Runic Swordsmith (Champion Concept)

Rymi11·5/24/2016, 8:16:05 AM·3 votes·655 views

Hey guys, this is my first time posting to the boards, and i hope that you guys might enjoy my thoughts on a new champ. Anyways, I thought I'd share with you all the idea of a champion, forced to fight in the rift in order to escape the wrath of ancient magics he tempered with. I thought that maybe this swordsmith would have abilities that were focused centrally around this idea of magically imbued swords of great power. Just spitballin' here, but he would have the look of a knight's templar, and his abilities might be q: propello- "runic swordsmith throws out a a sword imbued with projection magic. On contact, it propels the target backwards for a short distance. If the victim colides with an obstacle, they are pinned for a .75 stun duration. Projectile remains in victim for 5 sec or until AA'd. AA does bonus max health% dmg if sword is still in victim." ; w: Amplio- "Runic Swordsmith imbues his sword with with strength, increasing his aa range and damage by a mediocre amount, while also changing AA dmg to magic dmg instead of physical. Every AA on an enemy results in a 3% dmg reduction, stacking up to 5 times against the victim." lasts maybe 2.5 sec with a 6 sec cooldown?; e:Fulmen-" Runic swordsman targets an enemy and summons three lightning imbued swords that pierce the enemy. AA on the pierced enemy consume a sword, and deal a 20-40 dmg static shiv effect. Swords last 5 sec." ; R:Nox-" Runic Swordsman attempts to use forbidden magics that he has little knowledge of how to control. He chooses a champion and steals half of his target's armor, mr, ad, and 25%of his victim's movement speed for 5 sec, wearing off over the duration. Furthermore, he gains a flat amount of his missing health back. Lastly, permanently gains a 1% current health aa modifier every time he uses the ult." I know that this character may not be as flushed out as everyone may like him to be, but this post was meant so that everyone would have an opportunity to build upon this character, or change aspects about him that you think would make for a better overall experience for the rift. I would also really like to hear any names that you guys come up with. Thanks for your time!

5 Comments

CrookedDesk5/24/2016, 12:03:46 PM1 votes

I feel like with a lot of balancing, fleshing out, and changes it could work, but at the moment it seems a little far-fetched. He doesn't have any escapes, and his ult is insanely strong, the only cc he has is very small and requires a wall in order to work, I reckon something along the lines of this would work

passive: The Runic Swordsmith gains 1 stack of his passive every time he kills a unit, at X stacks his next ability is empowered

Q: The Runic Swordsmith empowers his blade, making the next hit on an enemy deal increased magic damage instead of physical damage Q (empowered): Gains a statikk shiv effect

W: The Runic Swordsmith fires an ethereal blade in a straight line, slowing the first enemy hit and gaining 1-3 blades of lightning (depending on level) that circle him, attacking enemies that come withing range (like fox-fire) W (empowered): Gains a boost of movement speed

E: The Runic Swordsmith places a runic sword at a target location. While within X range of the sword his movement speed is increased by X and his damage is increased by X E (empowered): Deals X damage to enemies around the sword upon placement

R: The Runic Swordsmith becomes empowered for the next X seconds. Whilst in this form all of his abilities are empowered. He also gains X movement speed, as well X armour and magic resist (doesn't last long)

That way you keep the buff on his ult, but you dial it down to an acceptable level, you keep the blades of lightning and the statikk shiv effect. The rest was just me getting carried away with your idea lol...