Jarvan IV - Rework idea

CryoWarrior·1/4/2016, 4:35:04 PM·1 votes·737 views

OK, so JarvanIV is one of the coolest and most epic champs in LoL, and personally my favourite champ! Here are my thoughts for a rework on his skillset (credits to MasterOutlaw for sharing his ideas with me):

  • Passive: unchanged
  • Q:
    • Now named Dragon Stance, your Q empowers your next three basic attacks with extra attack range and also applies your passive every time!
    • No longer shreds armour.
    • No longer combos with your E.
  • W:
    • Your shield's %max Health ratio now slowly increases with the amount of large monsters and siege minions slain (caps at 100 creep slain).
    • The slow is stronger at first, but decays over the duration.
  • E:
    • Now has a small deployment delay (not a channel, just a small delay)
    • Now grants vision of a small area around it.
    • No longer deals damage.
    • Passive: grants attack speed and armour.
    • Active: doubles bonuses on JarvanIV, applies base bonuses to all nearby allies.
    • Stuns all targets in the immediate impact zone.
    • After deployment, a circle around the flag visible only to JarvanIV and his allies becomes active.
    • JarvanIV can reactivate his E to leap to his flag, if he is within the circle, knocking all enemies in the air, as well as enemies around his flag. -R:
    • JarvanIV begins channelling, for 2 secs maximum, also increasing its cast range. During channel, JarvanIV is slowed by 20%.
    • Must reactivate to select target to leap to.
    • Can reacitivate to break the channel early, but dealing less damage.
    • After the channel, slams against selected target enemy champion.
    • Knocks everyone else OUT of the terrain.
    • Terrain is impassable, meaning that no dashes can go through it.
    • Terrain blocks all projectiles as well.
    • While inside, JarvanIV gains 30/40/50 AD.
    • No enemy has visibility inside the arena, and the victim has no visibility of the outside either.
    • Terrain immediately collapses ONLY if one of the two contestants dies, or it runs out of time (JarvanIV cannot reactivate).
    • At the end, if JarvanIV is alive, he gains a decaying movement speed boost, which doubles if his target has been killed in the meantime.

The reasoning behind these changes is to enhance JarvanIV's kit, turning him into a tanky fighter that has overall sustain in the jungle as wel as the top lane. We shifted his abilities in order to create flexible combos. This is just an extension to the Juggernaut update set. Even though the scaling ratios are not discussed here, they must not be taken to extremly high or low values, so as to avoid making him over or under powered. We just want to integrate him to the current meta and make him the true aire to the Demacian throne!

2 Comments

SG Ezreal1/4/2016, 7:12:02 PM1 votes

The R rework idea is really good but his other skills are perfectly fine as is to me, so I don't really know which to vote for... [slayer-jinx-wink] Great R reworking, though!

Valheeru1/13/2016, 3:41:57 AM1 votes

i think the flag mechanism should be as it was when jarvan came out now it is just clunky as more than the range it is stuck to the boundary,