Champion concept - Admond, the soul of youth.
Hi, I've been working lately on a champion concept, a ranged assassin who uses auto attacks that increase in power the longer the game goes, but with the power to have both strong team fights and the abilty to focus one target.
Sorry for bad English!
Passive: unending thirst. Every time Admond gets a kill or an assist his attack range and AP increase by 10. (He starts with 300 attack range).
Q: continuous cry. Passive: Every auto attacks give Admond a stack for 8 seconds stacking up to 10 times, each stack makes his auto attacks deal 0.8/1.6/2.4/3.2/4% of his AP as bonus magic damage. Active: Admond send a haunting cry onto an enemy champion, making them take damage over time for 4 seconds. if Admond auto attacks the haunted target during it's duration 4 times, they will be snared and take bonus %HP as magic damage.
W: Death rush. Passive: Admond gains bonus 25/30/35/40/45% attack speed. Active: Admond removes all of his continuous cry stacks and deal base damage + 4/8/12/16/20% of his AP per stack as magic damage to an enemy champion.
E: Young whispers. Active: summon a ghost at a target location that knocks back all enemies 3 times every 1.3 seconds. each time an enemy champion is knocked back, transfer 10% of his magic resist to Admond.
R: Scream of torture.
Admond becomes untargetable for 2 seconds and then reappearing in another location (chosen, can be close or far from him). fearing all enemy champions around him and connect them with chains, as long as they are chained (which can be broken by getting enough far away from him) they take increased magic damage each 1/0.8/0.6 seconds.
Tell me what you think about the concept, I really enjoyed creating a champion concept and I hope that riot will see this and maybe take some ideas from it :).
Also did a concept of him, but I'm not the best artist. thanks for reading have a wonderful day.


