League of Legends DnD

Freljords Shield·11/5/2016, 4:59:11 AM·11 votes·21,071 views

**Good Evening everyone! **

My name is Mike, I am currently creating a Dungeons and Dragons system completely revolved around League of Legends and the lore behind it all! I've been working on this system for a couple months now, but wanted to make sure I would stick to the project and I have no plans of ever stopping this until it's done (even then, I will update and expand the system).

So I have a lot I have been working on whether it be items from the game, characters, races, or places. I am attempting to create the most immersive and expansive Dungeons and Dragons experience possible. I know you all want to know progress and I am including progress below as well as a tentative description of the DnD LE~ Official Campaign.

~ League Edition

Progress

  • Items - There are currently Over 200 items in the game, and I will be including basic adventurer's gear from the Player's Handbook (DnD 5E) these itesm will not be exactly as those in 5E I will be including about 100 Items from the In-Game Shop with their own abilities and effects that will play their roles in every campaign.

Items Ready: 2 / ?

  • Weapons - Like I stated previously, there are about 200 items in the in-game shop, and most of them are weapons, which makes sense. However, there have been a plethora of weapons and items that have been removed over the years because of their lack of need or for balancing purposes. In Dungeons and Dragons, we're limited by our imaginations, and that means I will bring back 90% of weapons and items you missed whether from being new to the game or it was removed to soon in your heart. We'll bring those items back and they all will have their value.

Weapons Ready~~: 52 / 52 Legendary* Weapons Ready~~: 7 / 50

~ Legendary weapons are weapons that are one of a kind ~~ Weapons that are ready are ready for play testing, and for beta purposes, and their current copies may not make it to the final version

  • Classes - With classes, I currently am using placeholders, for play testing currently, I will be running normal 5E classes. However, myself (as well as a few other DnD players and DMs / GMs ~) are working on unique classes as well as basic classes.

Basic Classes Ready: 0 / ? Unique Classes Ready: 1 (Almost) / ?

With Classes, these will take a very long time for all of the unique and even the basic classes, because they all will go to 20th Level and have unique abilities, feats, and lore. Some (most) will be tweaked throughout the final release, until we [the devs] think it is balanced

~ GM or DM stand for Game Master of Dungeon Master, these both stand for the person who is essentially God of the game being played and runs the campaigns.

  • Races - Races are another large project, because there are so many diverse and unique creatures in Runeterra that I have to take the time to create each race and their unique traits. However, not all races will some sort of enhancement or debuff, some will be pretty boring (for now).

Races Ready: 4 / 31

Although I have about 4 races ready for play testing, they are not finished and will get buffs and nerfs as play testing starts.

  • NPCs - NPCs or Non-Playable-Characters are extremely complicated, but I will assure you I will be spending weeks (if not months) preparing these characters for the official campaigns. Also, as a sorta bonus note I will be including every single champion in the game, as well as custom lore that will fit into the official lore of each champion. So yes, that will mean Pantheon will want to be a baker, even though it isn't official anymore.

NPCs Ready: 0 / 133

The reason I don't have any NPCs ready is because I will be focusing on the technical aspects of the game before even thinking of the campaigns and how individual characters will fit into them.

  • Creatures - You thought I forgot about enemies? Heck no! I have been spending A LOT of time of monsters and a few mini-bosses. The creatures you'll encounter will be creatures you encounter (or have encountered in the past) all throughout Runeterra, so how can I not bring these to life?

League-based Creatures Ready: 19 / 28 General Creatures Ready: 0 / ?

So why did I separate League creatures and general? Why not compile to one list? Well, the fact of the matter is, there are only about 28 different creature types I could really come up (Including Epic Monsters), and that just won't cut it, so I will be adding many many many more. Like skeletons, spiders, rats, zombies, etc.

Alright well, I've let you all soak in a very general tone of what this game's progress looks like from the technical aspects (Not even going into initiative, abilities scores, leveling, etc yet....maybe another update). I'll give you a sneak peek of how your experience will sorta work as you are reborn into the world of Runeterra.

All Parenthesis'ed text will be for a GM

_Address your party and welcome them to the world of Runeterra, your party has to decide this before playing where they will begin their quest: Demacia, Freljord, Piltover, Zaun, Shurima, the VooDoo Lands, or Yordle Land.

If the party cannot reach a consensus, decide for them roll 1D8, on 8 they will placed into the Void._

Your party awakens in a foreign land to you and before you see the major city in the nation.

Your choices are never limited to only approaching the city, as your party is aware of different paths before them, leading your party into a different adventure at every turn.

So which path will you take when you are reborn into Runeterra?

