The new and awesome Shen!
Shen,
, has always been a fun champion to play, but where in league is a tank with a skill curve? Tanks take damage, but what sort of ninja sits around and takes repeated blows to the eye? Not this one. Shen's uniqueness lies not in being a meat-shield, but in blocking/evading/stealth unpredictability. Shen may scrape by for now, but eventually he will get left in the shadows by
s and
s. His ninjaness needs emphasis, and this is the sort of kit update he needs:
Q: Vorpal-blade deals *physical *damage. It now holds two charges, but has a longer cool-down unless Shen retrieves his blades. When Shen is out of charges, or sheathes them by self-casting, he is unarmed. Unarmed: vorpal-blade is replaced by a long kick. Shen has reduced damage and range, but slightly increased energy-regeneration, movement and attack speed.
W: Feint's shield is much stronger, but very short, and is 50% stronger if Shen has two charges. **Unarmed: **Shen instead executes a roll, becoming untargetable for an instant.
E: Executing vorpal-blade during, and in the direction of, a shadow-dash turns it into a skill-shot that deals extra physical damage and can block a ranged attack that it collides with.
Unarmed: Shen's dash gives him extra energy for hit champions, and is completed more quickly.
R: Stand-united is no longer global, but has the range of
's grand-skyfall. After a one-second channel, Shen draws both swords and teleports, reducing damage to his targeted ally for a few seconds. If stand-united is cast outside this range, Shen's movement speed is doubled in the direction of the targeted ally, and Shen has reduced energy regeneration. An interrupted channel resumes the speed buff.
With this kit, Shen has to choose his attacks more carefully, and it encourages quick thinking. Another suggestion is for limited stealth, meaning an enemy unit has to get close to see the stealthed one. Also, more lore and a
side-quest would be awesome.
Tell me what you think.