Champion concept - Admond, the soul of youth.

Murloc··1 votes·582 views

Hi, I've been working lately on a champion concept, a ranged assassin who uses auto attacks that increase in power the longer the game goes, but with the power to have both strong team fights and the abilty to focus one target.

Sorry for bad English!

Passive: unending thirst. Every time Admond gets a kill or an assist his attack range and AP increase by 10. (He starts with 300 attack range).

Q: continuous cry. Passive: Every auto attacks give Admond a stack for 8 seconds stacking up to 10 times, each stack makes his auto attacks deal 0.8/1.6/2.4/3.2/4% of his AP as bonus magic damage. Active: Admond send a haunting cry onto an enemy champion, making them take damage over time for 4 seconds. if Admond auto attacks the haunted target during it's duration 4 times, they will be snared and take bonus %HP as magic damage.

W: Death rush. Passive: Admond gains bonus 25/30/35/40/45% attack speed. Active: Admond removes all of his continuous cry stacks and deal base damage + 4/8/12/16/20% of his AP per stack as magic damage to an enemy champion.

E: Young whispers. Active: summon a ghost at a target location that knocks back all enemies 3 times every 1.3 seconds. each time an enemy champion is knocked back, transfer 10% of his magic resist to Admond.

R: Scream of torture.
Admond becomes untargetable for 2 seconds and then reappearing in another location (chosen, can be close or far from him). fearing all enemy champions around him and connect them with chains, as long as they are chained (which can be broken by getting enough far away from him) they take increased magic damage each 1/0.8/0.6 seconds.

Tell me what you think about the concept, I really enjoyed creating a champion concept and I hope that riot will see this and maybe take some ideas from it :).

Also did a concept of him, but I'm not the best artist. thanks for reading have a wonderful day.

6 Comments

Tohar2 votes

Reported item 3460

Rendjur2 votes

Love the idea of growing attack range as he gets more kills and assists, but I do think 300 starting attack range is a little too short for a marksman. His glow would be awesome to see in game. Would he be that little in the game?

Murloc2 votes

Thank you for the comment!

You are porbably right, maybe the attack range should be increased to 400-500 the thing is you can't be sure if you'll have alot of kills/assists or not.

Also I wanted him to be small because I kinda imagend him as a little boy with terrefiyng secrets (similar to Gnar ).

I want him to be shadow isle themed or true ice frejlord theme like Lissandra , so i went with apearence close to Kalista beacuse glowing stuff are awesome .

I thought about what his lore could be and I think it's in a direction of a kid who died and got a gift/burden to be able to haunt those who hurt kids ect...

PS. He isn't a marksmen he's an assassin, his auto attacks aspect is like Teemo . But I wanted him to be like this because I'm a big fan of auto attacks, and love the fact that they are a big part of Ekko . I personly love item 3115 but wanted him to not be dependent on it if he focuses auto attacks. for example I usually build it on Diana if I go sustain damage and not burst. but on Teemo it isn't a most have, but more of a bonus because it's alrady a part of him. I like the idea of having alternative viable playstyles and builds.

SSmotzer2 votes

Too many dead kids in lol already item 3070 Amumu item 3070

ZzoR1 votes

best champion ever item 3931

ZzoR1 votes

u so pro and skils Trundle

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