I plan for him to have Marksman qualities, and play similarly to one, but is actually a support that provides utility and decent damage, but will probably buy Spell thief's and poke constantly, then warding and providing constant vision at the expensive of sustain or a pretty hefty knock back.

But yeah, started going into it but. Ashe is a Marksman with more utility than most, being constant slowing, some occasional vision and a long cooldown stun, scaling the longer it travels. It gets close, but not enough to define as a support.

If that doesn't make sense I'll have to think about it after I wake up.

Also. Merry Christmas! :D

The Manly Fairy1 votes

A support marksman is definitely something you don't see every day, so the idea itself is nice, though not so easy to execute. The only other example of this I can think of would be Ana from Overwatch. I flipped when I heard there's a sniper that plays as a support.

Now, regarding your kit. Right off the bat I can tell you that you have no business scaling your skills off mana regeneration since those numbers are so low you won't even feel them in your skills at any point of the game. Scaling your skills off your total mana is a different story and is perfectly reasonable.

Splinter is ok, I guess. Kinda similar to Soraka Q - hit enemies and gain a speed boost, a perfectly reasonable albeit underwhelming skill.

Quiver is obviously the bread and butter of this kit and is where most of your utility comes from, so let's break it down for a moment Power Shot is a good skill, the pull and knockback effect is a good disruptive ability that could be used efficiently for both peeling and engaging. Revitalize is weak. Very weak. Since you heal allies based on the power of Splinter and your basic attacks, you have to take into consideration that as a support you don't get much damage output in your skills and even less so from your basic attacks, so the heal effect would be very small. Energize is a good skill. No problems with this one.

IInfusion is not a good idea - Snide fires an arrow that gives a single ally a massive shield, and then after 0.75 Snide himself phases into that ally, and said ally gains massive attack speed? That's just weird and doesn't fit thematically with the kit. All of his basic abilities are about shooting arrows with different effects and now suddenly you get to chill inside a different ally champion? There are two problems with this: the first problem is that the moment you enter an ally champion, you put your team at a numerical disadvantage. Any damage the enemies could have directed at you would then be directed at your buffed host, which would likely be focused down hard. The second problem is that you can't cast Splinter, which is supposed to be used in conjunction with your Quiver:Revitalize to keep your allies healed. Basically your ult right now is more hurting your team fighting capabilities than it is helping, all because you disable yourself for 6-8 seconds.

Now regarding the theme of your kit as a whole. I have to be honest, this feels like a half assassin. With Power Shot's massive damage potential and Crowd Control and Fox's Agility granting you Root or invisibility while at the same time gap closing, plus Splinter can be used to distract enemies with a copy of yourself, it all feels like a marksman version of LeBlanc really.

Orion1 votes

{quoted}

A support marksman is definitely something you don't see every day, so the idea itself is nice, though not so easy to execute. The only other example of this I can think of would be Ana from Overwatch. I flipped when I heard there's a sniper that plays as a support.

Before I respond I'd like to thank you for giving me some constructive criticism :D

Now, regarding your kit. Right off the bat I can tell you that you have no business scaling your skills off mana regeneration since those numbers are so low you won't even feel them in your skills at any point of the game. Scaling your skills off your total mana is a different story and is perfectly reasonable.

Yeah, that was an editing error as I was meant to take it away before posting.

Splinter is ok, I guess. Kinda similar to Soraka Q - hit enemies and gain a speed boost, a perfectly reasonable albeit underwhelming skill.

Yeah, pretty common quick castable ability just needs something to feel stronger possibly by adding a small slow or a it or increasing the damage a little.

Quiver is obviously the bread and butter of this kit and is where most of your utility comes from, so let's break it down for a moment Power Shot is a good skill, the pull and knockback effect is a good disruptive ability that could be used efficiently for both peeling and engaging. Revitalize is weak. Very weak. Since you heal allies based on the power of Splinter and your basic attacks, you have to take into consideration that as a support you don't get much damage output in your skills and even less so from your basic attacks, so the heal effect would be very small. Energize is a good skill. No problems with this one.

Didn't realize how weak the numbers are until you brought it up actually, my bad.

Infusion is not a good idea - Snide fires an arrow that gives a single ally a massive shield, and then after 0.75 Snide himself phases into that ally, and said ally gains massive attack speed? That's just weird and doesn't fit thematically with the kit. All of his basic abilities are about shooting arrows with different effects and now suddenly you get to chill inside a different ally champion? There are two problems with this: the first problem is that the moment you enter an ally champion, you put your team at a numerical disadvantage. Any damage the enemies could have directed at you would then be directed at your buffed host, which would likely be focused down hard. The second problem is that you can't cast Splinter, which is supposed to be used in conjunction with your Quiver:Revitalize to keep your allies healed. Basically your ult right now is more hurting your team fighting capabilities than it is helping, all because you disable yourself for 6-8 seconds.