Just a small note for everyone, I really haven't worked this out to the depth of any other campaign I have played or worked on, but I wanted to tease a bit more of the world of Runeterra, and hopefully hype up a lot of you. Thank you for taking the time for reading this thread, and I hope to get some constructive criticism back from all of you! I do stream League everyday (Monday - Saturday) for many hours a day and play other games all for charity, I do take many hours out of the stream to talk about this system and come up with more ideas throughout playing and grinding out different goals in game, so please feel free to stop by whenever or check out my twitter for updates on the stream and the dnd system. Sorry for the self-plug, but I just wanted to get contact info out there!

30 Comments

Fondling Gems11/5/2016, 5:26:27 AM3 votes

Awesome sounding. Now to wait until you are done then convert it to pathfinder...

Let the generic DnD 5e vs 4e vs 3.5 vs Pathfinder debates begin!

Glitzeregenbogen11/7/2016, 3:44:41 PM3 votes

Honestly this sounds super awesome... I keep throwing money at the screen but nothing happens.

A Winged Warrior9/23/2017, 7:32:02 PM3 votes

Is this still a thing? And is there a downloadable link? I would totally appreciate anything that was finished, even if it's only a list of items.

Lilythia Somana11/7/2016, 7:35:19 PM2 votes

Im a huge fan (yup the ventilation device) of both D&D and now this concept. I've been playing D&D for years, both the very first version, and now 5e. But. Riot. Im a little afraid of the fact that you do this to earn more money instead of making a new chapter in the history book of D&D and basicly just all RPG, cause D&D are and stays the biggest so far. I only got this feeling because you, the recent years, has made the game, more for the money than for the game. I wish you the best luck creating the D&D version, i got no idea how D&D allowed you to do so, but its great!, thats not what Im saying. Im a little aware of the prise tho, because personly I dont really got any, but I would to see the project proceed through the early stages. Is it possible to get some kind of early access? Im an experienced player to say it my self, and I would really like to see the game grow. Please.

Just a little note from one who has tried to develop RPG himself (gotten as far as actually finding an artist to put colors on it all, but then it died while writing the rules), played it through his entire life so far (mostly D&D), and thinks its awesome, and an amazing idea. Can we maybe get a little cut out from the so far rules and stuff? I will always LeeSin !

Good luck!

Just item 3116 'ed how many bad puns you can make with item 3116

InTheory11/5/2016, 6:56:13 PM2 votes

[deleted]

LongHair Fox11/7/2016, 12:04:11 AM2 votes

I like the idea and would definitely not mind contributing to it where possible. However I have to question the use of system. Not in the 5e vs 4e and so on. But why are you using a class based system? There are many other systems such as fate which I believe would serve to better convey the themes, personalities and attacks all the champions have.

Lilythia Somana1/23/2017, 9:00:36 AM1 votes

So this died hard? Or did it Die harder?

Inkling Commando10/30/2019, 5:20:19 PM1 votes

i hate necroing but i made a D&D character based off Poppy . she (my character) probably has the most lore and backstory out of any of my characters.

Kaeblen9/24/2017, 1:11:35 AM1 votes

Races Ready: 4 / 31

which 4 races do you have ready?

RuneFenris10/30/2019, 5:12:44 PM1 votes

Shit this is Awesome :D i han see the post is old now... how is the game commning along? My mail is [email protected].. so Call me mabye :D

RobotBeast12/5/2017, 8:50:39 PM1 votes

Howdy, I was just looking at pictures on universe.leagueoflegends.com and I thought to myself. Man would I love to play DnD in Runeterra!! So I started theory crafting and thinking what I would change and add to the game to make is emersive! Then I thought...maybe...just maybe...someone has thought this before. I search on the internet and here I am.

So now Before I continue I must say, this was a great read and I really do support all of this!

My first question is, how has the progress come over the past...”about a year ago” it says?

My second question is, if it is not finished, how can I help?

I’ve been playing dnd and league of legends for years and years, I am very passionate about both and I would love to assist in this!

If you have any questions for myself I am more than willing to answer.

Thank you.

Freljords Shield12/21/2017, 3:54:15 PM1 votes

Hey everyone, first off I want to apologize for the lack of updates and even replies as to why I haven't updated this thread or idea. I've been extremely busy with work, school, and basically everything IRL. I have been still working on this. So to answer a lot of questions, no it League DnD is not ready. However, if you want to help, here is a link to my personal Discord server, you can contact me on there, there is a channel dedicated to this topic and this year is going to be a lot less busy for me, so I plan on making much more updates in the near future.

Races, Items, and Unique monsters are about 60% done in total (items and enemies being the bulk of what I've finished). So again, I'm sorry for the lack of updates, but feel free to join the discord and scream at me to work on this. Sometimes I get caught up and don't have the time to work on this, so definitely yell at me.

