%Health Counters
This is an idea that has been on my mind for a while. With the influx of characters that do damage based on max health, current health, missing health, or whatever other health you can imagine, playing tanks has become far more frustrating. Now, my first thought was an item that simply reduces percent health damage, but I realized that would be op and invalidate every %health champion in the game. It took a lot of thinking, but I eventually came up with the idea of an item that reduces your effective health as it applies to ALL abilities and items. This means that you need more health for warmogs, your titanic hydra is doing less damage, your health scaling abilities aren't hitting as hard, but also that the enemy vayne isn't completely blowing you to smithereens. This is mostly just food for thought, something I've noticed every time I've played tanks since about kindred's release. What does everybody else think, is it about time to introduce an item to at least add some more counterplay to %health than "don't build health"?