I'll give you that, wasn't sure if it broke too far away, but I'm glad you brought it up. I thought I'd try put something in that wasn't workable by Riot but it does indeed disconnect from the kit. I thought it was good for team fighting at the time of putting it down

Now regarding the theme of your kit as a whole. I have to be honest, this feels like a half assassin. With Power Shot's massive damage potential and Crowd Control and Fox's Agility granting you Root or invisibility while at the same time gap closing, plus Splinter can be used to distract enemies with a copy of yourself, it all feels like a marksman version of LeBlanc really.

So all in all passive was fine because you didn't mention it yet I assume. Q is suffering by not feeling impactful but isn't bad otherwise, just need to make what the mimic is more clearer. W isn't too bad other than Revitalize being low on number. E wasn't the target of the focus of your feedback, similar to the passive so it isn't too bad on it's own. R Doesn't fit with the thematic and makes his damage and utility weaker for a shield and a huge steroid.

Theme. Power shots damage is because of the fact of the cooldown is high and to make sense for the fact you got flown as hard as you would have but I'm sure you thought about that. Foxes agility

I take it that's right?

The Manly Fairy1 votes

Oh, I can't believe I skipped the passive, my bad.

Taking another look at it, it's a very aggressive passive that I would imagine fit better on an offensive marksman rather than a support, since it's a straight up damage booster as well as attack speed buff. If you're playing as a support marksman, maybe you should consider a more utility oriented passive ability? You may also want to consider going the Ivern route and adding magic damage to your basic attacks that scale with AP, preferably to your W since it would make sense thematically (upgrade quiver -> get magic damage basic attacks). That way when you reach end game build you'll have reasonable damage output on your basic attacks to go with revitalize.

Orion1 votes

{quoted}

Oh, I can't believe I skipped the passive, my bad.

Taking another look at it, it's a very aggressive passive that I would imagine fit better on an offensive marksman rather than a support, since it's a straight up damage booster as well as attack speed buff. If you're playing as a support marksman, maybe you should consider a more utility oriented passive ability? You may also want to consider going the Ivern route and adding magic damage to your basic attacks that scale with AP, preferably to your W since it would make sense thematically (upgrade quiver -> get magic damage basic attacks). That way when you reach end game build you'll have reasonable damage output on your basic attacks to go with revitalize.

He's got tons of utility as is, and could use additional damage as one of the intends behind it, this passive is also more satisfying than additional damage on attacks because the impact it has is huge, you know you did that damage as it melts very quickly and it also allows the increased damage indirectly of his allies as it's a multiplier of all autos they take from champions, meaning a crit from jhin for like 1200 would grant a 120 or so damage increase onto the dot.

Also the W is overloaded enough you might just max it before anything else, actually competing with Q in my opinion for first max, and would easily be done if the cooldown went any lower from maxing it.

FlameHalbrdOkido1 votes

Whats his theme, is his bow tech themed?

Any ways I always like to see someones attempt at making the Support role more diverse and more fun. I have been trying to do the same thing with support ideas of my own, because I feel like at time it has a stigma of being so lacking in the fun department.

this isn't such a bad concept in that the basic ideas for the abilities are not that bad. I like the idea of a Support Marksman (I agree with you that Ashe is definitely more of an ADC Marksman with some utility)

What if Revitalize also gave the ally a heal based off their own AA as well as Orion's AA and Splinter, that would help with its weakness

Orion1 votes

{quoted}

Whats his theme, is his bow tech themed?

It is not tech themed, no. it's an old bow with moss and leaves hanging off of it.

Any ways I always like to see someones attempt at making the Support role more diverse and more fun. I have been trying to do the same thing with support ideas of my own, because I feel like at time it has a stigma of being so lacking in the fun department.

Yeah, that's a good reason I'm doing this, so if ADC's have to support this is an easy pick up because of it's similarity that it might even have more support players if they'd like this.

this isn't such a bad concept in that the basic ideas for the abilities are not that bad. I like the idea of a Support Marksman (I agree with you that Ashe is definitely more of an ADC Marksman with some utility)

What if Revitalize also gave the ally a heal based off their own AA as well as Orion's AA and Splinter, that would help with its weakness

Well, I'll thinks more number on how useful Revitalize is, but I'll think about it, already had a quick think about that actually.

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