Drogure - The Dead Of The Night

ThickLambChops·10/14/2019, 6:54:24 AM·1 votes·1,548 views

Hello! I have been brewing on the idea of a new fighter/top laner. That brings a new idea to sustain tank fighting. Being able to adapt and even counter certain team comps and add a new flavor to top lane.

Drogure at a glance - A feared hunter, not of beasts but of men. Armed with a begrimed greatsword of power that splits into a smaller straight sword grants him the ability to takedown larger threats but the sword, cursed by a demon. Will never be sated, and demands more and more carnage and blood, Drogure complies, and with a sadistic glee.

Drogure's apperance - Darker clothes, large thick boots of brown color, stitched, patchworked pants. Drapped around his back is a large cloak, sitting on top of it a large engraved greatsword with no handle. A toggleable hood, his face is scarred with many battles. rough brown beard, with flowing black hair and pitch black eyes. His hand that holds the sword has small black veins creeping up the arm, signifying corruption of this demon. His shirt is a dark black torn at the neck. - Think a hunter from bloodborne.

Drogure - The Dead Of The Night. Role - Bruiser, Fighter Lane Strategy - Dueling/Bullying Difficulty - 7/10 Resource: Mana Lane - Top/Mid… jg?

P - Adaptive Hunter Years of experience have taught Drogure the dancing steps of war. Passive- While in combat for 3 seconds he gains a stack of adaptive hunter each stack gives him small stacking bonuses based on who he's fighting. Support - 1.5% Lifesteal/Spellvamp Tank - 4/5/6 Armor and Magic Resistances Marksman - 2% Max HP return on Takedown Mage - 1.5% Damage Return Assassin - 1.5% Damage Resistance Fighters - 4 - 12 AD *These stacks last for 10 seconds out of combat. And fade successively.

Active - Every 18/12/6 seconds his next auto attack grants 1 stack of Adaptive Hunter. **Stacks are calculated based on who you have damaged recently and who you have been damaged by.

Q - Cripple Them. Cooldown - 12/10/9/9/8.5 Mana Cost - 60/70/90/100/100 Sheath your sword in your greatsword empowering your blade with energy Tap: After .75 seconds release a cleave in front of you dealing 50/70/90/120/150 + 70% Total AD. Enemies caught in the outer circle are also slowed by 30% for 2 seconds.

Hold: After 1.25 seconds instead throw a slimmer slice dealing 70/90/110/140/190 +90% Bonus AD this pushes you forward. Enemies are also slowed by 40% for 2 seconds. *The dash can go over slim walls.

Additionally during the animation of startup of the ability a loud clink noise and shine appears. During this part he parries the next displacement or stun. If he does he gains a stack of Adaptive Hunter, and refunds the Mana Cost. This only last for the .75 seconds.

W: Run Them Down. Cooldown - 16/14/13/12/12 Mana Cost - 70/60/50/50/50 Range - 400 Units Dashes quickly in a target direction. Drawing a pocketed pistol gaining attack range. This auto attack gives Drogure movement speed when moving towards them. If this attack critically strikes then Drogure deals 6% more damage to the target

E: Hunters Perseverance Mana Cost - 75/90/100/110/110 Cooldown - 16/14/12/12/10 Drogure shields himself in dark energies for 40/50/60/70/90 + 8% of his max HP +1% for every stack of Adaptive Hunter. During the 6 seconds while the shield is active his auto attacks reduce the cooldown of his active passive by .75 seconds.

R: Head Hunters Pride. "Oh this will get messy" Mana Cost - N/A Cooldown - 120/90/60 seconds Channel - 1 second Lock your sword into your greatsword sheath gaining massive amounts of power and gain the following effects: Increase Vision Range/Decrease Ally vision. See an outline of the enemy champions with a beating heart signifying current HP [1200 Range] Gain attack Range [75] and attack damage [20/25/30%] Q gains 1 more charge. To instantly use the first stage and second stage Change W to Savage Charge Out of combat movement speed. [25%] *New sprinting animation where he goes on all 3's with his hand gripping the sword on his back.

2W: Savage Charge Cooldown - 16/14/13/12/12 Reset on Takedown Mana Cost - 70/60/50/50/50 Range - Target 900 range Jump at a target range landing on an enemy grounds them for 2 seconds and slows them for 20% also deal 8% of their current HP +90% of your current Shield HP

Questions? Comments? Concerns? Suggestions? let me know! Thank you for reading! [slayer-pantheon-thumbs]

0 Comments