My concept game mode (Every Man For Themselves)

Camaro425·6/6/2017, 8:59:10 PM·3 votes·430 views

Before making any assumptions please remember this is just the base idea. I was just thinking of how a Every Man For Themselves game mode would be in league. I feel that it should be presented like URF and One For All where every once in a while this game mode is available. I believe it should be on the Crystal Scar map modified to have 5 or 6 different spawn fountains. There will be 3 players chosen at random to ban a champ. After the banns are locked in it will be a blind pick. And much like how ascension is played there will be an objective in the middle and each player will have a inhibitor like building to defend. When a player kills the objective they will be teleported to their spawn and brought to full health so they dont lose the buff right after getting itin the chaos of battle. If you destroy an enemy inhib you will get gold and a slight AD/AP boost. These inhibs will re spawn giving a different enemy the chance to destroy it. The re spawn time of these inhibs will be 3 min. Once you have destroyed someones inhib and it re spawns you will not be able to destroy it again you have to destroys someone elses. Destroying a players inhib will also grant you points along with kills and killing the objective. If you get kills while you have the objective buff you will gain 7 points per kill. You need 200 points to win. You will be rewarded 5 points per kill, 3 points per assist, 7 points per inhib destroyed, 5 points for killing objective. The player with the most points wins. There is no time limit. The first place prize could either be a key fragment or hextech chest while you earn slightly more IP that game than the rest. The Second and Third place players will also receive slightly more than the players that didn't place. There will be no minions so to even out the lvling process you will gain exp passively. So Please vote below and if you have any ideas and or suggestions please let me know.

10 Comments

S0und166/6/2017, 11:26:52 PM2 votes

Inhibs don't really feel useful in this gamemode. Yes, they give some points, and some gold and xp, but there's no point in defending yours, and you could just go siege someone else's. So, what if the map was crystal scar with an inhib (like you said), a personal teleport pad usable only by the person who's team the inhibitor is on, and each player has access to ALL the nexus siege weapons / trinkets.

When a player's inhibitor is killed, it gives the killer a small amount of xp/gold/nexus currency (for nexus siege weapons), and adds points to the player who's inhib was killed's score. When their score reaches the amount (~100), they are disqualified. This might be a 3-4 person game if done this way.

Camaro4256/6/2017, 9:18:50 PM1 votes

Just a reminder this is just the base idea i am aware that i will need to go into much larger depth if this becomes popular. And again Plz leave a comment and your thoughts.

inuitmailman6/6/2017, 9:52:01 PM1 votes

I voted the 3rd option just cuz it does need tweaks. But yes absolutely yes this would be very very fun. Upvote for sure

Camaro4256/6/2017, 10:06:49 PM1 votes

I will be periodically making changes to this concept as i think about it more in depth and come up with new ideas and adding those I like that you propose

thxmxsx6/9/2017, 3:47:34 AM1 votes

I like it just because I don't understand a thing.