Sell Back Champions

DarknCrispy··15 votes·1,207 views

What if you could sell your champions for IP? Similar to items in game where it would be at a reduced rate, possibly 50%. This would allow for the champions that have been purchased and just sitting there to be used for another. I don't think this would be taken advantage of as much as thought, considering you'd be losing half of what you spent initially. What are everyone's thoughts, good or bad?

24 Comments

Curling Veigar6 votes

Anyone else misread this as "Sell Black Champions"?

Raka Flaka MD2 votes

I think its good to own every champ. If for no other reason then trading during picking phase.

DarknCrispy1 votes

I absolutely agree, but some people don't have the time or money in order to attain such a variety within a reasonable time frame. Although I'm mainly speaking for myself here.

AMYS GRAVE2 votes

That sounds like a grand idea.

ModThe Djinn2 votes

From a player perspective, this would be a great feature -- you'll probably find that from your poll. Yet that gives you no useful information for the game itself, as it's an incredibly biased poll; it's looking at the situation from only the player's perspective.

The unfortunate truth is that games cost money to make and sustain. Developers have to make a profit, or there isn't a next game. It's tough for players to deal with...and it's also tough for designers to deal with. Believe me -- if I build a game, I'd LOVE to give it to everyone for free. That's just not financially viable though -- I'd starve.

So, from a company perspective, this is effectively giving a player who wishes to rotate champions a 50% increase in IP. Now, players who constantly want new champions are a strong source of RP revenue: they'll buy skins and new champions with IP or RP, so long as they've got the newest, shiniest, most fun character. Giving them 50% less incentive to make monetary purchases isn't good for business.

Now, I noticed you say this:

I absolutely agree, but some people don't have the time or money in order to attain such a variety within a reasonable time frame. Although I'm mainly speaking for myself here.

And it's entirely true. But, again, Riot doesn't INTEND for everyone to have a massive variety in a reasonable time frame. You can unlock 1-2 champions in each role pretty quickly, but there is intentionally a harder catch-up period because the company needs to make a profit.

That said, with the new, slower champion release schedule it IS possible to gain more IP than you'll spend on new champions once you have them all -- which means it is possible to catch up. To do it entirely for free, however, takes time...and that's the system working as intended.

Princess Emma1 votes

The implementation of Hextech Crafting would be something more suitable for both parties. It is good for players, but bad for business, and Riot has to find a balance between the two.

This isn't going to negatively impact any player since there are no cons for the player (except of course only getting half the IP you purchased it for), but only cons for League itself.

This also sounds like a toned down refund system as well as being able to purchase champions for other players with IP, which people ask for (refunds a season, champion IP gifting), but heavily doubt Riot would implement.

I love your idea since I am a player, don't get me wrong, but we can't make things ''too easy'' so to speak.

DarknCrispy3 votes

Which part makes it bad for business? My initial thought is to maintain the original 3 refunds a season (for the RP spent or the full IP value) but also add in the reduced cost sale of your champions for IP. Keeping it within in game currency, I don't quite understand how it's bad for business unless you're implying we would purchase RP for what we desire instead? Sorry.

ModThe Djinn1 votes

{quoted}

Which part makes it bad for business? My initial thought is to maintain the original 3 refunds a season (for the RP spent or the full IP value) but also add in the reduced cost sale of your champions for IP. Keeping it within in game currency, I don't quite understand how it's bad for business unless you're implying we would purchase RP for what we desire instead? Sorry.

Because being short on IP is one of the leading drivers of Champion purchasing through RP. Since not many people consistently play ALL the champions, this system lets you rotate out champions as you grow bored with them -- and effectively increases your IP by a full 50% if you cycle through and just buy new champions all the time.

Giving 50% more capability to play your game for free will DEFINITELY impact your total sales.

Princess Emma2 votes

When I say bad for business, I am not really speaking about money and purchasing things with RP.

Games need incentive for people to play, and for League, mustering up enough IP to be able to purchase something is one of those. I am not saying that people will get bored and leave if they are able to purchase champions quick and cheap(ish), but gathering IP is some sort of motivation you could say.

Person A: ''Aw man! I really want to buy Yasuo, but I don't have enough IP!''