~Freljords Shield Braum

fat lazy man9/17/2018, 7:12:18 PM1 votes

hey man, i think it's an awesome idea and if you want me and my group to play test or help you with something, ill be glad. i know its alot of stuff to go around but im good at balancing things in the game and play lol and dnd for quite some time. would love to play test it and give feedback. my gmail is [email protected]

sarii fox4/5/2019, 5:13:24 PM1 votes

Aw man, this would be my dream come true.

POP99000012/4/2017, 1:02:04 PM1 votes

Really i hope you will keep doing this, i love that you're trying to make a league play, were its all about the lore really cool keep it up :DSion

Lilythia Somana11/10/2016, 6:53:17 AM1 votes

Just got a few ideas for a "bending" alike magic system. I used it in my Chamion Suggestion Alythiira, The Bender. But the chamion was shot down very very hard... Anyway here it comes:

#The Path System, Magic Alpha Version 1,12

My idea is based on cards. Each turn you gets cards equal to half your Spell Attack Bonus Modifier rounded up. The “magic” cards are based upon your class (if any), which mean, if Im wizard, and my spell attack bonus modifier is 7, when I choose the “magic” action, Ill then draw four cards from the Wizard Spell Card deck. Now my idea behind this is like paring three cards of three types. Channeling, Damage and Effect. So if I drew some and these three is amongst them:

#Three of the cards drewen:

Channeling: Your spell is channeled through a bolt of energy, damaging Radiant damage.

Damage: You spell deal 2d10 (plus spell damage modifier ofcause) damage in a circle of two feets

Class Spell Card, Effect: The hittin have half movement in three turns.

Now this is basicly Karma’s Q with out the “Kameha Heeliane” (R), but I’m not done yet. My whole thought was that, upon choosing Wizards, Sorcerer of fx. Warlock, you would gain one, maybe two Spell Cards, you always have. I call these “The Class Spell Cards”. You then discards all remaining cards upon firing the spell and those three (besides if one of them is a Class Spell Card then you keep it). My idea is to, when you make the charater, you draw this so called “Class Spell Card” from a seperate bunch of cards (yup heres going to be many), which are slightly less powerful than the cards you draw upon using magic. To make it easier to get precisly what you want you can, upon leveling up your character, choose to switch out your “Class Spell Card” (this is done randomly). This is just a new idea for the kind of “Spell Slots”, can trips are the same. My thought was to let you draw another card in level 6, then you have two “Class Spell Cards”, in level 11 and in level 16 (Which basicly is in those levels when your’e enable to buff ulitmate).

To prevent this from getting super powerful I add what I call “Spell Drain”, inspired by WarHammer’s “mana” system. “Spell Drain” drains you temporerily physically, which means you got some points of “Spare Energy”. Using a spell with two cards requires 1 “Spare Energy” using a spell with three cards as the one above requires 2 “Spare Energy”, and so on. Which makes you enable to fire the most powerful and devestating spells, but balances it through the “Spare Energy”, because when you’ve used all your “Spare Energy” and uses a spell more, you gain “Spell Drain” equal to the “Spare Energy” cost of the spell.

“Spell Drain” takes your Dex, Str and Cons. Temporerily. Im thinking of, having onestack of “Spell Drain” you gain -1 to all Dex throws (if your then having a +3 modifier in Dex, you now have +2 until after next long rest). And yes, once again you recharge “Spare Energy” and gets rid of “Spell Drain” during a full long rest. Having two “Spell Drain” might cause you to gain dis advantage on all Dex throws, and so on. It just gets worse and worse and worse. But doesnt prevent the magician from using magic, which I personally thinks is great. It more what it should be, according to me. Hope you can use my thoughts so far!

Smaller Note: About the visual expression is up to the player i think. If you roll a natural twenty I think its the DM's job to make it awesome

Lilythia Somana11/17/2016, 1:31:58 PM1 votes

What do you have in mind for rounds and stuff like that? Do you make a Action Piont system as un the UESRPG? (The Unofficial Elder Scroll RPG). The current system in D&D right now is great, but i could be nice the turns has more flow, but wasnt as complicated as in EUSRPG. Like if you had some sort of resource you used as points to do things. But in UESRPG they're based upon Prc Dex and Int, but it could be good if you had Str and End with in the calculation, and made Str more useful, as well as End. btw End is Endurance. It could be cool with a "counter" action oppotunity, i know D&D got the "attack of oppotunity", but D&D is actually really simple compared to UESRPG. (UESRPG is a nightmare sometimes, but its a great system because of the many features). If you would rate the complexity so far on your work from 1-10, what would it be, and, on the same scale, how complex do you like it to be? Just to get a good view.