[Champion Concept] Rion, The Prodigal Aeromancer
Hey guys I have been working on designing a marksman who's theme revolves around wind, thus centering his mechanics around movement speed and attack speed. He is Janna's apprentice and I want his Kit to reflect that. I plan on doing creating a short comic and concept art for this design after I get a cohesive kit together, and that I why I have come here for some help. His E is the only problem I am having at the moment and I just cant decide what skill will add to his kit and be fun, without breaking him wide open.
Strengths: Mobility, Attack Speed, Kiting Weaknesses: Mana costs, Low attack range, Reliant on consistent skill shot accuracy.
Passive: Natural Thief
Every auto-attack made against a champion will steal a flat percentage of their attack speed and movement speed, stacking up to 5 times. This will decay after 4 seconds.
Q: Squall
Static Cooldown: 1.5 sec, Recharge Rate:15/14/13/12/11
Rion stores a charge of Squall every few seconds and can store up to 2 charges.
Rion fires a Gust of air in a line that will deal physical damage to the first enemy it hits. Enemies struck will be effected by the "Wind Blown" debuff for 5 seconds. This debuff will triggered after being hit by one of Rion's skills. When triggered the enemy will be dealt magic damage and slowed for a brief duration.
W: Piercing Winds
Cooldown: 10 sec
Duration: 6 sec
Passive: For every enemy Rion hit's beyond the first he gains increased attack speed for a short duration stacking up to 4 times.
Active: Rion's auto attacks and Squall will pierce the main target hitting secondary targets behind them for reduced damage.
E: I want is E to have a damage component but besides that I am still thinking of what would fit thematically and cohesively into this kit. I believe a speed up or dash is necessary but I am leaning towards a movements speed steroid.
{{summoner:10}} R: RIde the Wind Cooldown: 100/80/60 sec Duration: 6/7.5/9 sec After a brief cast Rion will surge with power, knocking back all nearby enemy champions a short distance and gaining massively increased Movement speed, and doubling the effect of "Natural Thief" while Ride the Wind is active.
Before I try my hand at number balancing and range, I want to have the kit designed and finalized (for the most part). Feel free to comments on what you think and what you think needs tweaking. if you have any questions please ask.