adc idea. interesting mechanics
Maverick/(other suitable name)
550 aa range
Passive: Quick reload-every 4 basic attacks lowers all cooldowns by 1 second
Q: Piercing shot- passive: basic attacks lower the Enemies armor by 5+(1*lvl) for 3 seconds- active: basic attacks pierce in a line for 700 range and can hit up to 1 additional target, with reduced damage (active for 3 seconds/5 attacks) Cd-8,7,6,5,4 seconds
W: upbringer- places a square trap that lasts for 2 minutes, up to 4 may be placed at any 1 time and have a 0.25 second delay. Traps are set off when an enemy champion walks onto then, knocking them into the air and doing 6%, 7%, 8%, 9%, 10% of their current health. This ability if used in conjunction with The Banisher ( R ) will push enemy over terrain Cd-19,18,17,16,15 seconds, range 500
E: sidestep- dashes forward 300 range, is invulnerable for duration of dash. Can hold up to 2 dash charges but ongoing dashes within 10 seconds of last dash makes it cost 15% more mana each time and is vulnerable Cd-4 seconds, gains a sidestep charge every 14,13,12,11,10 seconds, range 450
R: the banisher- Fires a disk/projectile onto an enemy champion making them shoot backwards to a max distance of 2500 from the location they started. Upon deactivating the ability or the nod of the range the target stops and a small aoe explosion goes off damaging near by enemies. For 300 (0.5*ad) 550 range to shoot disk. If used in conjunction with Upbringer ( W ) will push enemy over terrain. if encountering terrain and not used in conjunction with Upbringer will cause target to be immobile as target is held against terrain.
All Credit for this champion idea goes to Lachlan Gai, IGN: *fafafel. if this idea is used make sure to give him credit for the ideas.
Thanks Riot for League of Legends and its awesome fanbase