does anyone know how id give out an idea i had for a champion?

SgtDlccksmasher··1 votes·425 views

I just honestly love this whole game, and i had a few cool concepts for an ability or two that would be useful or just fun. im just wondering is their somewhere i can recommend those to the design team?

7 Comments

Tamur1 votes

Yea you post them on this board

Pheonixwish1 votes

Well, getting them to Riot's design team is a very tall order, and if it were easy, there would be a million suggestions flowing in every day.

But it's great that you have new ideas. Just post under concepts and creations, and describe the ability in great detail.

Example:

Q: Rebounding Bolt

Cooldown 10/9/8/7/6 secs

Fires a missile of electricity in targeted direction, stopping and dealing 70/110/150/190/230 (+ 60% AP) damage to the first enemy champion struck. It rebounds off of terrain, and will fizzle if it reaches max range or rebounds more then 3 times.

SgtDlccksmasher1 votes

well honestly my isnt that in depth, but its a melee grapple, which would look like warwicks q a little, but its more like singeds fling, spinning 540 degrees and throwing the enemy champion in wichever direction your facing when you stop channeling, sort of like poppy's ult, but only going a range 75-200 flinging them 200 at 360 degrees and 75 at full spin and 100 180 degrees, being useful for a support or bruiser. not trying to go crazy and make it an ult for any reason but useful as an e or so for giving yourself distance or getting them just in range for an adc

SgtDlccksmasher1 votes

i dont know if that range is probably too short but i figured 100 being teemos width it would be reasonable.

Pheonixwish1 votes

Targeted channels don't tend to work very well, since if the enemy dashes or flashes away, the grab will still fling them regardless of distance. Not very visually appealing.

However, if the enemy was suppressed during the ability's duration, it might work. As long as the champion is immobile, it would definitely be balanced (albeit a bit frustrating for top lane).

So here's how I would phrase it:

E: Grapple

Cooldown 16/14/12/10/8 secs

Grabs a nearby enemy and flings them 300 units in a targeted direction after a short duration. While the unit is grabbed, they cannot move or use any abilities and are swung around in a small circle.

Hyperiön1 votes

Post them in Concepts and Creations, follow the "Guidline" that others use. Talk about lore, Abilites, Scalings, etc.

Ýones1 votes

Post them in Concepts and Creations, don't put too much effort/pressure to numbers because numbers are always ever-evolving, meaning that they can be changed in playtests/patches, that's why I don't and would never put numbers on them. What I do, I just show the abilities, a small piece of lore, and some pros & cons and some general information, like subclass or main lane etc.

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