Person B: ''Don't worry, I can just sell it to you for half the price so you don't have to work for it.''

One thing League lacks for older players is a sufficient IP dump as well. There are plenty of things to buy, but once you have what you need / want, everything else is pretty lackluster. A good thing is that this can allow players with lots of IP they have no use for to purchase champions for others, sell and repeat, just to get rid of the stacking IP, but the players who bought the champions for cheaper will eventually get to that point as well (much faster than before). At some possible point, there will just be plenty of champions you could buy from plenty of players and you will only have to put in half the effort to get the champion that you want. Good for players, but not the um...''economy'' for lack of a better word.

The sell back thing can also influence real money trading more since you can just fork over smaller change than Riot sells it for with RP, which makes them lose money. With 10 U.S. dollars(1380 RP), you can buy any champ you please from the in-game store. If there is a chance that you cannot find anyone willing to sell a champion they are not using for IP, you could go to a third party website, use maybe like 5-8 U.S. dollars and be able to get twice the amount of champions you couldn't have gotten with just 1380 RP. The rates of course, depend on how much the the champion cost.

There would have to be some checks and balances to ''slow'' things down as much as possible. Something like:

  • Only being able to sell champions you have owned for a month / haven't used for a month
  • Only being able to place / buy 1 (or some amount) champion for sale a week
  • Having a certain amount of time your account has been active before you can sell / buy champions

edit: Like I said, I absolutely LOVE the idea, and I am not saying that I wouldn't want it implemented, since it helps the common player or very casual ones, but it is not healthy for Riot.

DarknCrispy4 votes

I think I may not have been clear in my initial post. I don't mean to sell champions for 50% to other players, simply to the store. Otherwise, I understand where you're coming from.

Mech0p1 votes

what's up with the hextech crafting??? Haven't heard anything about it since the initially released that they were gonna do it

Dealth1 votes

So someone can potentially wipe our their entire champion collection? Yeah how about no.

DarknCrispy1 votes

I don't see the issue here. If someone wants to willingly sell all their champions and be credited with the IP then why not? It wouldn't have any major impact, they would still be able to play with free rotation champions and wouldn't be able to participate in ranked play without the 16 minimum. Unless you're afraid of accounts getting hacked and champions sold? That's a problem in and of itself though.

Dealth1 votes

Once you have a champion you should always have it. With your system you have here you could end up with 0 champions and 0 IP. Sell 2 champions, buy 1. Sell 2 champions, buy 1. Sell 2 champions, buy 1. At the end you will no champions left. I don't think a user should have the ability to do that to themselves.

DarknCrispy1 votes

Why? If somebody wants to do so, who is to say they can't? I don't see why anyone would or why this is even something to take into consideration though.

Mech0p1 votes

We need to work on getting a few refunds first once we hit 30... Not saying this is a bad idea but the refunds would most likely fix this issue because if you were like me then you wasted all your refunds in the first weeks trying out different champs and when I really needed one I was fked

ThePartyLeader1 votes

What's stopping people from buying IP with RP by doing this? Not saying it effects much but I thought people were against being able to purchase runes with cash since they are technically an advantage vs someone who doesn't have them.

DarknCrispy1 votes

Maybe only champions who were purchased with IP should be sold for IP. Although I don't see why RP shouldn't be allowed to be spent on runes.

ThePartyLeader1 votes

{quoted}

Maybe only champions who were purchased with IP should be sold for IP. Although I don't see why RP shouldn't be allowed to be spent on runes.

A fresh level 30 who spent money on runes has an advantage vs one that doesn't. Makes the game pay to win for a lot of the casual base.

Du Ma Mi1 votes

I came into this thread thinking it was about making Lucian a slave.

#SellBlackChampions

Nagma1 votes

its too advantaging for the one who buy , riot will ver allow that pi are so awful to gain because riot wants you to buy rp instead , $$$

Oatbran1 votes

I personally would use it to get rid of Champions that I don't want for ARAM, like mistakenly bought Warwick from a bundle and never liked him.

ImortalLyfe1 votes

It's called Refund and you have three of them. But instead of it refunding 50% RP/IP It refunds the whole amount.

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