Giving Gold (Gameplay Idea?)

Clawmaster Tech ··1 votes·1,756 views

This is my first post so yeah.

Anyway, I had this idea that I felt would be interesting as either a rune or a straight-up mechanic in League of Legends that being what would happen if we were allowed to give players our gold. I know this is basically funneling and stuff like that but I guess in a way this is funneling that everyone has access to now so I guess that balances it out (maybe, maybe not?). There are obviously rules for this because no one wants a Yasuo to have his second item before anyone else can even get their first item.

So here are the rules: You can only give gold once the game reaches past 10-minutes. Each Player can only give 100 gold (still can be changed). You can only give gold to those who are low level, equal level, or/and those who don't have the gold lead in your team (still deciding which one). The team can either give the gold to each other or put 500 gold into one team member, those are your only choices (for now). If the players choose to give each other gold, the cooldown to give gold again will be 5-minutes if they choose to funnel gold to one person the cooldown is doubled ( which is 10-minutes long).

For now, this is the basic idea that can either change or just straight up be a stupid idea for League and should never be a thing. I would like this mechanic to be a thing though (of course I would hur dur dur) but why I would like this mechanic because it makes games less one-sided but one-sided/snowbally games are understandable because League of Legends is a long game (lower elo being about 30-40 minutes long while higher elo is like 20-30 minutes long (these times might be wrong btw)). Plus this mechanic will help your feeding ADC get back on their feet or make your 0/4/0 laners/jungler feel less useless in a game. This would also support team play because the team is gonna ask themselves should they help each other or make one person get closer to finishing or getting an item. Now I look back at it the team is just gonna get back their lost 100 gold... Well, this subjected to change based on what you guys think. Anyway thanks for taking your time and read this idea I just had, I hope you all have a good day and pass your promos or something.

Bye.

7 Comments

Lapis1 votes

This seems like an interesting idea in theory, but I can see it now, players demanding that everyone give them their gold, regardless of whether they can use it. I can see supports not being able to get a single item for themselves without getting abuse for not giving it away.

Clawmaster Tech 1 votes

That is true

Maybe this should be a Rune for Inspiration most likely a Keystone Rune since it will be too strong as a Secondary Rune and Future Market will not affect the Gold giving.

So now only the player with this run can give either 70 gold to each player or 400 gold to one person but this will not solve the toxic problem when players want to be the one with the gold and in fact, this will make it worse since only that one person has the Keystone Stone to give players Gold lol.

So I don't really have an answer to the toxic problem hopefully the team is able to work it out and realize who needs it most are people who are behind or people who need get close to this one item in order to get a power spike.

Light Burner1 votes

This would bring about even a stronger funnel comp...

Clawmaster Tech 1 votes

Yeah, Pyke would be so broken with this and Klepto users will straight up make their team rich with gold lol.

But the Gold Giving is just an idea/theory and has so much room to be balanced and stuff.

Light Burner1 votes

Heres my problem with it:

  1. Riot couldnt find a way to kill funnel off which was a PvE strat where it wasnt very interactive with the opposing team to get ahead. This creates that same issue on a larger scale. Even if we're talking about putting a gold limit on how much gold you can give.

  2. Trolls and players with fragile egos will definitely abuse their teammates using the system.

  3. Lets say im in top. I got a 3 kill lead on my laner. So i give 600 gold to my bot lane and keep 300 and the level lead to bully my laner. And as i kill him over and over i continue to feed gold into my bot lane. Now their bot lane is behind because their top lane got screwed how demoralizing would that be to play against?

Metal Janna1 votes

Sometimes I wish I could give my ADC one of my starting health pots when he catches a root and nearly dies and i'm not catching any fire myself.

It would be a balance nightmare to implement, though.

Clawmaster Tech 1 votes

This would be a cool thing to add but there are potions like Refillable and Corrupting and people could abuse the one time buy potions and transfer the potions to each other and never by a single potion again. If Riot wanted to add this as a Secondary Rune for the Inspiration Tree they could make only potions that recover health and must be a potion that must be bought again meaning that Refillable and Corrupting can't be used to transfer because of you only need to buy them once. Since you can only transfer potions that can heal, Klepto's RNG of potions like Elixir of Skill or Mana Potion can't be transferred.

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