[Champion Concept] Damien - The Master Technician
As we all know, League of Legends is starting to go towards a much more fast paced game style. The games are starting to end much quicker, and fights are happening much sooner in the game. Damien, who not only could set the pace for the game, but could also change it. We have different sorts of champions, obviously. We have Bard, the roaming support. We have Shaco, a slippery assassin that can get in and out of skirmishes with a kill, then set a trap for an easy escape. Now, a champion that is strictly a support, but takes on (in my opinion) the more fun part of both of those champions. A support that would roam as much as a Bard, but set traps like a Shaco. Damien, The Master Technician, would be exactly that.
Imagine your enemies being fearful to go anywhere, because Damien might be nearby. Or even worse, he was already there, and now the place is lousy with booby traps and hextech explosives. My concept would be a champion that transforms League of Legends into a chess match. You have to think, and be five steps ahead of your opponent. You want to trap the place you think your enemies will be at soon. Your team will want to bait them to your nest of traps, so they can have a better shot of winning the team fight. Damien's soul focus would be on figuring out what the enemy will do long before they do it, and getting his team fed in the mean time.
My thoughts for Damien would be as followed:
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Passive. The End is Near. Each explosive will give a stack of "The End is Near" This will deal a small amount of damage over time, give vision of the enemy, and allow The End to trigger.
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Q. Tripwire. Connect this to any two traps for a larger amount of damage, extra affects, or a combined affect of the two. Damien can also throw the tripwire at the enemy, slowing them greatly for 2 seconds, and dealing attack damage.
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W. Hextech Landmine. Damien places a hextech landmine in the targeted area, where it will disappear into the ground. After 1 second, the landmine will turn on. If an enemy steps on it, it will deal a certain amount of attack damage to them. (If two Hextech Landmines are tripwired together, the enemy will take a large amount of attack damage, and be burned for damage over time, and the end stack will be applied.)
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E. Hextech Icebomb. Much like his landmine, it will burrow into the ground, and register after 1 second. If an enemy steps on it, they will be slowed and dealt an amount of magic damage to them. (If two Hextech Icebombs and tripwired together, the enemy will be stunned, and be dealt extra magic damage, and the end stack will be applied.)
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R. The End. Damien places a nuclear mine into the ground, which will turn on after 3 seconds. If an enemy has a stack of The End is Near, and steps onto this special mine, it will explode, dealing a massive amount of attack damage over an area, and if your team is near the explosion, grants them a certain amount of health back.
Now, I understand that is a lot of stuff to read, and it may not be the best idea, but I would like some genuine feedback as to what people think. I think this would be a fun and refreshing and new take on the game, and make for a lot of different gameplay. Have a great day everyone, and I'll see you on the Rift!