Kircious, The Void Ranger

The Big Duck·1/16/2015, 2:20:45 PM·1 votes·533 views

Kircious is a very unique AP Casting champion. He isn't your run of the mill all in, one shot, AP carry. He thrives best when the player knows how and when to use his burst, or his healing. His abilities synergise with one another in such a way that they must be used at certain threshholds to have optimum devistation. Though he has two standard casting abilities, he is also an auto attacking champion. Both his passive and ultimate require auto attacking, and increase your overall power and ability. He is the only champion that has to actively choose whether he wants to heal his allies, or punish his enemys with the same abilities. His kit gives him so many options on how he can be built, AP, support, or attack speed. The downfall, and beauty of this champion, is that to be effective in combat, you have to actively participate, constantly in combat autoattacking.

Health| 575(+80)---------- Attack Damage| 46(+3) Health Regen| 9(+.5)---------- Attack Speed| .55(+2.5) Range| 550----------- Magic Resist| 30(+0) Mov Speed| 565---------- Armor| 21(+3)

Passive: Priming- Kircious builds up rage as he auto attacks, this rage is used as a resource for his skills. Each auto attack generates 10 rage.

Kircious' auto attacks grant him additional range on his abilities scaling up to five times (20,40,60,80,100). Once an ability has been used his passive is placed on cooldown for 10 seconds.

Q: Tipping The Scale - Range:850 | Cooldown 6.5 | 30 Rage | | Base Magic Damage 75,115,160,210,250 +35% AP | | Base Healing 30,70,110,150,190 +15%AP | Kircious fires an arrow in a straight line dealing magic damage to an enemy champion, or healing an ally. The arrow will pass through allied and enemy minions, dealing 100% damage to enemy minions, but not healing allied ones. The arrow can only strike one champion, allied or enemy.

W: Void Mine - Range 900 | Cooldown 18,17,16,15,14 | Duration 1,3,5,7,9 | Radius 100 | 45 Rage | | Base Magic Damage 50,100,150,200,250 +65%AP | | Base Helaing 25,50,75,100,125 +50% AP | Kircious shoots an arrow into the ground, which lasts for [scaling duration]. Kircious can reactivate the ability to cause the arrow to explode with energy, dealing AoE magic damage. If Kircious does not reactivate the ability, an ally can click on it, and it will explode healing all allies within its AoE range.

E: Cursed Escape - Range 550 | Cooldown 18,16,14,12,10 | Duration 3, 2.6, 2.2, 1.8, 1.4 | 35 Rage | Kircious shoots an arrow in target direction, and is pulled towards the arrow leaving a void chain behind him. After a one second delay, both enemy and ally champions can click on this chain to pull themselves to the arrow's location. Only one champion may click the chain. The chain will disappear after [scaling duration]

R: Prey On The Weak Range 600 | Cooldown 120, 105, 90 | Duration 4,5,6 | .5% AP for every 1% HP missing | 50 Rage | Active- Kircious draws on the weakness of a targeted champion. Gaining ability power scaling with the ammount of health the target is missing.

Passive- | Base Bonus Magic Damage 20,30,40 + Magic Damage Scaling with targets current health (%) 3,6,9 | Kircious' basic attacks deal bonus true damage, scaling with targets current health.

This is my very first champ concept, and I havent slept for almost 24 hours now :D so it may seem a little wacky or over/underpowered. Any constructive criticism, tweaks, changes, or oppinions are greatly appreiciated!

4 Comments

Lord Dusteon1/16/2015, 3:39:10 PM1 votes

Thematically, why is shooting someone with an arrow healing them? Why can allies take your mine, EXPLODE it, and heal themselves from the explosion?