Tesa - Terror of the sky

wear and tear·1/6/2015, 12:40:59 AM·1 votes·781 views

This is a new ideal for a support champion. Tesa has a all new mechanic on her passive which i believe will add a different look on support champions.

Lore- Tesa was a sweet and innocent girl until one day she was accused of betraying her people. Tesa was framed by her mother who had committed the act. She was thrown from the city into exile. After 4 days a terrible lightning storm came. Tesa was exhausted, beaten by the weather and starved when she was caught in the midst of the storm. Not being able to find shelter and when looking upon certain death she laid down and waited till the end. she was only 11 years of age. She was struck by lighting and her body was dead, as for her soul and heart it was taken by The God Of Storms. Being recreated By The God Of Storms her heart and soul were contained and strung together by lightning and caged in the chest of the newly formed Tesa. Her only purpose, to extract vengeance and then serve to the gods whim.

Basic stats Health 512 (+73 per level)
Attack Damage 48 (+3 per level) Health Regen 5.40 (+0.56 per level)
Attack speed 0 .61 (+ 2.75 per level) Mana 390 (+41 per level)
Armor 40 (+ 3 per level) Mana Regen 10 (+0.4 per level)
Magic Resist 25 (+1 per level) Range 525
Movement speed 340

Passive - static- Tesa's passive adds a charge positive or negative (up to 3 charges). Allies get a positive charge when affected by Tesa's ability's and vice versa for enemy champions. charges last 30 sec or until used. If a ally and enemy champ with a charge on them get within a certain distance (melee distance) the charges will spark dealing (x) amount of damage scaling of course with tesa's champion level. at level 1-5 damage is 25 per charge at level 6-10 damage is 50 per charge at level 11-15 damage is 75 per charge at level 16-18 damage is 100 per charge

Q- AC Current- sends a "S" shaped charge out dealing damage and slowing enemies by 10% also applies 1 stack of static to each champion hit. (think of Diana's Q but a little bit longer and in a "S" shape. damage stats (+ .3 AP ratio for all ranks) Damage 70/110/160/200/275 magic damage Cool down 7/6/5/4/3 seconds

W- Tesla coil- A Tesla coil spikes up from the ground covering the ground in electric charges. All champs on this area take a charge positive or negative depending on ally or enemy. Also all allies gain 10% life steal and spell vamp and health regen is increased by 30% while on the area. The duration stats- 3/3.5/4/4.5/5 seconds Cool down - 16/14/12/10/8 seconds

E- Prism- Grants a shield to ally absorbing damage. while the shield is active allies gain a 50% boost in Health regen.(+3 AP ratio) damage absorbed - 50/90/130/170/210 Cool down - 9/8/7/6/5 seconds

R- Equalizer- (My favorite ability but is a little confusing) Equalizer calls forth pillars of lightning from the ground ( about the size of Veigar's stun). The area is split into 2 halves. Half has a positive charge (Red ground effect) and half a negative charge (Black ground Effect) These effects are also contain to the pillars on the edge of the area. All champions in the summoned area are given one charge either positive of negative depending on champ. chamipons ally or enemies cannot walk through the edges of the circle with there corresponding charges. EX. allies with positive charge cant walk through positive side and vice versa. any champion with out a charge is able to move through freely. at the end of the duration all charges in the field are removed. Damage dealt after spell ends - 200/300/400 magic damage Cool down - 110/90/75 seconds

the passive and Ultimate seem confusing but i feel they will add a new mechanic to the game.

any comments or feed back would be much appreciated. Need ideals for dance, taunt and laugh Thank You for reading! Pictures to be added soon

2 Comments

wear and tear1/10/2015, 4:56:11 PM1 votes

Added a picture of the Ult